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{\f111\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}alittlev;}{\f112\fnil\fcharset2\fprq2{\*\panose 05010101010101010101}Almanac MT;}{\f113\fswiss\fcharset2\fprq2{\*\panose 020b0504020104020203}Andale Mono IPA;}
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{\f126\fnil\fcharset0\fprq2{\*\panose 02000000000000000000}Bouwsma Uncial;}{\f127\fscript\fcharset0\fprq2{\*\panose 03070402050302030203}Bradley Hand ITC;}{\f128\fdecor\fcharset0\fprq2{\*\panose 04030b070d0b02020403}Braggadocio;}
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{\f209\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}Mekanik LET;}{\f210\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}Highlight LET;}{\f211\fdecor\fcharset0\fprq2{\*\panose 04040905080b02020502}Broadway BT;}
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{\f483\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Pussycat Greek;}{\f484\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Weltron Urban Greek;}{\f485\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}John Handy LET Greek;}
{\f486\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Academy Engraved LET Greek;}{\f487\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}University Roman LET Greek;}
{\f488\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Milano LET Greek;}{\f489\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Smudger LET Greek;}{\f490\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Ruach LET Greek;}
{\f491\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}La Bamba LET Greek;}{\f492\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Quixley LET Greek;}{\f493\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}One Stroke Script LET Greek;}
{\f494\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Odessa LET Greek;}{\f495\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Scruff LET Greek;}{\f496\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}ParkAvenue BT CE;}
{\f497\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}ParkAvenue BT Greek;}{\f498\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}ParkAvenue BT Tur;}{\f499\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}Staccato222 BT CE;}
{\f500\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}Staccato222 BT Greek;}{\f501\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}Staccato222 BT Tur;}{\f502\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}Cataneo BT CE;}
{\f503\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}Cataneo BT Greek;}{\f504\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}Cataneo BT Tur;}{\f505\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}Blackletter686 BT CE;}
{\f506\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}Blackletter686 BT Greek;}{\f507\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}Blackletter686 BT Tur;}
{\f508\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}Calligraph421 BT CE;}{\f509\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}Calligraph421 BT Greek;}
{\f510\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}Calligraph421 BT Tur;}{\f511\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}MisterEarl BT CE;}{\f512\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}MisterEarl BT Greek;}
{\f513\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}MisterEarl BT Tur;}{\f514\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}OldDreadfulNo7 BT CE;}
{\f515\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}OldDreadfulNo7 BT Greek;}{\f516\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}OldDreadfulNo7 BT Tur;}{\f517\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Jokerman LET Greek;}
{\f518\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Orange LET Greek;}{\f519\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Victorian LET Greek;}{\f520\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Westwood LET Greek;}
{\f521\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Rage Italic LET Greek;}{\f522\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Tiranti Solid LET Greek;}{\f523\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Mekanik LET Greek;}
{\f524\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Highlight LET Greek;}{\f525\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}Broadway BT CE;}{\f526\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}Broadway BT Greek;}
{\f527\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}Broadway BT Tur;}{\f528\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}Square721 BT CE;}{\f529\fswiss\fcharset161\fprq2{\*\panose 00000000000000000000}Square721 BT Greek;}
{\f530\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}Square721 BT Tur;}{\f531\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Pump Demi Bold LET Greek;}{\f532\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}Khmer OS System Tur;}
{\f533\fnil\fcharset163\fprq2{\*\panose 00000000000000000000}Khmer OS System (Vietnamese);}{\f534\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}MahaSila Tur;}{\f535\fnil\fcharset163\fprq2{\*\panose 00000000000000000000}MahaSila (Vietnamese);}
{\f536\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS An Xuyen CE;}{\f537\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS An Xuyen Greek;}{\f538\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS An Xuyen Tur;}
{\f539\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS An Xuyen Hoa CE;}{\f540\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS An Xuyen Hoa Greek;}
{\f541\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS An Xuyen Hoa Tur;}{\f542\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Bac Kan Tur;}{\f543\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Bac Kan Hoa Tur;}
{\f544\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Binh Tuy CE;}{\f545\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Binh Tuy Greek;}{\f546\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Binh Tuy Tur;}
{\f547\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Binh Tuy Hoa CE;}{\f548\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Binh Tuy Hoa Greek;}
{\f549\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Binh Tuy Hoa Tur;}{\f550\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Ca Mau CE;}{\f551\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Ca Mau Tur;}
{\f552\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Ca Mau Hoa CE;}{\f553\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Ca Mau Hoa Tur;}{\f554\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Chau Doc CE;}
{\f555\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Chau Doc Greek;}{\f556\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Chau Doc Tur;}{\f557\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Cu Chi CE;}
{\f558\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Cu Chi Greek;}{\f559\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Cu Chi Tur;}{\f560\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Cu Chi Hoa CE;}
{\f561\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Cu Chi Hoa Greek;}{\f562\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Cu Chi Hoa Tur;}{\f563\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dac Lac Hoa CE;}
{\f564\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dac Lac Hoa Greek;}{\f565\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dac Lac Hoa Tur;}{\f566\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dong Ha CE;}
{\f567\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dong Ha Greek;}{\f568\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dong Ha Tur;}{\f569\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dong Ha Hoa CE;}
{\f570\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dong Ha Hoa Greek;}{\f571\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dong Ha Hoa Tur;}{\f572\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dong Hoi CE;}
{\f573\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dong Hoi Greek;}{\f574\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dong Hoi Tur;}{\f575\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dong Hoi Hoa CE;}
{\f576\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dong Hoi Hoa Greek;}{\f577\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dong Hoi Hoa Tur;}{\f578\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dong Nai CE;}
{\f579\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dong Nai Greek;}{\f580\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dong Nai Tur;}{\f581\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Dong Nai Hoa CE;}
{\f582\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Dong Nai Hoa Greek;}{\f583\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Dong Nai Hoa Tur;}{\f584\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Go Cong CE;}
{\f585\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Go Cong Hoa CE;}{\f586\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Ha Noi Medium CE;}{\f587\fswiss\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Ha Noi Medium Greek;}
{\f588\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Ha Noi Medium Tur;}{\f589\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Ha Noi Medium Hoa CE;}
{\f590\fswiss\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Ha Noi Medium Hoa Greek;}{\f591\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Ha Noi Medium Hoa Tur;}
{\f592\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Hue CE;}{\f593\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Hue Greek;}{\f594\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Hue Tur;}
{\f595\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Hue Hoa CE;}{\f596\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Hue Hoa Greek;}{\f597\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Hue Hoa Tur;}
{\f598\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Kien Giang CE;}{\f599\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Kien Giang Greek;}{\f600\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Kien Giang Tur;}
{\f601\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Long Khanh CE;}{\f602\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Long Khanh Greek;}{\f603\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Long Khanh Tur;}
{\f604\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Long Xuyen CE;}{\f605\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Long Xuyen Hoa CE;}{\f606\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Ninh Thuan Hoa Tur;}
{\f607\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Phong Dinh CE;}{\f608\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Phong Dinh Greek;}{\f609\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Phong Dinh Tur;}
{\f610\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Phong Dinh Hoa CE;}{\f611\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Phong Dinh Hoa Greek;}
{\f612\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Phong Dinh Hoa Tur;}{\f613\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Phu Bon Hoa CE;}
{\f614\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Phu Bon Hoa Greek;}{\f615\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Phu Bon Hoa Tur;}
{\f616\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Phuoc Long Hoa CE;}{\f617\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Phuoc Long Hoa Tur;}{\f618\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Sa Dec CE;}
{\f619\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Sa Dec Greek;}{\f620\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Sa Dec Tur;}{\f621\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Sa Dec Hoa CE;}
{\f622\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Sa Dec Hoa Greek;}{\f623\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Sa Dec Hoa Tur;}{\f624\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Sai Gon CE;}
{\f625\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Tay Ninh CE;}{\f626\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Tay Ninh Greek;}{\f627\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Tay Ninh Tur;}
{\f628\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Tay Ninh Hoa CE;}{\f629\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Tay Ninh Hoa Greek;}
{\f630\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Tay Ninh Hoa Tur;}{\f631\froman\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Truong Sa Light CE;}
{\f632\froman\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Truong Sa Light Greek;}{\f633\froman\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Truong Sa Light Tur;}
{\f634\froman\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Truong Sa Light Hoa CE;}{\f635\froman\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Truong Sa Light Hoa Greek;}
{\f636\froman\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Truong Sa Light Hoa Tur;}{\f637\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Tuyen Duc Hoa CE;}
{\f638\fswiss\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Tuyen Duc Hoa Greek;}{\f639\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Tuyen Duc Hoa Tur;}
{\f640\fscript\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Tuyen Quang Hoa CE;}{\f641\fscript\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Tuyen Quang Hoa Greek;}
{\f642\fscript\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Tuyen Quang Hoa Tur;}{\f643\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Vinh Long CE;}{\f644\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Vinh Long Greek;}
{\f645\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Vinh Long Tur;}{\f646\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Vinh Long Hoa CE;}{\f647\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Vinh Long Hoa Greek;}
{\f648\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Vinh Long Hoa Tur;}{\f649\froman\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Vung Tau CE;}{\f650\froman\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Vung Tau Greek;}
{\f651\froman\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Vung Tau Tur;}{\f652\froman\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Vung Tau Hoa CE;}{\f653\froman\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Vung Tau Hoa Greek;}
{\f654\froman\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Vung Tau Hoa Tur;}{\f655\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Yen Bai Hoa CE;}{\f656\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Yen Bai Hoa Greek;}
{\f657\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Yen Bai Hoa Tur;}{\f658\fdecor\fcharset238\fprq2{\*\panose 00000000000000000000}VPS Phuoc Thanh Hoa CE;}
{\f659\fdecor\fcharset161\fprq2{\*\panose 00000000000000000000}VPS Phuoc Thanh Hoa Greek;}{\f660\fdecor\fcharset162\fprq2{\*\panose 00000000000000000000}VPS Phuoc Thanh Hoa Tur;}{\f661\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}YorubaOK CE;}
{\f662\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}Charis SIL CE;}{\f663\fnil\fcharset204\fprq2{\*\panose 00000000000000000000}Charis SIL Cyr;}{\f664\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}Charis SIL Tur;}
{\f665\fnil\fcharset186\fprq2{\*\panose 00000000000000000000}Charis SIL Baltic;}{\f666\fnil\fcharset163\fprq2{\*\panose 00000000000000000000}Charis SIL (Vietnamese);}{\f667\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}Aboriginal Sans CE;}
{\f668\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Aboriginal Sans Greek;}{\f669\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}Aboriginal Sans Tur;}{\f670\fnil\fcharset186\fprq2{\*\panose 00000000000000000000}Aboriginal Sans Baltic;}
{\f671\fnil\fcharset163\fprq2{\*\panose 00000000000000000000}Aboriginal Sans (Vietnamese);}{\f672\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Basketcase Greek;}{\f673\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Bleed Greek;}
{\f674\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Halloween Greek;}{\f675\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}Horror CE;}{\f676\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}Horror Greek;}
{\f677\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}Horror Tur;}{\f678\fnil\fcharset238\fprq2{\*\panose 00000000000000000000}PostCrypt CE;}{\f679\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}PostCrypt Greek;}
{\f680\fnil\fcharset162\fprq2{\*\panose 00000000000000000000}PostCrypt Tur;}{\f681\fnil\fcharset161\fprq2{\*\panose 00000000000000000000}ROCKY Greek;}{\f682\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}Shlop CE;}
{\f683\fswiss\fcharset161\fprq2{\*\panose 00000000000000000000}Shlop Greek;}{\f684\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}Shlop Tur;}{\f685\fnil\fcharset0\fprq2{\*\panose 01010101010101010101}DaunPenh;}
{\f686\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}DokChampa;}{\f687\fswiss\fcharset0\fprq2{\*\panose 020b0503040102020104}Euphemia;}{\f688\fnil\fcharset0\fprq2{\*\panose 02000600000000000000}Kalinga;}
{\f689\fswiss\fcharset129\fprq2{\*\panose 020b0503020000020004}Malgun Gothic;}{\f690\fswiss\fcharset129\fprq2{\*\panose 020b0503020000020004}@Malgun Gothic;}{\f691\fswiss\fcharset128\fprq2{\*\panose 020b0604030504040204}Meiryo;}
{\f692\fswiss\fcharset128\fprq2{\*\panose 020b0604030504040204}@Meiryo;}{\f693\fnil\fcharset0\fprq2{\*\panose 01010100010101010101}Microsoft Himalaya;}{\f694\fswiss\fcharset136\fprq2{\*\panose 020b0604030504040204}Microsoft JhengHei;}
{\f695\fswiss\fcharset136\fprq2{\*\panose 020b0604030504040204}@Microsoft JhengHei;}{\f696\fswiss\fcharset134\fprq2{\*\panose 020b0503020204020204}Microsoft YaHei;}{\f697\fswiss\fcharset134\fprq2{\*\panose 020b0503020204020204}@Microsoft YaHei;}
{\f698\froman\fcharset136\fprq2{\*\panose 02020500000000000000}MingLiU_HKSCS;}{\f699\froman\fcharset136\fprq2{\*\panose 02020500000000000000}@MingLiU_HKSCS;}{\f700\froman\fcharset136\fprq2{\*\panose 02020500000000000000}MingLiU-ExtB;}
{\f701\froman\fcharset136\fprq2{\*\panose 02020500000000000000}@MingLiU-ExtB;}{\f702\froman\fcharset136\fprq2{\*\panose 02020500000000000000}PMingLiU-ExtB;}{\f703\froman\fcharset136\fprq2{\*\panose 02020500000000000000}@PMingLiU-ExtB;}
{\f704\froman\fcharset136\fprq2{\*\panose 02020500000000000000}MingLiU_HKSCS-ExtB;}{\f705\froman\fcharset136\fprq2{\*\panose 02020500000000000000}@MingLiU_HKSCS-ExtB;}{\f706\fscript\fcharset0\fprq2{\*\panose 03000500000000000000}Mongolian Baiti;}
{\f707\fnil\fcharset0\fprq2{\*\panose 02000504070300020003}Nyala;}{\f708\froman\fcharset0\fprq2{\*\panose 02020602070100000000}Plantagenet Cherokee;}{\f709\fswiss\fcharset0\fprq2{\*\panose 020b0504020000000003}Segoe Script;}
{\f710\fswiss\fcharset0\fprq2{\*\panose 020b0502040204020203}Segoe UI;}{\f711\fmodern\fcharset134\fprq1{\*\panose 02010609060101010101}SimSun-ExtB;}{\f712\fmodern\fcharset134\fprq1{\*\panose 02010609060101010101}@SimSun-ExtB;}
{\f713\fscript\fcharset0\fprq2{\*\panose 03000500000000000000}Microsoft Yi Baiti;}{\f714\fswiss\fcharset0\fprq2{\*\panose 020b0502040204020203}Gisha;}{\f715\fswiss\fcharset0\fprq2{\*\panose 020b0502040204020203}Leelawadee;}
{\f716\fnil\fcharset0\fprq2{\*\panose 02000000000000000000}Microsoft Uighur;}{\f717\fswiss\fcharset0\fprq2{\*\panose 020b0100010101010101}MoolBoran;}{\f718\fscript\fcharset0\fprq2{\*\panose 03020402040406030203}Arabic Typesetting;}
{\f719\fmodern\fcharset134\fprq1{\*\panose 02010609060101010101}FangSong;}{\f720\fmodern\fcharset134\fprq1{\*\panose 02010609060101010101}@FangSong;}{\f721\fmodern\fcharset134\fprq1{\*\panose 02010609060101010101}KaiTi;}
{\f722\fmodern\fcharset134\fprq1{\*\panose 02010609060101010101}@KaiTi;}{\f723\fscript\fcharset136\fprq1{\*\panose 03000509000000000000}DFKai-SB;}{\f724\fscript\fcharset136\fprq1{\*\panose 03000509000000000000}@DFKai-SB;}
{\f725\fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\f726\froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria;}{\f727\froman\fcharset0\fprq2{\*\panose 02040503050406030204}Cambria Math;}
{\f728\fswiss\fcharset0\fprq2{\*\panose 020e0502030303020204}Candara;}{\f729\fmodern\fcharset0\fprq1{\*\panose 020b0609020204030204}Consolas;}{\f730\froman\fcharset0\fprq2{\*\panose 02030602050306030303}Constantia;}
{\f731\fswiss\fcharset0\fprq2{\*\panose 020b0503020204020204}Corbel;}{\f732\fnil\fcharset0\fprq2{\*\panose 02000600000000000000}Segoe Print;}{\f733\fswiss\fcharset0\fprq2{\*\panose 020b0806030502040204}Swis721 BlkCn BT;}
{\f734\fnil\fcharset0\fprq2{\*\panose 02000603000000020004}RussellSquare;}{\f735\fswiss\fcharset0\fprq2{\*\panose 020b0807020203060204}BankGothic Md BT;}{\f736\fswiss\fcharset0\fprq2{\*\panose 020b0502050508020304}VU Anh Minh;}
{\f737\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}Heo May 1.1;}{\f738\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}Heo May Hoa 1.1;}{\f739\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}HoangYen 1.1;}
{\f740\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}HoangYenH 1.1;}{\f741\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}MinhQu\'e2n 1.1;}{\f742\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}MinhQu\'e2nH 1.1;}
{\f743\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}PhuongThao 1.1;}{\f744\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}PhuongThaoH 1.1;}{\f745\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}UHo\'e0i 1.1;}
{\f746\fswiss\fcharset0\fprq2{\*\panose 020b7200000000000000}UHo\'e0iH 1.1;}{\f747\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}VNI-Aptima;}{\f748\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}VNI-Helve;}
{\f749\fmodern\fcharset0\fprq1{\*\panose 02000009000000000000}VNI-Internet Mail;}{\f750\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}VNI-Times;}{\f751\fswiss\fcharset0\fprq2{\*\panose 020b0603050302020204}goidel;}
{\f752\fswiss\fcharset0\fprq2{\*\panose 020b0603050302020204}gothic 1;}{\f753\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}Meroitic;}{\f754\fswiss\fcharset0\fprq2{\*\panose 020b0603050302020204}Mandeville Saracen;}
{\f755\fswiss\fcharset0\fprq2{\*\panose 020b0603050302020204}hPhags-pa (rotated);}{\f756\fswiss\fcharset2\fprq2{\*\panose 020b0603050302020204}\'dc-chan;}{\f757\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}Afaka;}
{\f758\fswiss\fcharset0\fprq2{\*\panose 020b0603050302020204}Bugis-Makassar;}{\f759\fnil\fcharset0\fprq2{\*\panose 02000603020000020004}Abyssinica SIL;}{\f760\fnil\fcharset0\fprq2{\*\panose 01000600020000020003}Scheherazade;}
{\f761\fnil\fcharset128\fprq2{\*\panose 00000400000000000000}SIL Yi;}{\f762\fnil\fcharset128\fprq2{\*\panose 00000400000000000000}@SIL Yi;}{\f763\fswiss\fcharset0\fprq2{\*\panose 020b0604030504040204}Myanmar2ex;}
{\f764\fswiss\fcharset0\fprq2{\*\panose 020b0604030504040204}Myanmar2;}{\f765\fmodern\fcharset0\fprq1{\*\panose 00000309000000000000}LCDMono2;}{\f766\fmodern\fcharset0\fprq1{\*\panose 00000309000000000000}LCDMono;}
{\f767\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}.VnArial CE;}{\f768\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}.VnArialH CE;}{\f769\fswiss\fcharset238\fprq2{\*\panose 00000000000000000000}.VnTimeH CE;}
{\f770\fswiss\fcharset162\fprq2{\*\panose 00000000000000000000}.VnTimeH Tur;}{\f771\froman\fcharset238\fprq2 Times New Roman CE;}{\f772\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f774\froman\fcharset161\fprq2 Times New Roman Greek;}
{\f775\froman\fcharset162\fprq2 Times New Roman Tur;}{\f776\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f777\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f778\froman\fcharset186\fprq2 Times New Roman Baltic;}
{\f779\froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f781\fswiss\fcharset238\fprq2 Arial CE;}{\f782\fswiss\fcharset204\fprq2 Arial Cyr;}{\f784\fswiss\fcharset161\fprq2 Arial Greek;}{\f785\fswiss\fcharset162\fprq2 Arial Tur;}
{\f786\fswiss\fcharset177\fprq2 Arial (Hebrew);}{\f787\fswiss\fcharset178\fprq2 Arial (Arabic);}{\f788\fswiss\fcharset186\fprq2 Arial Baltic;}{\f789\fswiss\fcharset163\fprq2 Arial (Vietnamese);}{\f791\fmodern\fcharset238\fprq1 Courier New CE;}
{\f792\fmodern\fcharset204\fprq1 Courier New Cyr;}{\f794\fmodern\fcharset161\fprq1 Courier New Greek;}{\f795\fmodern\fcharset162\fprq1 Courier New Tur;}{\f796\fmodern\fcharset177\fprq1 Courier New (Hebrew);}
{\f797\fmodern\fcharset178\fprq1 Courier New (Arabic);}{\f798\fmodern\fcharset186\fprq1 Courier New Baltic;}{\f799\fmodern\fcharset163\fprq1 Courier New (Vietnamese);}{\f811\fswiss\fcharset238\fprq2 Helvetica CE;}
{\f812\fswiss\fcharset204\fprq2 Helvetica Cyr;}{\f814\fswiss\fcharset161\fprq2 Helvetica Greek;}{\f815\fswiss\fcharset162\fprq2 Helvetica Tur;}{\f816\fswiss\fcharset177\fprq2 Helvetica (Hebrew);}{\f817\fswiss\fcharset178\fprq2 Helvetica (Arabic);}
{\f818\fswiss\fcharset186\fprq2 Helvetica Baltic;}{\f819\fswiss\fcharset163\fprq2 Helvetica (Vietnamese);}{\f883\fmodern\fcharset0\fprq1 MS Mincho Western{\*\falt ?l?r ??\'81\'66c};}{\f881\fmodern\fcharset238\fprq1 MS Mincho CE{\*\falt ?l?r ??\'81\'66c};}
{\f882\fmodern\fcharset204\fprq1 MS Mincho Cyr{\*\falt ?l?r ??\'81\'66c};}{\f884\fmodern\fcharset161\fprq1 MS Mincho Greek{\*\falt ?l?r ??\'81\'66c};}{\f885\fmodern\fcharset162\fprq1 MS Mincho Tur{\*\falt ?l?r ??\'81\'66c};}
{\f888\fmodern\fcharset186\fprq1 MS Mincho Baltic{\*\falt ?l?r ??\'81\'66c};}{\f893\froman\fcharset0\fprq2 Batang Western{\*\falt \'a9\'f6UAA};}{\f891\froman\fcharset238\fprq2 Batang CE{\*\falt \'a9\'f6UAA};}
{\f892\froman\fcharset204\fprq2 Batang Cyr{\*\falt \'a9\'f6UAA};}{\f894\froman\fcharset161\fprq2 Batang Greek{\*\falt \'a9\'f6UAA};}{\f895\froman\fcharset162\fprq2 Batang Tur{\*\falt \'a9\'f6UAA};}
{\f898\froman\fcharset186\fprq2 Batang Baltic{\*\falt \'a9\'f6UAA};}{\f903\fnil\fcharset0\fprq2 SimSun Western{\*\falt ??\'a8\'ac?};}{\f913\froman\fcharset0\fprq2 PMingLiU Western{\*\falt \'a1\'50s2OcuAe};}
{\f923\fmodern\fcharset0\fprq1 MS Gothic Western{\*\falt ?l?r ?S?V?b?N};}{\f921\fmodern\fcharset238\fprq1 MS Gothic CE{\*\falt ?l?r ?S?V?b?N};}{\f922\fmodern\fcharset204\fprq1 MS Gothic Cyr{\*\falt ?l?r ?S?V?b?N};}
{\f924\fmodern\fcharset161\fprq1 MS Gothic Greek{\*\falt ?l?r ?S?V?b?N};}{\f925\fmodern\fcharset162\fprq1 MS Gothic Tur{\*\falt ?l?r ?S?V?b?N};}{\f928\fmodern\fcharset186\fprq1 MS Gothic Baltic{\*\falt ?l?r ?S?V?b?N};}
{\f933\fswiss\fcharset0\fprq2 Dotum Western{\*\falt \'a5\'ec\'a2\'ac\'a2\'afo};}{\f931\fswiss\fcharset238\fprq2 Dotum CE{\*\falt \'a5\'ec\'a2\'ac\'a2\'afo};}{\f932\fswiss\fcharset204\fprq2 Dotum Cyr{\*\falt \'a5\'ec\'a2\'ac\'a2\'afo};}
{\f934\fswiss\fcharset161\fprq2 Dotum Greek{\*\falt \'a5\'ec\'a2\'ac\'a2\'afo};}{\f935\fswiss\fcharset162\fprq2 Dotum Tur{\*\falt \'a5\'ec\'a2\'ac\'a2\'afo};}{\f938\fswiss\fcharset186\fprq2 Dotum Baltic{\*\falt \'a5\'ec\'a2\'ac\'a2\'afo};}
{\f943\fmodern\fcharset0\fprq1 SimHei Western{\*\falt o\'a8\'b2\'a8\'ac?};}{\f953\fmodern\fcharset0\fprq1 MingLiU Western{\*\falt 2OcuAe};}{\f973\fswiss\fcharset0\fprq2 Gulim Western{\*\falt \'a1\'be\'a8\'f9\'a2\'ac\'a9\'f7};}
{\f971\fswiss\fcharset238\fprq2 Gulim CE{\*\falt \'a1\'be\'a8\'f9\'a2\'ac\'a9\'f7};}{\f972\fswiss\fcharset204\fprq2 Gulim Cyr{\*\falt \'a1\'be\'a8\'f9\'a2\'ac\'a9\'f7};}
{\f974\fswiss\fcharset161\fprq2 Gulim Greek{\*\falt \'a1\'be\'a8\'f9\'a2\'ac\'a9\'f7};}{\f975\fswiss\fcharset162\fprq2 Gulim Tur{\*\falt \'a1\'be\'a8\'f9\'a2\'ac\'a9\'f7};}
{\f978\fswiss\fcharset186\fprq2 Gulim Baltic{\*\falt \'a1\'be\'a8\'f9\'a2\'ac\'a9\'f7};}{\f981\froman\fcharset238\fprq2 Century CE;}{\f982\froman\fcharset204\fprq2 Century Cyr;}{\f984\froman\fcharset161\fprq2 Century Greek;}
{\f985\froman\fcharset162\fprq2 Century Tur;}{\f988\froman\fcharset186\fprq2 Century Baltic;}{\f1000\froman\fcharset222\fprq2 Angsana New (Thai);}{\f1010\fswiss\fcharset222\fprq2 Cordia New (Thai);}{\f1031\froman\fcharset238\fprq2 Sylfaen CE;}
{\f1032\froman\fcharset204\fprq2 Sylfaen Cyr;}{\f1034\froman\fcharset161\fprq2 Sylfaen Greek;}{\f1035\froman\fcharset162\fprq2 Sylfaen Tur;}{\f1038\froman\fcharset186\fprq2 Sylfaen Baltic;}{\f1113\fswiss\fcharset0\fprq2 Arial Unicode MS Western;}
{\f1111\fswiss\fcharset238\fprq2 Arial Unicode MS CE;}{\f1112\fswiss\fcharset204\fprq2 Arial Unicode MS Cyr;}{\f1114\fswiss\fcharset161\fprq2 Arial Unicode MS Greek;}{\f1115\fswiss\fcharset162\fprq2 Arial Unicode MS Tur;}
{\f1116\fswiss\fcharset177\fprq2 Arial Unicode MS (Hebrew);}{\f1117\fswiss\fcharset178\fprq2 Arial Unicode MS (Arabic);}{\f1118\fswiss\fcharset186\fprq2 Arial Unicode MS Baltic;}{\f1119\fswiss\fcharset163\fprq2 Arial Unicode MS (Vietnamese);}
{\f1120\fswiss\fcharset222\fprq2 Arial Unicode MS (Thai);}{\f1121\fswiss\fcharset238\fprq2 Tahoma CE;}{\f1122\fswiss\fcharset204\fprq2 Tahoma Cyr;}{\f1124\fswiss\fcharset161\fprq2 Tahoma Greek;}{\f1125\fswiss\fcharset162\fprq2 Tahoma Tur;}
{\f1126\fswiss\fcharset177\fprq2 Tahoma (Hebrew);}{\f1127\fswiss\fcharset178\fprq2 Tahoma (Arabic);}{\f1128\fswiss\fcharset186\fprq2 Tahoma Baltic;}{\f1129\fswiss\fcharset163\fprq2 Tahoma (Vietnamese);}{\f1130\fswiss\fcharset222\fprq2 Tahoma (Thai);}
{\f1141\fmodern\fcharset238\fprq1 Lucida Console CE;}{\f1142\fmodern\fcharset204\fprq1 Lucida Console Cyr;}{\f1144\fmodern\fcharset161\fprq1 Lucida Console Greek;}{\f1145\fmodern\fcharset162\fprq1 Lucida Console Tur;}
{\f1151\fswiss\fcharset238\fprq2 Lucida Sans Unicode CE;}{\f1152\fswiss\fcharset204\fprq2 Lucida Sans Unicode Cyr;}{\f1154\fswiss\fcharset161\fprq2 Lucida Sans Unicode Greek;}{\f1155\fswiss\fcharset162\fprq2 Lucida Sans Unicode Tur;}
{\f1156\fswiss\fcharset177\fprq2 Lucida Sans Unicode (Hebrew);}{\f1158\fswiss\fcharset186\fprq2 Lucida Sans Unicode Baltic;}{\f1161\fswiss\fcharset238\fprq2 Verdana CE;}{\f1162\fswiss\fcharset204\fprq2 Verdana Cyr;}
{\f1164\fswiss\fcharset161\fprq2 Verdana Greek;}{\f1165\fswiss\fcharset162\fprq2 Verdana Tur;}{\f1168\fswiss\fcharset186\fprq2 Verdana Baltic;}{\f1169\fswiss\fcharset163\fprq2 Verdana (Vietnamese);}{\f1171\fswiss\fcharset238\fprq2 Arial Black CE;}
{\f1172\fswiss\fcharset204\fprq2 Arial Black Cyr;}{\f1174\fswiss\fcharset161\fprq2 Arial Black Greek;}{\f1175\fswiss\fcharset162\fprq2 Arial Black Tur;}{\f1178\fswiss\fcharset186\fprq2 Arial Black Baltic;}
{\f1181\fscript\fcharset238\fprq2 Comic Sans MS CE;}{\f1182\fscript\fcharset204\fprq2 Comic Sans MS Cyr;}{\f1184\fscript\fcharset161\fprq2 Comic Sans MS Greek;}{\f1185\fscript\fcharset162\fprq2 Comic Sans MS Tur;}
{\f1188\fscript\fcharset186\fprq2 Comic Sans MS Baltic;}{\f1191\fswiss\fcharset238\fprq2 Impact CE;}{\f1192\fswiss\fcharset204\fprq2 Impact Cyr;}{\f1194\fswiss\fcharset161\fprq2 Impact Greek;}{\f1195\fswiss\fcharset162\fprq2 Impact Tur;}
{\f1198\fswiss\fcharset186\fprq2 Impact Baltic;}{\f1201\froman\fcharset238\fprq2 Georgia CE;}{\f1202\froman\fcharset204\fprq2 Georgia Cyr;}{\f1204\froman\fcharset161\fprq2 Georgia Greek;}{\f1205\froman\fcharset162\fprq2 Georgia Tur;}
{\f1208\froman\fcharset186\fprq2 Georgia Baltic;}{\f1211\fswiss\fcharset238\fprq2 Franklin Gothic Medium CE;}{\f1212\fswiss\fcharset204\fprq2 Franklin Gothic Medium Cyr;}{\f1214\fswiss\fcharset161\fprq2 Franklin Gothic Medium Greek;}
{\f1215\fswiss\fcharset162\fprq2 Franklin Gothic Medium Tur;}{\f1218\fswiss\fcharset186\fprq2 Franklin Gothic Medium Baltic;}{\f1221\froman\fcharset238\fprq2 Palatino Linotype CE;}{\f1222\froman\fcharset204\fprq2 Palatino Linotype Cyr;}
{\f1224\froman\fcharset161\fprq2 Palatino Linotype Greek;}{\f1225\froman\fcharset162\fprq2 Palatino Linotype Tur;}{\f1228\froman\fcharset186\fprq2 Palatino Linotype Baltic;}{\f1229\froman\fcharset163\fprq2 Palatino Linotype (Vietnamese);}
{\f1231\fswiss\fcharset238\fprq2 Trebuchet MS CE;}{\f1232\fswiss\fcharset204\fprq2 Trebuchet MS Cyr;}{\f1234\fswiss\fcharset161\fprq2 Trebuchet MS Greek;}{\f1235\fswiss\fcharset162\fprq2 Trebuchet MS Tur;}
{\f1238\fswiss\fcharset186\fprq2 Trebuchet MS Baltic;}{\f1271\fswiss\fcharset238\fprq2 Microsoft Sans Serif CE;}{\f1272\fswiss\fcharset204\fprq2 Microsoft Sans Serif Cyr;}{\f1274\fswiss\fcharset161\fprq2 Microsoft Sans Serif Greek;}
{\f1275\fswiss\fcharset162\fprq2 Microsoft Sans Serif Tur;}{\f1276\fswiss\fcharset177\fprq2 Microsoft Sans Serif (Hebrew);}{\f1277\fswiss\fcharset178\fprq2 Microsoft Sans Serif (Arabic);}{\f1278\fswiss\fcharset186\fprq2 Microsoft Sans Serif Baltic;}
{\f1279\fswiss\fcharset163\fprq2 Microsoft Sans Serif (Vietnamese);}{\f1280\fswiss\fcharset222\fprq2 Microsoft Sans Serif (Thai);}{\f1290\froman\fcharset222\fprq2 AngsanaUPC (Thai);}{\f1300\fswiss\fcharset222\fprq2 BrowalliaUPC (Thai);}
{\f1310\fswiss\fcharset222\fprq2 Browallia New (Thai);}{\f1320\fswiss\fcharset222\fprq2 CordiaUPC (Thai);}{\f1330\froman\fcharset222\fprq2 DilleniaUPC (Thai);}{\f1340\froman\fcharset222\fprq2 EucrosiaUPC (Thai);}
{\f1350\fswiss\fcharset222\fprq2 FreesiaUPC (Thai);}{\f1360\fswiss\fcharset222\fprq2 IrisUPC (Thai);}{\f1370\froman\fcharset222\fprq2 JasmineUPC (Thai);}{\f1380\froman\fcharset222\fprq2 KodchiangUPC (Thai);}
{\f1390\fswiss\fcharset222\fprq2 LilyUPC (Thai);}{\f1517\fnil\fcharset178\fprq2 Traditional Arabic (Arabic);}{\f1521\fswiss\fcharset238\fprq2 Arabic Transparent CE;}{\f1522\fswiss\fcharset204\fprq2 Arabic Transparent Cyr;}
{\f1524\fswiss\fcharset161\fprq2 Arabic Transparent Greek;}{\f1525\fswiss\fcharset162\fprq2 Arabic Transparent Tur;}{\f1526\fswiss\fcharset177\fprq2 Arabic Transparent (Hebrew);}{\f1527\fswiss\fcharset178\fprq2 Arabic Transparent (Arabic);}
{\f1528\fswiss\fcharset186\fprq2 Arabic Transparent Baltic;}{\f1529\fswiss\fcharset163\fprq2 Arabic Transparent (Vietnamese);}{\f1537\fnil\fcharset178\fprq2 Andalus (Arabic);}{\f1561\fswiss\fcharset238\fprq2 Arial Narrow CE;}
{\f1562\fswiss\fcharset204\fprq2 Arial Narrow Cyr;}{\f1564\fswiss\fcharset161\fprq2 Arial Narrow Greek;}{\f1565\fswiss\fcharset162\fprq2 Arial Narrow Tur;}{\f1568\fswiss\fcharset186\fprq2 Arial Narrow Baltic;}
{\f1571\froman\fcharset238\fprq2 Book Antiqua CE;}{\f1572\froman\fcharset204\fprq2 Book Antiqua Cyr;}{\f1574\froman\fcharset161\fprq2 Book Antiqua Greek;}{\f1575\froman\fcharset162\fprq2 Book Antiqua Tur;}
{\f1578\froman\fcharset186\fprq2 Book Antiqua Baltic;}{\f1581\froman\fcharset238\fprq2 Bookman Old Style CE;}{\f1582\froman\fcharset204\fprq2 Bookman Old Style Cyr;}{\f1584\froman\fcharset161\fprq2 Bookman Old Style Greek;}
{\f1585\froman\fcharset162\fprq2 Bookman Old Style Tur;}{\f1588\froman\fcharset186\fprq2 Bookman Old Style Baltic;}{\f1591\fswiss\fcharset238\fprq2 Century Gothic CE;}{\f1592\fswiss\fcharset204\fprq2 Century Gothic Cyr;}
{\f1594\fswiss\fcharset161\fprq2 Century Gothic Greek;}{\f1595\fswiss\fcharset162\fprq2 Century Gothic Tur;}{\f1598\fswiss\fcharset186\fprq2 Century Gothic Baltic;}{\f1601\froman\fcharset238\fprq2 Garamond CE;}
{\f1602\froman\fcharset204\fprq2 Garamond Cyr;}{\f1604\froman\fcharset161\fprq2 Garamond Greek;}{\f1605\froman\fcharset162\fprq2 Garamond Tur;}{\f1608\froman\fcharset186\fprq2 Garamond Baltic;}{\f1611\fswiss\fcharset238\fprq2 Haettenschweiler CE;}
{\f1612\fswiss\fcharset204\fprq2 Haettenschweiler Cyr;}{\f1614\fswiss\fcharset161\fprq2 Haettenschweiler Greek;}{\f1615\fswiss\fcharset162\fprq2 Haettenschweiler Tur;}{\f1618\fswiss\fcharset186\fprq2 Haettenschweiler Baltic;}
{\f1631\fscript\fcharset238\fprq2 Monotype Corsiva CE;}{\f1632\fscript\fcharset204\fprq2 Monotype Corsiva Cyr;}{\f1634\fscript\fcharset161\fprq2 Monotype Corsiva Greek;}{\f1635\fscript\fcharset162\fprq2 Monotype Corsiva Tur;}
{\f1638\fscript\fcharset186\fprq2 Monotype Corsiva Baltic;}{\f1763\fswiss\fcharset0\fprq2 @Arial Unicode MS Western;}{\f1761\fswiss\fcharset238\fprq2 @Arial Unicode MS CE;}{\f1762\fswiss\fcharset204\fprq2 @Arial Unicode MS Cyr;}
{\f1764\fswiss\fcharset161\fprq2 @Arial Unicode MS Greek;}{\f1765\fswiss\fcharset162\fprq2 @Arial Unicode MS Tur;}{\f1766\fswiss\fcharset177\fprq2 @Arial Unicode MS (Hebrew);}{\f1767\fswiss\fcharset178\fprq2 @Arial Unicode MS (Arabic);}
{\f1768\fswiss\fcharset186\fprq2 @Arial Unicode MS Baltic;}{\f1769\fswiss\fcharset163\fprq2 @Arial Unicode MS (Vietnamese);}{\f1770\fswiss\fcharset222\fprq2 @Arial Unicode MS (Thai);}{\f3051\fscript\fcharset238\fprq2 VPS Kien An Hoa CE;}
{\f3054\fscript\fcharset161\fprq2 VPS Kien An Hoa Greek;}{\f3055\fscript\fcharset162\fprq2 VPS Kien An Hoa Tur;}{\f3061\fswiss\fcharset238\fprq2 VPS Cho Lon Hoa CE;}{\f3064\fswiss\fcharset161\fprq2 VPS Cho Lon Hoa Greek;}
{\f3065\fswiss\fcharset162\fprq2 VPS Cho Lon Hoa Tur;}{\f4863\fmodern\fcharset0\fprq1 @MS Mincho Western;}{\f4861\fmodern\fcharset238\fprq1 @MS Mincho CE;}{\f4862\fmodern\fcharset204\fprq1 @MS Mincho Cyr;}
{\f4864\fmodern\fcharset161\fprq1 @MS Mincho Greek;}{\f4865\fmodern\fcharset162\fprq1 @MS Mincho Tur;}{\f4868\fmodern\fcharset186\fprq1 @MS Mincho Baltic;}{\f4873\froman\fcharset0\fprq2 MS PMincho Western;}{\f4871\froman\fcharset238\fprq2 MS PMincho CE;}
{\f4872\froman\fcharset204\fprq2 MS PMincho Cyr;}{\f4874\froman\fcharset161\fprq2 MS PMincho Greek;}{\f4875\froman\fcharset162\fprq2 MS PMincho Tur;}{\f4878\froman\fcharset186\fprq2 MS PMincho Baltic;}{\f4883\froman\fcharset0\fprq2 @MS PMincho Western;}
{\f4881\froman\fcharset238\fprq2 @MS PMincho CE;}{\f4882\froman\fcharset204\fprq2 @MS PMincho Cyr;}{\f4884\froman\fcharset161\fprq2 @MS PMincho Greek;}{\f4885\froman\fcharset162\fprq2 @MS PMincho Tur;}{\f4888\froman\fcharset186\fprq2 @MS PMincho Baltic;}
{\f4893\fmodern\fcharset0\fprq1 @MS Gothic Western;}{\f4891\fmodern\fcharset238\fprq1 @MS Gothic CE;}{\f4892\fmodern\fcharset204\fprq1 @MS Gothic Cyr;}{\f4894\fmodern\fcharset161\fprq1 @MS Gothic Greek;}{\f4895\fmodern\fcharset162\fprq1 @MS Gothic Tur;}
{\f4898\fmodern\fcharset186\fprq1 @MS Gothic Baltic;}{\f4903\fswiss\fcharset0\fprq2 MS PGothic Western;}{\f4901\fswiss\fcharset238\fprq2 MS PGothic CE;}{\f4902\fswiss\fcharset204\fprq2 MS PGothic Cyr;}{\f4904\fswiss\fcharset161\fprq2 MS PGothic Greek;}
{\f4905\fswiss\fcharset162\fprq2 MS PGothic Tur;}{\f4908\fswiss\fcharset186\fprq2 MS PGothic Baltic;}{\f4913\fswiss\fcharset0\fprq2 @MS PGothic Western;}{\f4911\fswiss\fcharset238\fprq2 @MS PGothic CE;}{\f4912\fswiss\fcharset204\fprq2 @MS PGothic Cyr;}
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\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400330037000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891438"}{
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\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891438 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400330038000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891439"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400330039000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 Mouse.PermanentCursor}{
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\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400330039000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891440"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340030000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 Swallowing the Mouse}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891440 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340030000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891441"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
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\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891441 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340031000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }\pard\plain \s16\qc \li0\ri0\sb360\sa360\widctlpar\tqr\tx8303\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\fs22\ul\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\field\fldedit{\*\fldinst {
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891442"}{\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{
\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340032000000}}}{\fldrslt {
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 Fake Cursors}{\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891442 \\h }{\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {
\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }\pard\plain \s17\qc \li0\ri0\widctlpar\tqr\tx8303\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\scaps\fs22\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\field\fldedit{\*\fldinst {
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891443"}{\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{
\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340033000000}}}{\fldrslt {
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\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891443 \\h }{\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {
\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891444"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
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\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891444 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340034000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891445"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
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\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891445 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340035000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891446"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340036000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 NEW! Cursor2.WhiteColour}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891446 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340036000000}}}{\fldrslt {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891447"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340037000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 NEW! Cursor2.Caption}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891447 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340037000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 46}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891448"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340038000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 NEW! Cursor2.PermanentCursor = -2}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891448 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340038000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 46}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891449"}{
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340039000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 NEW! Cursor2.Image}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891449 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003400340039000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 46}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891450"}{
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {
\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
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\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 The Joysticks and DPads}{\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\scaps0\fs24\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891485"}{
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{\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891485 \\h }{
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\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 Wiimote (Nintendo Wii Remote)}{\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {
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\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891554"}{
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350034000000}}}{\fldrslt {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 FakeSpace Pinch Gloves}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891554 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350034000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 119}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891555"}{
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350035000000}}}{\fldrslt {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 5DT Data Glove}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891555 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350035000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 120}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891556"}{
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350036000000}}}{\fldrslt {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 Polhemus Fastrack and compatible trackers}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891556 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350036000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 123}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891557"}{
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350037000000}}}{\fldrslt {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 Ascension Flock of Birds}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891557 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350037000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 124}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891558"}{
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350038000000}}}{\fldrslt {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 InterSense trackers}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891558 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350038000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 125}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }{\field\fldedit{\*\fldinst {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 HYPERLINK \\l "_Toc186891559"}{
\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905  }{\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 {\*\datafield 
08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350039000000}}}{\fldrslt {\cs15\cf2\lang1024\langfe1024\noproof\insrsid12455009\charrsid2696905 WorldViz PPT Tracker}{
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 \tab }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905  PAGEREF _Toc186891559 \\h }{
\lang1024\langfe1024\noproof\insrsid2696905\charrsid2696905 {\*\datafield 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063003100380036003800390031003500350039000000}}}{\fldrslt {
\lang1024\langfe1024\noproof\webhidden\insrsid12455009\charrsid2696905 126}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj }}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\b0\caps0\fs24\ulnone\lang1024\langfe1024\dbch\af11\noproof\langfenp1041\insrsid12455009\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid12010334 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 }}\pard\plain 
\s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid12010334 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 \sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par }\pard \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid12010334 {\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 \page }{
\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 {\*\bkmkstart _Toc186891393}Copyright{\*\bkmkend _Toc186891393}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 GlovePIE is Copyright 2007 by Carl Kenner}{
\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 , except for the scripts by other authors}{\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 . }{\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 By using this software 
you agree to obey the following license conditions:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 * }{\lang1024\langfe1024\noproof\insrsid11340906\charrsid2696905 
Playball Technology, Inc has exclusive rights to use this software for making money from commercial baseball simulations. However other people are free to make money from this program for non-baseball related things}{
\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 .
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
* You may not use this software directly or indirectly for any military purpose. This includes, but is not limited to, training, research and development, controlling military hardware, directing military }{
\lang1024\langfe1024\noproof\insrsid11340906\charrsid2696905 personnel}{\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 , or troop entertainment.
 You may not use this software anywhere on a military base or vessel. This applies to all versions of PIE.}{\lang1024\langfe1024\noproof\insrsid11340906\charrsid2696905  You may also not use it for playing \'93games\'94
 produced by the military to recruit players as real soldiers, including {\*\xmlopen\xmlns1{\factoidname place}}{\*\xmlopen\xmlns1{\factoidname country-region}}America{\*\xmlclose}{\*\xmlclose}\rquote s Army. Sorry.}{
\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 * You may
 not export this software to Israel, or use it in Israel (including the occupied territories), until Israel has ended its occupation of the West Bank, Gaza Strip, Lebanon, Syria, }{\lang1024\langfe1024\noproof\insrsid11340906\charrsid2696905 
and anywhere else it may occupy,}{\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid11340906\charrsid2696905 or until Israel abolishes apartheid (grantin
g all Jews and non-Jews in its territories equal rights). }{\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 If you try to run it in {\*\xmlopen\xmlns1{\factoidname place}}{\*\xmlopen\xmlns1{\factoidname country-region}}Israel{\*\xmlclose}
{\*\xmlclose} }{\lang1024\langfe1024\noproof\insrsid11340906\charrsid2696905 before then, }{\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 it will give you an error.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11493825 {\lang1024\langfe1024\noproof\insrsid11493825\charrsid2696905 
* You may not use this software to cheat at online or multiplayer games. What constitutes cheating depends on the game and the
 server. Just using a different input device shouldn't be considered cheating, but complex scripted actions to make things easier may be considered cheating. Don't get GlovePIE banned, or you will hurt everyone who wants to play with a VR glove. But feel 
free to cheat at single player!
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid546095 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 {\*\bkmkstart _Toc186891394}{\*\xmlopen\xmlns1{\factoidname place}}Vista{\*\bkmkend _Toc186891394}{\*\xmlclose}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
You need to run GlovePIE as administrator if you want to emulate keys and the mouse in fullscreen games on Windows Vista. If you don\rquote t run it as administrator, the keys and mouse will not be emulated. This is a security feature in Windows Vista.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid3630813\charrsid2696905 
\par If you use the \'93Rower\'94 object you also need to run it as administrator.
\par }{\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 To run GlovePIE as an administrator, right-click it and choose \'93
Run as Administrator\'94. If you want it to always run as administrator, then right-click it and choose \'93Properties\'94, then choose the \'93Compatibility\'94 tab, then tick the \'93Run this program as an administrator\'94 box. Then choose \'93OK\'94.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 
Note that running programs as administrator is less secure, since it allows them to do whatever they want to your system.}{\lang1024\langfe1024\noproof\insrsid3630813\charrsid2696905  But it is no less secure than running them on XP.}{
\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 On {\*\xmlopen\xmlns1{\factoidname place}}Vista{\*\xmlclose}, you can\rquote 
t install the Mike and Mary speech synthesis voices. You also won\rquote t have access to the \'93Sam\'94 voice. You only have Anna, unless you bought Windows Ultimate in which case you might be able to get Lili.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 In GlovePIE 0.30, Speech recognition should now work the same on {\*\xmlopen\xmlns1
{\factoidname place}}Vista{\*\xmlclose} as it did on XP. The speech recognition window will no longer appear, and you will no longer execute random windows commands and randomly delete files, etc. while you are playing a game. }{
\lang1024\langfe1024\noproof\insrsid12716895\charrsid2696905 It will however waste resources if you are also using other speech programs at the same time. }{\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 
If you want the speech recognition window to appear, and to randomly execute dangerous commands, you can choose \'93Vista Shared Speech Recogniser\'94 from the Troubleshooter menu.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid12190166\charrsid2696905 I can\rquote t get the minimize-to-tray caption button to work on {\*\xmlopen\xmlns1
{\factoidname place}}Vista{\*\xmlclose} with themes enabled. The button will still be there, but it will be hiding between other buttons, and it will look out of place.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6308141 {\lang1024\langfe1024\noproof\insrsid546095\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid546095 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 {\*\bkmkstart _Toc186891395}NEW!}{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905  Languages}{\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
{\*\bkmkend _Toc186891395}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 GlovePI
E can now be translated into other languages. This will }{\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 not only }{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 translate the menus}{
\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 , but unlike other programming languages,}{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905  it can also translate the scripting language. }{
\lang1024\langfe1024\noproof\insrsid13521539\charrsid2696905 So language keywords, names of objects and names of properties of objects can all be
 translated. You can also translate some of the punctuation. Some languages can use commas as decimal points. So be careful. Those languages still use commas as commas to}{\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 o}{
\lang1024\langfe1024\noproof\insrsid13521539\charrsid2696905 . So they (usually) need a space after the comma if it is not a decimal point and it is not obvious.}{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid13521539\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid13521539\charrsid2696905 
You can change the translation, or add translations for other languages, by changing the .inilng files or creating new ones. You also need to change the languages.ini file}{\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905  to add your language}{
\lang1024\langfe1024\noproof\insrsid13521539\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905  Both these files must be saved as UTF8. }{\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 It is
 best to use Notepad to edit them. }{\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905 If }{\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 your language has non-E}{\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905 
nglish letters you should give the language name in those letters (before the = ), but the file name}{\lang1024\langfe1024\noproof\insrsid7363366\charrsid2696905  (after the = )}{\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905 
 in English letters only. Menus can have any non-English letters you want, but }{\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 the scripting language and its }{\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905 
keywords and identifiers can only have Western European characters. }{\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 That is because I haven\rquote t been able to find a good syntax highlighting editor that supports Unicode. }{
\lang1024\langfe1024\noproof\insrsid29091\charrsid2696905 Identifiers are the names of thi}{\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 ngs in the scripts. If yo
u see anything in the user interface, or the scripting language that you want to translate, you can add it to the .inilng file in the appropriate section. It doesn\rquote t matter if it already exists or not. Some items don\rquote 
t exist yet, so you should add them. Because it is a programming language, you can\rquote t have two translations that are the same, but for different things, or the computer will not be able to understand. }{
\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 You can add multiple foreign terms for each English term if you want. The first one will be cho
sen when translating into the foreign language, but when translating from the foreign language, any of the multiple terms will work.}{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 
When you post a script on a forum, it is very important that you translate it back to English first, by choosing English from the Language menu. Also if you cut and paste an English script FROM a forum, you also need to change GlovePIE\rquote 
s language back to English first.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid6445895\charrsid2696905 
When you save a script, it is always saved in English automatically. When you load a script, it is always assumed to be in English and translated into your current language.  
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid12156476 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 {\*\bkmkstart _Toc186891396}GlovePIE Scripts}{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 
{\*\bkmkend _Toc186891396}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
Here is the syntax for GlovePIE scripts:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid12002879 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 {\*\bkmkstart _Toc186891397}Commands and other Statements{\*\bkmkend _Toc186891397}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 Comments}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 Comments are text which does nothing. They only help the human who is trying to read y
our script (usually you).
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 The computer ignores them.
\par 
\par Comments can have the following syntax:
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 //}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 This is a comment}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 /*}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 This is a multi-line comment
\par    It goes over multiple lines
\par    like this}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 */
\par 
\par \rquote  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 This is a BASIC style comment
\par }{\b\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 REM}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  This is also a BASIC style comment
\par 
\par }{\b\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 %}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  This is a MATLAB style comment
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 Assignment statements}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par 
\par The most common kind of statement in GlovePIE is the assignment statement. 
\par 
\par It has one of the following forward syntaxes:
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 LValue }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 =}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 expression }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par 
\par LValue }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 :=}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  expression }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par or the following backwards syntax:
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 expression}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 => }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 LValue }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par 
\par These statements all set the LValue to the value of the expression.
\par If it is inside an IF statement then it will always set the value.
\par If it is not inside an IF statement then it will ONLY set the LValue when the expression changes.
\par This means you can set a variable, such as a key, several times:
\par 
\par Ctrl = var.a
\par Ctrl = var.b
\par 
\par Which has a similar effect to:  Ctrl = var.a or var.b
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 
\par The expressions can be any complicated mathematics that you want, or just another value.
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 New!}{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905  Mathematical assignment statements}{
\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 
\par If you want to add something to a value, you have always been able to say:
\par LValue = LValue + expression
\par 
\par But now you can write the same thing a shorter way, like in C and Java:
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 LValue += expression
\par 
\par Both ways change LValue by adding expression onto it.
\par There are also other ways to increase a value, see the \'93Increment statements\'94 section below.
\par 
\par You can also do subtraction, multiplication, or division by using -=}{\f1\fs20\lang1024\langfe1024\noproof\insrsid3892958\charrsid2696905 ,}{\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905  *= or /=
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 IF statements
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par Sometimes you will want to only do a set of commands when some condition is true.
\par 
\par You can do that with IF statements.
\par 
\par If statements can have one of the following syntaxes:
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ( }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 )}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \{ }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]] [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \{ }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 else}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 \{}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ]
\par   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]] [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \{ }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] (}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 else}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 |}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 elseif}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition2}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 \{}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ]
\par   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] (}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 else}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 |}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 elseif}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition3}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 then}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 \{}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ]
\par   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 else}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 \{}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ]
\par   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 if}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]] [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 WHILE loops
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par While loops are NOT very useful in PIE because PIE is not a linear language.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 A PIE script continuously loops thro
ugh the entire script, even while IF statements are running in the background.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 If you think you need a while loop then you are probably looking at the problem the wrong way.
\par 
\par Nevertheless, PIE does support while loops in the unlikely event that you do need them.
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
The entire while loop will be executed in one go. You can't use it to wait for some condition triggered elsewhere (yet). 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par The syntax is one of the following:
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 while}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 while}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ( }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 )}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 while}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \{ }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 while}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]] [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
If you make a mistake and create an infinite loop, then it will give up after a fifth of a second and speak "infinite loop".
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par 
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 FOR loops
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 For loops aren't as use
ful in PIE as they are in other languages, because PIE is not a linear language.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
A PIE script continuously loops through the entire script, even while IF statements are running in the background.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 If you think you need a for loop then you may be looking at the problem the wrong way.
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
The entire for loop will be executed in one go. You can't use it to wait for some condition triggered elsewhere (yet). 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par The syntax is one of the following:
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 for}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 variable}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  (}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 =}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 |}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 :=}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 InitialValue }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 (}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 to}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 |}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 downto}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 FinalValue}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 step }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 amount}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 for}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 variable}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  (}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 =}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 |}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 :=}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 InitialValue }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 (}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 to}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 |}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 downto}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 FinalValue}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 step }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 amount}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \{}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ]
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 for}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]]
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 for}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ( }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 initialization }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ;}{\b\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 increment }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 )}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]
\par 
\par }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 for}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ( }{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 initialization }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 condition}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ;}{\b\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 increment }{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 )}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 do}{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 begin}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{
\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \{}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  ]
\par   }{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   statement }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{
\i\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par   ...}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  \} }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ] [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 end }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [}{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 for}{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]]
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
If you make a mistake and create an infinite loop, then it will give up after a fifth of a second and speak "infinite loop".
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 Wait command
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 Wait commands are for use in macros. Everything inside an IF statement is considered a macro.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
A wait command will pause only the macro it is inside of, while the rest of the script will keep going in the background.
\par If you have nested if statements inside each other, then it will only pause the innermost if statement.}{\f1\fs20\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905  So don\rquote 
t use it inside an if statement which is already inside an if statement itself.}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par The syntax is either:
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 wait}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905  }{
\i\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 duration }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 wait( }{\i\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 duration }{
\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ) }{\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 [ }{\b\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ; }{
\f2\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 ]}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 You should normally specify the units for 
the duration. Valid units are: milliseconds (ms), seconds (s), minutes, hours, days.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par eg.  
\par wait 100 ms
\par wait 1 second
\par wait(500 milliseconds);
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 Increment statements
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 You can add one to something using one of these syntaxes:
\par 
\par var.x++
\par ++var.x
\par Inc(var.x)
\par These are commands, not functions like in C. So you can\rquote t set something else to equal var.x++.
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 You can subtract one from something like this:
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12002879 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par var.x--
\par --var.x
\par Dec(var.x)
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid4001801\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 SHR and SHL statements
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par You can shift a value\rquote s bits to the left or right with the SHR and SHL commands:
\par eg.
\par 
\par shr var.x, 1
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 Say command}{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 You can use the Say command to make GlovePIE speak:
\par 
\par Say \'93hello world\'94
\par 
\par or
\par 
\par Say(\'93hello world\'94)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\b\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 Other Commands
\par }{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par The following other commands also exist:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14955642 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 ExitProgram, ExitPIE, 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14955642 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 Execute}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (filename)}{
\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , Chain}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (filename)}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 ,
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 Display}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (text)}{
\lang1024\langfe1024\noproof\insrsid3892958\charrsid2696905 , DebugPrint(text) }{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14955642 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 AddCode}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (text)}{
\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
ControlPanel, ControlPanelKeyboard, ControlPanelJoystick, ControlPanelMouse, ControlPanelP5, ControlPanelPPJoy, ControlPanelSpeech, ControlPanelMidi, ControlPanelDisplay,
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par PlaySound}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (filename)}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 ,
\par Beep}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 ([freq, duration])}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , BeepAsterisk, BeepExclamation, BeepHand, BeepQuestion, BeepDefault,
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
FlashPieWindow, HidePie, ShowPie, MinimizePie, MaximizePie, RestorePie, UnMinimizePie, UnMaximizePie, 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12002879 {\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par Press}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (x)}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , Release}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (x)}{
\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , Toggle}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (x)}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 ,
\par 
\par Type}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (text)}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , TypeUnicode}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (text)}{
\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 ,
\par 
\par SendOsc}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 (ip, port, address, [p1, p2, p3\'85])}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 , BroadcastOsc}{\lang1024\langfe1024\noproof\insrsid9053514\charrsid2696905 
(port, address, [p1, p2, p3\'85])}{\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 WiimotePoke([wiimote number], address, value)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 WiimoteSend(wiimote number, report number, [p1, p2, p3\'85])  }{
\lang1024\langfe1024\noproof\insrsid14955642\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid12483605 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 {\*\bkmkstart _Toc186891398}Functions{\*\bkmkend _Toc186891398}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Here are some of the functions that exist in GlovePIE
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid12666776\charrsid2696905 NEW!}{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12666776\charrsid2696905  
Pixel colour Functions
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12666776\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12666776\charrsid2696905 ScreenPixel(x, y): colour of screen pixel at (x, y)}{
\f1\fs20\lang1024\langfe1024\noproof\insrsid11075626\charrsid2696905  as an integer, in hexadecimal it looks like 0xRRGGBB. }{\f1\fs20\lang1024\langfe1024\noproof\insrsid14880089\charrsid2696905 
This is the opposite of the way the windows DLLs do it, but it is the way the internet and DirectX do it. }{\f1\fs20\lang1024\langfe1024\noproof\insrsid11075626\charrsid2696905 To display it:}{
\f1\fs20\lang1024\langfe1024\noproof\insrsid12666776\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid11075626\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid11075626\charrsid2696905 Debug = \'930x\'94+ IntToHex(ScreenPixel(0, 0), 6)
\par 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid14880089\charrsid2696905 You can also treat it like a vector:}{\f1\fs20\lang1024\langfe1024\noproof\insrsid11075626\charrsid2696905 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid14880089\charrsid2696905 
\par [var.r, var.g, var.b] = ScreenPixel(0, 0)
\par 
\par debug = var.r+\rquote , \lquote +var.g+\rquote , \lquote +var.b
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid14880089\charrsid2696905 That will set var.r, var.g, and var.b to the values between 0 and 1 corresponding to the am
ount of red, green, and blue in the colour. The (0, 0) coordinates could be any pixel coordinates.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12666776\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Trigonometry Functions
\par 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 All angles are measured in degrees by default.
\par The following trigonometry functions are implemented:
\par 
\par Standard trig functions: sin, cos, tan, sec, cosec, cotan
\par Hyperbolic trig functions: SinH, CosH, TanH, SecH, CosecH, CotH
\par 
\par Inverse trig functions: aSin, aCos, aTan, aSec, aCosec, aCotan
\par Inverse Hyperbolic trig functions: aSinH, aCosH, aTanH, aSecH, aCosecH, aCotanH
\par 
\par 2D inverse tan function: atan2
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Rounding Functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par These functions preserve the units of their parameters.
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 ceil: Rounds towards infinity
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 floor: Rounds towards negative infinity
\par trunc, int: Rounds towards zero
\par round: Rounds towards nearest integer.  .5 rounds to nearest even number (Bankers' Rounding)
\par 
\par frac: Returns signed fractional component. eg  Frac(-1.32) = -0.32
\par 
\par RoundTo(x, digits): If digits is negative, rounds to that many decimal places using Banker's Rounding
\par If digits is positive, rounds to that power of ten using Banker's Rounding.
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
SimpleRoundTo(x [, digits]): Same as RoundTo except 0.5 always rounds up. Unfortunately -1.5 rounds up to 1.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 digits defaults to -2 (meaning 2 decimal places).
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Sign Functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par Sign: returns the sign of a number. 1 if it is positive, 0 if it is zero, -1 if it is negative
\par Abs: returns the modulus or absolute value. Removes the sign of a number. Preserves units.
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Exponential and Square Root Functions
\par 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Raising things to the power of something:
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 sqr(x): caculates x^2}{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 sqrt(x): calculates the square root of x.   x^(1/2)
\par power(x,y): calculates x^y
\par intPower(x,y): calculates x^y where x and y are integers (the result is not an integer if y is negative)
\par exp(x): calculates e^x.  e is 2.71828. The derivative of e^x is e^x.
\par Ldexp(s,p): calculates s * (2^p)
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
Poly(x, a0, [a1, [a2, [a3, [a4, [a5, [a6]]]]]]): returns a0 + a1*x + a2*(x^2) + a3*(x^3) + a4*(x^4) + ...
\par 
\par 
\par Logarithms (undoing raising something to some power):
\par 
\par Log10(x): returns the number you have to raise 10 to the power of, in order to get x.  eg. Log10(1000) = 3
\par Log2(x): returns the number you have to raise 2 to the power of, in order to get x.  eg. Log2(256) = 8
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
LogN(N, x): returns the number you have to raise N to the power of, in order to get x.  eg. LogN(10, 1000) = 3
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Ln(x): returns the number you have to raise e (2.71828) to the power of, in order to get x
\par LnXP1(x): the same as above, but for x+1 instead of x
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Comparison functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par IsZero(x): returns true if x is zero
\par IsInfinite(x): returns true if x is infinite
\par IsNaN(x): returns true if x is not a number
\par 
\par SameValue(a, b [, epsilon]): returns true if a and b are the same, or differ by no more than epsilon
\par InSet(x,a,b,c,d,e,f,g,...): returns true if x matches one of the values following it.
\par 
\par max(a,b): returns the maximum of two values. Preserves units.
\par min(a,b): returns the minimum of two values. Preserves units.
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Range functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par EnsureRange(x, a, b): Returns the closest value to x which is within the range [a, b]. Preserves units.
\par InRange(x, a, b): Returns true if x is within the range [a, b].
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
MapRange(x, a, b, c, d): Returns value x converted from the range [a, b] to the range [c, d].  Values outside the original range will map to the appropriate values outside the new range.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 EnsureMapRange(x, a, b, c, d): The same as MapRange except valu
es outside the range are mapped to the closest values inside the range.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid3892958\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 NEW!}{\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905  }{
\f1\fs20\lang1024\langfe1024\noproof\insrsid3892958\charrsid2696905 De}{\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 adZ}{\f1\fs20\lang1024\langfe1024\noproof\insrsid3892958\charrsid2696905 
one(x, a): Returns value x between -1 and 1, but with a deadzone around zero, so that values within the range [-a, a] of the zero point become 0, and other values between -1 and 1 are scaled to compensate. }{
\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 You should only use this function for values roughly between -1 and 1, like joystick values.}{\f1\fs20\lang1024\langfe1024\noproof\insrsid3892958\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Random functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par Random: Returns a random fractional number between 0 and 1.
\par Random(n): Returns a random whole number between 0 and n-1.
\par RandomRange(a,b): Returns a random whole number between a and b.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
RandG(mean, StandDev): Returns a random number from gaussian distribution around mean. Preserves units.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Ordinal functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par odd(n): Returns true if n is odd
\par pred(n): Returns n-1
\par succ(n): Returns n+1
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Date/Time functions}{\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 NEW!}{\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 
 TimeStamp or GetTimeStamp: A precise timestamp measured in seconds, from an arbitrary starting point. Much more accurate than the other time functions (which are measured in days).
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Now: Current time and date (in days since {\*\xmlopen\xmlns1{\factoidname date}{\xmlattr\xmlattrns0
{\xmlattrname Month}{\xmlattrvalue 12}}{\xmlattr\xmlattrns0{\xmlattrname Day}{\xmlattrvalue 30}}{\xmlattr\xmlattrns0{\xmlattrname Year}{\xmlattrvalue 1899}}}December 30, 1899{\*\xmlclose})
\par Time: Current time (in fractions of a day)
\par Date: Current date (in days since {\*\xmlopen\xmlns1{\factoidname date}{\xmlattr\xmlattrns0{\xmlattrname Month}{\xmlattrvalue 12}}{\xmlattr\xmlattrns0{\xmlattrname Day}{\xmlattrvalue 30}}{\xmlattr\xmlattrns0{\xmlattrname Year}{\xmlattrvalue 1899}}}
December 30, 1899{\*\xmlclose})
\par 
\par Tomorrow: Tomorrow's date (in days since {\*\xmlopen\xmlns1{\factoidname date}{\xmlattr\xmlattrns0{\xmlattrname Month}{\xmlattrvalue 12}}{\xmlattr\xmlattrns0{\xmlattrname Day}{\xmlattrvalue 30}}{\xmlattr\xmlattrns0{\xmlattrname Year}{\xmlattrvalue 1899}}}
December 30, 1899{\*\xmlclose})
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 Yesterday: Yesterday's date (in days since {\*\xmlopen\xmlns1{\factoidname date}{\xmlattr\xmlattrns0
{\xmlattrname Month}{\xmlattrvalue 12}}{\xmlattr\xmlattrns0{\xmlattrname Day}{\xmlattrvalue 30}}{\xmlattr\xmlattrns0{\xmlattrname Year}{\xmlattrvalue 1899}}}December 30, 1899{\*\xmlclose})
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par CurrentYear: Current year of the Gregorian calendar (in years).
\par 
\par DateOf(x): Returns the date part of the date and time in x (in days since {\*\xmlopen\xmlns1{\factoidname date}{\xmlattr\xmlattrns0{\xmlattrname Month}{\xmlattrvalue 12}}{\xmlattr\xmlattrns0{\xmlattrname Day}{\xmlattrvalue 30}}{\xmlattr\xmlattrns0
{\xmlattrname Year}{\xmlattrvalue 1899}}}December 30, 1899{\*\xmlclose})
\par TimeOf(x): Returns the time part of the date and time in x (in fractions of a day)
\par 
\par 
\par Dayofthemonth(x), dayoftheweek(x), dayoftheyear(x), dayofweek(x), 
\par Daysbetween(x, y),
\par Daysinamonth(x, y), daysinayear(x), daysinmonth(x), daysinyear(x), DaySpan(x, y),
\par HourOfTheDay(x), HourOfTheMonth(x), HourOfTheWeek(x), HourOfTheYear(x),
\par HoursBetween(x, y), HourSpan(x, y),
\par IncDay(x, [y])
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid1983755 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 Temporal functions
\par }\pard\plain \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 NEW!}{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905  Delta(x)
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 
\par How much x has changed since the previous GlovePIE frame. It will be negative if x has decreased.
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 Smooth(x, [ExtraFrames, [DeadbandDistance]])
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 Smooths out the value of x by averaging with the previous ExtraFrames frames. If it hasn\rquote 
t changed by more than DeadbandDistance it doesn\rquote t count as changed at all. By default DeadbandDistance is 0.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par }{\b\f1\fs20\cf6\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 NEW!}{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905  Kalman(x, noise1, noise2)
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 Smooths using a Kalman filter, in theory. It has a tendency to diverge if you get t
he noise values wrong. Don\rquote t ask me what the correct noise values are.
\par }\pard \ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12483605 {\f1\fs20\lang1024\langfe1024\noproof\insrsid942937\charrsid2696905 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 Pressed(x), Clicked(x), SingleClicked(x), DoubleClicked(x)
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par Returns true or false.
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 HeldDown(x, MinTime)
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par Returns true if x has been held down for at least MinTime.
\par 
\par }{\b\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 KeepDown(x, MinTime)
\par }{\f1\fs20\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par Keeps the result being true after x has stopped being true, until MinTime is up.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid12483605 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 {\*\bkmkstart _Toc186891399}Operators{\*\bkmkend _Toc186891399}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
There are lots of different operators you can use in GlovePIE. All of them allow you to mix different units together and rely on GlovePIE to automatically convert the units.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 a + b
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a plus b
\par }{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
If a and b are numbers they will be added together. If a and b are strings of text then they will be concatenated together. If a and b are true/false values then they must both be true for it to be true (the same as \'93and\'94)}{
\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 . If a is a vector, but b isn\rquote t, it will extend the length of the vector without changing the direction (not implemented yet).}{
\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 a and b
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a but b
\par }{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
Will only be true if a is true and b is also true (anything greater than 0.5 or less than -0.5 is considered true). This only does logical and. If you want to AND the binary bits together, use }{
\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 &}{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905  instead.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 a & b}{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
If a and b are numbers, then it will only include in the answer the binary bits that are 1 in bot}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 h a and b for that position. If a and b are not whole numbers
, they will be rounded off first. If a and b are strings, they will be concatenated.}{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 a - b
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a minus b
\par }{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
If a and b are numbers they will be subtracted. If a and b are true/false values then they must both be true for it to be true (the same as \'93and\'94).}{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905  If a is a vector, but b isn\rquote 
t, it will decrease the length of the vector without changing the direction (not implemented yet).}{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 -b}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par 
\par Will swap the sign of b.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 not b}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par 
\par Will be true if b is false, and vice-versa
\par }{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 a x b
\par }{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 a * b
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a times b
\par a multiplied by b
\par }{\b\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 a cross b
\par }{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par Multiplies a and b together.}{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905  If a and b are vectors it will do cross multiplication.}{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 a . b
\par a dot b
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 If a and b are vectors it will do dot multiplication. Otherwise it does normal multiplication.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 a / b
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a divided by b}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 If a and b are numbers they will be di
vided properly, not like in C where you always get a whole number. 1 / 2 will give you 0.5. If you want integer division, you need to use }{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 div}{
\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905  instead. If a and b are true/false values, then it will be true if either of them are true (the same as \'93}{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 or}{
\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 \'94)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a div b}{\b\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
Will give you the whole-number answer of a / b minus the remainder. IMPORTANT: a and b do }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 not}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
 have to be integers. They can have decimals. 7.5 div 3.5 gives you the answer 2.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a mod b}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a % b
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 These both give you the remainder of a divided by b. a, b, 
and the answer may all contain decimals. They don\rquote t have to be whole numbers. For example, 7.5 mod 3.5 gives you 0.5.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a or b
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 either a or b}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
This is true if either a or b is true, or both. This only does logical or. If you want to manipulate the binary bits, use }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 |}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
 instead.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 neither a nor b}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par 
\par This is true if both a and b are false.
\par }{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a | b}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par 
\par This includes in the answer the binary bits that are 1 in a or b or both.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 a xor b}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 This is true if a or b is true, }{
\b\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 but not both.}{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 a ^ b
\par a ** b}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par 
\par This is a raised to the power of b. a}{\lang1024\langfe1024\super\noproof\insrsid13568773\charrsid2696905 b}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 a ^^ b
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 This is a tetration b. Don\rquote t ask.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 b!}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par 
\par This is b factorial. b + (b-1) + (b-2) + \'85 + 1
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 b!!}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par 
\par This is b double-factorial. IT IS NOT (b!)!
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 a shl b
\par }{\b\lang1024\langfe1024\noproof\insrsid3112173\charrsid2696905 a << b}{\lang1024\langfe1024\noproof\insrsid3112173\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par This is the binary bits of a shifted to the left b bits. It is the same as a * (2^b).
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 a shr b
\par }{\b\lang1024\langfe1024\noproof\insrsid3112173\charrsid2696905 a >> b}{\lang1024\langfe1024\noproof\insrsid3112173\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par This is the binary bits of a shifted to the right b bits. It is the same as a div (2^b).
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 |b|
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\b\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 This is the modulus}{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 
 (otherwise known as absolute value)}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905  of b, if b is a number, or the }{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 length of b if b is a vector, or the derivative of b i
f b is a matrix.}{\lang1024\langfe1024\noproof\insrsid13568773\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 a%
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 This is a divided by 100.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 a% of b
\par a % of b
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 This is a divided by 100 then multiplied by b.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a = b}{\b\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a == b
\par 
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 True if a and b are the same (once converted to the same type and units).
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a != b
\par a <> b
\par a isn\rquote t b
\par a is not b
\par 
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 True if a and b are different (once converted to the same type and units).
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a ~= b
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
True if a and b are approximately equal. If they are numbers, they must be within PIE.Epsilon of each other, when converted to the units of b. If they are strings then they must be the same except for case and leading and trailing spaces.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a !~= b
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a ~!= b
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par True if a and b are not approximately equal.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a > b
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par True if a is greater than b. False if a is equal to b.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a < b
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par True if a is less than b. False if a is equal to b.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a >= b
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par True if a is greater than or equal to b
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 a <= b
\par }{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 T}{\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 rue if a is less than or equal to b
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 b <= a <= c}{\b\lang1024\langfe1024\noproof\insrsid14042496\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 c >= a >= b
\par }{\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 
\par True if a is between b and c inclusive.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9175199 {\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 b < a < c
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9175199 {\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 c > a > b
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9175199 {\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9175199 {\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 True if a is between b and c, but is not b or c.
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 b <= a < c
\par c > a >= b
\par }{\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 
\par True if a is between b and c, but is not c.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9175199 {\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 b < a <= c
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9175199 {\b\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 c >= a > b
\par }{\lang1024\langfe1024\noproof\insrsid9175199\charrsid2696905 
\par True if a is between b and c, but is not b.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid13590556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12483605 {\lang1024\langfe1024\noproof\insrsid1983755\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid353053\charrsid2696905 
\par 
\par }{\lang1024\langfe1024\noproof\insrsid12483605\charrsid2696905 
\par 
\par 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid12002879 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12002879\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 {\*\bkmkstart _Toc186891400}GlovePIE GUI}{\lang1024\langfe1024\noproof\insrsid14898071\charrsid2696905 
{\*\bkmkend _Toc186891400}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
GlovePIE has three tabs. The first tab is the script tab, and shows the name of the script file. You can write any script you want here.}{\lang1024\langfe1024\noproof\insrsid4354912\charrsid2696905  The 
third tab is the Variables tab which only works while your script is running, and shows the values of all the variables.}{\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 The second tab is the G}{\lang1024\langfe1024\noproof\insrsid4354912\charrsid2696905 
UI tab. Click on it to modify the file using a Graphical User Interface }{\lang1024\langfe1024\noproof\insrsid14176006\charrsid2696905 (GUI) }{\lang1024\langfe1024\noproof\insrsid4354912\charrsid2696905 instead of scripting.}{
\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905  Once upon a time, the GUI was just }{\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 for {\*\xmlopen\xmlns1{\factoidname place}}MIDI}{
\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 {\*\xmlclose}, but not anymore!}{\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905  Now it works for everything.}{\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 
 Well, most of the main things.}{\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
The GUI is not the recommended way to make scripts, because it can sometimes be as hard to use as the writing scripts manually and it is less powerful. Please don\rquote t be afraid of writing scripts manually. Scripts are easier than you think.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid4354912\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 You can also swap tabs by using the View menu. In the View menu it is still called the }{
\ul\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 M}{\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 IDI GUI, but that is just so that the Alt+V, M, shortcut key isn\rquote t changed.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid1604366 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 {\*\bkmkstart _Toc186891401}Overview{\*\bkmkend _Toc186891401}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 The GUI is what is called a two-way tool, much like the graphical form designer in {\*\xmlopen\xmlns1
{\factoidname place}}Delphi{\*\xmlclose}, C#, or Visual Basic. It is an alternate view of the same program, which you can edit with either the GUI, or the script editor, or both, swapping betwe
en the two as much as you want. Some complex script elements, and anything inside IF statements, will just not appear in the GUI. The GUI won\rquote t delete those things, it just won\rquote 
t let you see them or change them until you switch back to the script view. The Script view will show everything you created in the GUI or the script editor and let you modify everything to your heart\rquote s content.}{
\lang1024\langfe1024\noproof\insrsid10758058\charrsid2696905  But all lines which are similar to \'93}{\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 something = something}{\lang1024\langfe1024\noproof\insrsid10758058\charrsid2696905 \'94}{
\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 , or }{\lang1024\langfe1024\noproof\insrsid10758058\charrsid2696905 \'93}{\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 something => something}{
\lang1024\langfe1024\noproof\insrsid10758058\charrsid2696905 \'94}{\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905  will be shown in the GUI.}{\lang1024\langfe1024\noproof\insrsid10758058\charrsid2696905  Even lines like \'93x++\'94
 will be shown in the GUI (although they don\rquote t make a lot of sense outsid}{\lang1024\langfe1024\noproof\insrsid15742361\charrsid2696905 e IF}{\lang1024\langfe1024\noproof\insrsid10758058\charrsid2696905  statements).}{
\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 
You can create, load or save your whole program using only the GUI. It will switch back to script view when you run it, but that is just because the GUI
 window chews through lots of memory and CPU. But you can switch straight back to GUI to edit it again. You don\rquote t need to do any scripting to create GlovePIE scripts, or even to load other people\rquote s.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid14176006\charrsid2696905 The left hand side of the GUI is a list of all the outpu
t values that can be set with the GUI. This includes {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} output, keyboard emulation, mouse emulation, joystick emulation (using PPJoy), and fake mouse cursors.}{
\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905  Output values that have already been set to something, are marked with an asterisk (*). If you 
need to click on the drop-down button of a drop-down box to see the items that have been set, then it will be marked with the drop-down symbol (-v-).}{\lang1024\langfe1024\noproof\insrsid4354912\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid14176006\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid14176006\charrsid2696905 The right hand side of the GUI specifies what }{
\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 input values }{\lang1024\langfe1024\noproof\insrsid14176006\charrsid2696905 you wan}{\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 t to set the selected value to. You can
 set it to a constant value or mathematical expression by typing it in, or you can choose parts of the input devices from drop-down boxes.}{\lang1024\langfe1024\noproof\insrsid4081528\charrsid2696905 
 You can also choose what range you want the input to be mapped from or to, or, if you are more advanced, what functions you want to apply to it.}{\lang1024\langfe1024\noproof\insrsid14176006\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid1604366 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 {\*\bkmkstart _Toc186891402}Output Device{\*\bkmkend _Toc186891402}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 You need to start from the top of the left hand side. The top drop-down box lists all the 
{\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} output devices followed by the keyboard, mouse, joystick and fake cursors. The {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} output devices show both the numb
er and the name. Choose a device from this list. You can see which output devices have something set in them already by the * symbol.}{\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905  
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905 If you want to use {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 then I recommend choosing \'93Default MIDI\'94. }{\lang1024\langfe1024\noproof\insrsid15555354\charrsid2696905 That way you can choose later what the default {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} de
vice will be, without having to change your whole file. Another alternative is to choose the MIDI Mapper device. The MIDI Mapper was a complicated {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 mapping device in Windows 3.1, but these days it is a mere shadow of its former self. From Windows 95 onwards the MIDI Mapper is just a single setting in Control Panel which chooses which {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} device 
{\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} playback should go to. You can go to the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} page of Control Panel, by choosing {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 from the CP-Settings menu in GlovePIE. }{\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 Unlike \'93Default MIDI\'94, which can be changed by GlovePIE settings, }{\lang1024\langfe1024\noproof\insrsid15555354\charrsid2696905 
the Mapper is considered }{\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 to be }{\lang1024\langfe1024\noproof\insrsid15555354\charrsid2696905 just another }{\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 {\*\xmlopen\xmlns1
{\factoidname place}}MIDI{\*\xmlclose} device. If you need to output to more than one {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} device at once, choose the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 device in this box, otherwise use the default.}{\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 If you chose Key}{\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905 
board or Mouse then the
 two drop-down boxes underneath will disappear. That is because you can only emulate the combined system mouse or combined system keyboard, not multiple keyboards or multiple mice individually. Very few programs distinguish between multiple mice or keyboa
rds. Also GlovePIE doesn\rquote t group the keyboard and mouse values into categories yet. There is only a single category for all the keyboard and mouse values.}{\lang1024\langfe1024\noproof\insrsid3363284\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid12010334\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid1604366 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 {\*\bkmkstart _Toc186891403}Channel Box{\*\bkmkend _Toc186891403}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905 If you chose PPJoy Virtual Joystick, or Fake Cursor, then there will be a drop-down box 
underneath, listing all 16 possible Virtual Joysticks numbered 1 to 16, or listing 17 possible fake cursors, numbered from 0 to 16. You need to install PPJoy, and configure PPJoy to add virtual joysticks before they will work in GlovePIE, but they will al
l be listed here whether they have been installed or not.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid11822458\charrsid2696905 If you chose a {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 output device, then there will be two drop-down boxes underneath. The first drop-down box lists all the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} channels, plus the default channel. }{
\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 You should choose \'93Default Channel\'94 so you can change it later without changing your entire file, unless you need to output on multiple channels at once. }{
\lang1024\langfe1024\noproof\insrsid1604366\charrsid2696905 There are 16 channels, but if your device uses General Midi then Channel 10 will always be percussion. But all the other channels have their own individual settings, such as instrument}{
\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905  and volume, and each channel can play multiple notes at once (of the same instrument).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16392086 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 {\*\bkmkstart _Toc186891404}Category Box{\*\bkmkend _Toc186891404}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 
\par The category box only appears for {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}. Everything else just uses a single category, because I was lazy. }{\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 
So skip to the next section if you don\rquote t care about {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}. }{\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 But because {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 has so many things you can set, I have grouped them into categories. There is obviously no default category, because that makes no sense.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 {\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 {\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 You need to choose a category. The first 
category you should choose should probably be \'93Other Controls\'94}{\lang1024\langfe1024\noproof\insrsid6360730\charrsid2696905  because it allows you to change general settings, like which device is the default, and which channel is the default.}{
\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 {\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6360730\charrsid2696905 The categories are:
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid6360730 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6360730\charrsid2696905 14-bit Controls 0..31
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6360730 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 
These set main parameters such as volume. They apply separately to each channel. }{\lang1024\langfe1024\noproof\insrsid6360730\charrsid2696905 These are the combined Coarse and Fine controls for the first 32 {\*\xmlopen\xmlns1{\factoidname place}}MIDI
{\*\xmlclose} controls. The controls in this category will set both the coarse and fine settings at once, giving you 14-bits of precision (16 thousand possible levels). This is the recommended way to set these controls}{
\lang1024\langfe1024\noproof\insrsid12803364\charrsid2696905 , (unless your {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} system interprets the coarse and fine values as separate things)}{
\lang1024\langfe1024\noproof\insrsid6360730\charrsid2696905 . Some of them have pre-defined names and functions, some of them don\rquote t. But you can set any of them that you like.}{\lang1024\langfe1024\noproof\insrsid12803364\charrsid2696905 
 It will set the coarse value using cc0 to cc31 messages and it will set the fine value using cc32 to cc63 messages.}{\lang1024\langfe1024\noproof\insrsid6360730\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid12803364 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12803364\charrsid2696905 7-bit Controls 64..95
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12803364\charrsid2696905 
Other controls have no separate coarse and fine settings. These ones just have a single value for 7 bits of
 precision (only 128 possible levels). This is the only way to set these controls. These are often used for pedals, buttons and things like that. They can control effects like Hold, Sustenuto, Portamento, Legato, Chorus, AttackTime, etc.}{
\lang1024\langfe1024\noproof\insrsid16392086\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid7885733 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 7-bit Controls 96..127}{\lang1024\langfe1024\noproof\insrsid12803364\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 These controls don
\rquote t really do anything much. I think most of the later ones actually correspond to other {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} messages, like All Notes Off, so it doesn\rquote 
t make much sense to set them. But you can set all these ones anyway if you want, just for completeness.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid7885733 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 Coarse Controls 0..31
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16392086 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 
These controls set only the coarse half of the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 value. Since the coarse half is 128 times as significant as the fine half, sometimes it makes sense to only use the coarse half. Some devices (particularly software ones) use 
the coarse and fine values separately for different things. The coarse control is set with cc0 to cc31 messages.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid7885733 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 Fine Controls 0..31
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7885733 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 
These controls set only the fine half of the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} value. Some devices (particularly software ones) use the coarse and fine 
values separately for different things. The coarse control is set with cc0 to cc31 messages.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid7885733 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 Other Controls
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7885733 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 
This is where you set other important controls. }{\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905 It includes the important DeviceIn, DeviceOut, and DefaultChannel defaults. Set DeviceOut to a constant value of the {\*\xmlopen\xmlns1
{\factoidname place}}MIDI{\*\xmlclose} output device you want to use. Set DefaultChannel to a constant value of the channel you want to use. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7885733 {\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905 Of the other controls, s}{
\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 ome apply to the channel like what instrument to use, what the overall channel pressure is, and what the Pi
tch Wheel is set to. Others apply to every channel, and use RPN messages, like Master Tuning, }{\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905 and }{\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 {\*\xmlopen\xmlns1{\factoidname 
place}}{\*\xmlopen\xmlns1{\factoidname PlaceName}}Pitch{\*\xmlclose} {\*\xmlopen\xmlns1{\factoidname PlaceName}}Bend{\*\xmlclose} {\*\xmlopen\xmlns1{\factoidname PlaceType}}Range{\*\xmlclose}{\*\xmlclose}.}{
\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905  Others use SysEx messages, like GeneralMidi, and SetupFile. You can set SetupFile to the name of a SysEx file (in quotation marks) that you want to send to the {\*\xmlopen\xmlns1{\factoidname 
place}}MIDI{\*\xmlclose} device at the start of your program. This is useful for all SysEx messages GlovePIE doesn\rquote t support.}{\lang1024\langfe1024\noproof\insrsid7885733\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid12134953 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905 Percussion
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7885733 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905 
These are the drum beats, symbol clashes, and other percussion sounds supported by General MIDI devices. These don\rquote t change the instrument, they just turn a specific sound on or off. They }{
\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 all play on channel 10, no matter which channel you set them on, so it is best to set them on the default channel. You should set your {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 device to General MIDI mode before using these, by setting GeneralMidi to true in \'93Other Controls\'94.}{\lang1024\langfe1024\noproof\insrsid12134953\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7885733 {\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid2778173 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 Notes Octaves 0..4
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2778173 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 
These are all the notes below Middle C. Octave 0 being the lowest (If you need a note deeper than C 0, use pitch bend). The octaves go from C to B. The notes are either true or false,
 representing On and Off. Setting a note to On this way will be like you hit the key with a velocity of 64/127 (50%). Setting a note to Off this way will be like you released the key with a velocity of 50%. You can also turn notes On and Off by setting th
eir velocities using the categories below, if you want more control.}{\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905  If it is channel 10 on a General MIDI device then these play percussion rather than notes.}{
\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid2778173 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 Notes Octaves 5..10
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2778173 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905 
These are all the notes from}{\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905  Middle C}{\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905  (octave 5) upwards}{\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 
. Octave 10 is the highest, but it is incomplete, since {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} devices only support 128 keys (If you need notes higher than G 10, use pitch bend). }{
\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905 See above for the velocities.}{\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid8734553 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905 Note Velocity o0..o4 and Note Velocity o5..o10
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8734553 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905 
These are the key hit velocities for all the notes. Set the hit velocity to 0 to switch off the note (although the release velocity will always be 50% in GlovePIE). Set the hit veloc}{\lang1024\langfe1024\noproof\insrsid16663892\charrsid2696905 
ity to anything else to turn on}{\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905  the note with that velocity.}{\lang1024\langfe1024\noproof\insrsid9312423\charrsid2696905  This is the better way to turn notes on and off when you need fine c
ontrol over how hard they are struck.}{\lang1024\langfe1024\noproof\insrsid8734553\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid9312423 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9312423\charrsid2696905 Note Pressure o0..o4 and Note Pressure o5..o10
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9312423 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9312423\charrsid2696905 
These are the key aftertouch, or note pressure. It is how much force you want holding down the key after it has been triggered.}{\lang1024\langfe1024\noproof\insrsid4156345\charrsid2696905  Most devices probably don\rquote t support this.}{
\lang1024\langfe1024\noproof\insrsid2778173\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9312423 {\lang1024\langfe1024\noproof\insrsid4156345\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15083971 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7172758\charrsid2696905 {\*\bkmkstart _Toc186891405}The Item List}{\lang1024\langfe1024\noproof\insrsid4156345\charrsid2696905 {\*\bkmkend _Toc186891405}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7172758 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7172758\charrsid2696905 
Once you have chosen which }{\lang1024\langfe1024\noproof\insrsid934633\charrsid2696905 
device, channel and category you want, there will be a list of items you can set for that category of that device. Items that have already been set to something will have an asterisk beside them.}{
\lang1024\langfe1024\noproof\insrsid7172758\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7172758 {\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7172758 {\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 When you have clic
ked on something here, the right hand side will show what it is set to, so you can modify it, or show a blank form you can fill in. Make sure you click Apply before you choose another item in this list, or whatever changes you made will be lost.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7172758 {\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid336356 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 {\*\bkmkstart _Toc186891406}The Format Box{\*\bkmkend _Toc186891406}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 
The first thing on the right hand side is the Format box. You don\rquote t have to change it. It is purely a matter of preference. For some {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} items}{
\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 , and all non-MIDI}{\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905  items, the format box will be locked to a particular format.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid336356\charrsid2696905 The format box specifies w
hat format you want to specify the value in. If you prefer to think of the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} value as being between 0 and 127 then choose that. If you prefer to think of the {\*\xmlopen\xmlns1{\factoidname place}}
MIDI{\*\xmlclose} value as being between 0 and 1 then choose that. Or choose any other format. Whichever one you choose is going to be how you have to specify the value in the boxes underneath, unless you use the \'93Convert From Source Range\'94
 button. Even if you choose \'93Convert From Source Range\'94, you still need to use the format you choose in the \'93Limit Output to Range\'94 box.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
But whatever format you specify the value in, the computer will later convert it into the correct format for {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} messages when it sends them.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
The default format is 0..1, which means you specify everything as a fraction between 0 and 1. Like 0.75 for 75%.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14632155 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 {\*\bkmkstart _Toc186891407}Limit Output To Range{\*\bkmkend _Toc186891407}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
If you never want to set the value to the maximum or minimum possible, but just want to adjust it within a certain range, then tick this \'93Limit Output To Range\'94 check-box. When it is checked two more boxes appear speci
fying the maximum and minimum values (in whatever format you chose). So if you chose the format 0..1, but you don\rquote 
t want the volume or whatever you are setting to go above 90%, check the box and put 0.9 in the maximum box. On the other hand, if you chose t
he format 0..127, then you need to put 114.3 in the box instead to stop it going over 90%. Note that decimals are allowed, and often necessary. The maximum and minimum values you choose here are what the source range will be converted to, if you choose 
\'93Convert From Source Range\'94 below.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 You don\rquote t need to choose anything here, most of the time.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15145772 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15145772\charrsid2696905 {\*\bkmkstart _Toc186891408}Input Source}{\lang1024\langfe1024\noproof\insrsid14632155\charrsid2696905 {\*\bkmkend _Toc186891408}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15145772\charrsid2696905 In the \'93Input Source
\'94 area, you need to choose where the input is going to come from, that you are using to contr}{\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 ol the output. Or you can choose}{\lang1024\langfe1024\noproof\insrsid15145772\charrsid2696905 
 a constant, or a mathematical expression}{\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905  that you want the output to be set to.}{\lang1024\langfe1024\noproof\insrsid15145772\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 If you want to set it to a constant value, just type it into the \'93
Part of device, or numeric value, or expression\'94 box. Or choose a constant from the drop down box. If you want to s
et it to a string (text) value, then you need to put it in quotation marks. For example, file names need quotation marks around them. Then you just need to click \'93Apply\'94.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid12730882 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 Input Device
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 
On the other hand, if you want to use a device to control the output, then choose which kind of device in the first drop-down box called \'93Input Device\'94. The \'93Remote\'94 device only works on {\*\xmlopen\xmlns1{\factoidname place}}
{\*\xmlopen\xmlns1{\factoidname PlaceName}}COM{\*\xmlclose} {\*\xmlopen\xmlns1{\factoidname PlaceType}}Port{\*\xmlclose}{\*\xmlclose}
 2, and only if you enable it from the Troubleshooter menu, and only for a few remotes, like the one that comes with the Pinnacle PCTV card. The Screen and Window devices only return constant values, and aren\rquote 
t much use in most cases. But the other input devices work for most occasions.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid336356 {\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 If you don\rquote 
t want to use any of the devices in the list, just leave it blank, and type what value you want to set it to in the next box.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid11217177 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid11217177\charrsid2696905 Number}{\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11217177 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid11217177\charrsid2696905 
Once you have selected a device, the number box appears next to it. You normally leave it blank to just use the default device, but if you want to use a specific joystick, or a specific glove, or a specific mouse
 or keyboard, then choose the number here, starting from 1 being the first device of that kind. Sometimes there is a special 0 device for keyboards or mouses, which represents a virtual software device used for Remote Desktop in Windows XP Pro. 
{\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} device 0 is the MIDI Mapper, which you can set in Control Panel. But normal devices are numbered starting from 1, with 1 being the first device of that type.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11217177 {\lang1024\langfe1024\noproof\insrsid11217177\charrsid2696905 
Reading multiple mice and keyboards independently is currently only implemented on Windows XP (or possibly {\*\xmlopen\xmlns1{\factoidname place}}Vista{\*\xmlclose}, which isn\rquote 
t tested). To use all the mice combined into 1 virtual mouse, like Windows normally does, just leave the number box blank. The same applies to keyboards. 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid10816170 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10816170\charrsid2696905 Part of device, or numeric value, or expression}{\lang1024\langfe1024\noproof\insrsid12730882\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 
In this box will be a list of all the different parts or values that device supports. It may be a long list, and some of them make no sense to use, so choose wisely.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 
You can also type something in the box. For example, to use a glove gesture to control something, you should select \'93Glove\'94 in the device box, and type in the five letter code in the \'93part of device\'94
 box, with one letter representing each finger like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 
\par xlrnn
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 In this case, x means don\rquote t care (about the thumb), l (that\rquote 
s the letter L) means the finger is straight (the index finger in this case), r means the finger is partly bent (the middle finger here) and n means the finger is very bent. The shape of the letter corresponds to its function.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 Or if you leave the \'93device\'94 box blank, you can type in any expression that Glove
PIE understands in the \'93part of device\'94 box.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid9845013\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid9845013\charrsid2696905 For midi }{\b\lang1024\langfe1024\noproof\insrsid9845013\charrsid2696905 input}{
\lang1024\langfe1024\noproof\insrsid9845013\charrsid2696905 , if you need to specify the channel, there is no box for it. So you need to add the channel to the front of this \'93part of device\'94
 box. Specify the channel like this: channel4.volume  (where \'93volume\'94 could be any part of the device).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid285219 {\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid14371540 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14371540\charrsid2696905 Convert From {\*\xmlopen\xmlns1{\factoidname place}}{\*\xmlopen\xmlns1{\factoidname PlaceName}}Source{\*\xmlclose} {\*\xmlopen\xmlns1{\factoidname PlaceType}}Range}{
\lang1024\langfe1024\noproof\insrsid285219\charrsid2696905 {\*\xmlclose}{\*\xmlclose}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14371540 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14371540\charrsid2696905 The \'93
Convert From Source Range\'94 box is used to convert the input device value from whatever range it uses (for example 0 to 63 for glove finger bends) into the correct values for}{\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905  your chosen 
format and output range. This box is automatically activated for some common device parts, but you can still turn it on or off manually if you want. When it is checked, two more boxes appear for the minimum and maximum. You should specify the minimum and 
maximum for the range in these boxes, using whatever units you choose in the \'93Units\'94 box.}{\lang1024\langfe1024\noproof\insrsid14371540\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14371540 {\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905 
If you want the range to be backwards, for example because the screen and glove use opposite directions for \'93y\'94, then just swap the min and max values around. So that max is smaller than min.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14371540 {\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid3027867 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905 Units
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3027867 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905 
Choose the units that you are using for the source value in the \'93Units\'94 box. If there are no units for that particular value, then just leave it set to \'93Units\'94. The Units box is mostly used with the \'93Convert From Source Range\'94
 range, but it can also be used by itself to specify what units the value in the \'93part of device\'94
 box will use. Make sure you use appropriate units for the value you choose, for example speeds should be in meters per second or kilometres per hour rather 
than in something nonsensical for a speed, like degrees. Of course you can use degrees per second for angular velocities.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3027867 {\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid8615196 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8615196\charrsid2696905 {\*\bkmkstart _Toc186891409}More\'85 Button}{\lang1024\langfe1024\noproof\insrsid3027867\charrsid2696905 {\*\bkmkend _Toc186891409}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8615196\charrsid2696905 The \'93More\'85\'94
 button is used to show extra, more complicated, information for advanced users. It allows you to choose a function to apply to the value (like Smooth), or to do arithmetic or other operations on the value. To hide the extra options again, click \'93Less
\'85\'94
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid8615196 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8615196\charrsid2696905 Maths
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8615196\charrsid2696905 
The Maths box (when you click \'93More\'85\'94) lets you choose what you want to do to the value. It includes standard maths, like add or subtract, and it includes comparisons for comparing a value and returning true or false, and it also includes \'93and
\'94 and \'93or\'94 for when you want to use multiple inputs. Note that in GlovePIE, \'93*\'94 means multiplied by, \'93/\'94 means divided by, \'93^\'94 means raised to the power of, \'93>=\'94 means is greater than or equal to, \'93<=\'94
 means is less than or equal to, \'93!=\'94 means is not equal to, \'93xor\'94 means either a or b but not both, \'93&\'94 means only include the binary bits that are the same}{\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905  in both}{
\lang1024\langfe1024\noproof\insrsid8615196\charrsid2696905 , \'93|\'94 means include }{\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 all binary bits that are true in either value, \'93div\'94 means the whole number part of the division, 
\'93mod\'94 means the remainder of dividing the two, \'93shl\'94 means shift all the binary bits of the value left by some amount, and \'93shr\'94 means shifting all the bits of the value right by some amount.}{
\lang1024\langfe1024\noproof\insrsid8615196\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 Note that \'93div\'94 and \'93mod\'94 don\rquote t just work on whole numbers. \'93
Div\'94 always returns a whole number result, but \'93mod\'94 doesn\rquote t, since the remainder of dividing decimal numbers will include decimals. If you have been brainwashed into thinking that \'93div\'94 and \'93mod\'94
, or the C language equivalents, only make sense for integers, think again. Actually they are extremely useful for decimals, especially with real world units.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 PIE is unusually in the way it handles + and / o
f values that are both either true or false. In that case \'93+\'94 means \'93and\'94 and \'93/\'94 means \'93or\'94. That is useful for keyboard commands like Shift+A which means \'93Shift and A\'94. But be careful because that doesn\rquote 
t work on some things that aren\rquote t considered true or false even if they normally return a value of 0 or 1.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid12650684 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 Right Hand Side of Maths Expression
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 
This box sort of speaks for itself. Just type in whatever you want to add, subtract, compare it to, etc. once you have selected an operator in the \'93maths\'94 box.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 You have to type it in manually, which shouldn\rquote 
t be a problem if you are advanced enough to want to use it. Note that you can type anything here, even complex mathematical equations and other device inputs like Glove2.x}{\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905    }{
\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 . Remember strings should be in quotation marks, but nothing else should.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8615196 {\lang1024\langfe1024\noproof\insrsid12650684\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid8810871 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 Function
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8810871 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 
The function box lets you choose one of the \'93temporal\'94 functions to apply to the value. It doesn\rquote t include normal maths functions yet like }{\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905 \'93}{
\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 Sin}{\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905 \'94}{\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905  or }{
\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905 \'93}{\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 {\*\xmlopen\xmlns1{\factoidname place}}Cos}{\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905 {\*\xmlclose}\'94}{
\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 , it only includes functions that change over time. These include the }{\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905 \'93}{
\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 Smooth}{\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905 \'94}{\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 
 function, which smooths out random noise or sudden bumps. They also include the \'93Pressed\'94 and \'93Released\'94 functions which only return true for a single frame when the value is first activated or finally returns to 0 or false. There ar
e other functions like \'93Clicked\'94, \'93DoubleClicked\'94 and \'93SingleClicked\'94 which only return true when the button has been pressed and released the right number of times. And then there is the \'93HeldDown\'94
 function which only returns true once it has been held down for a certain length of time.}{\lang1024\langfe1024\noproof\insrsid4856871\charrsid2696905  Then there is the easily confused \'93KeepDown\'94
 function, which actually keeps the value as true for a while even after the button itself has been released. It is good for values that are normally only true for an instant (lik
e Said() for microphone) but which you want to keep activating the output for longer. }{\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8810871 {\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8810871 {\lang1024\langfe1024\noproof\insrsid8810871\charrsid2696905 If you want normal maths functions instead, you need to set the \'93device\'94
 box to blank and type the whole function call in the \'93DevicePart\'94 box instead.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid3220567 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3220567\charrsid2696905 {\*\bkmkstart _Toc186891410}Apply Button{\*\bkmkend _Toc186891410}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3220567\charrsid2696905 You
 need to click the Apply Button once you have made changes, or the changes will be lost when you choose a different output item to set.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 {\lang1024\langfe1024\noproof\insrsid3220567\charrsid2696905 You can still edit it after you click the Apply button.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 {\lang1024\langfe1024\noproof\insrsid3220567\charrsid2696905 Once you have clicked Apply, an asterisk (*) will appear beside 
the name of the item to show that it is set to something.
\par If you added a new item, a line will be added to the end of your script. If you edited an existing item, that line of the script will be changed.
\par Your entire script is reprocessed by the GUI every time you click Apply, which means you can instantly tell how GlovePIE understood and interpreted your changes. 
\par There is no Cancel button. If you don\rquote t want to keep your changes, just choose a different output item to set and when you come back your changes will be gone.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 {\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 {\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 Don\rquote t forget, the Apply button doesn\rquote 
t save your script, it just adds that line to it. You need to use the \'93File > Save\'94 menu item after you have applied if you want to save your script to disk.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid3220567 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3220567\charrsid2696905 {\*\bkmkstart _Toc186891411}Delete Button{\*\bkmkend _Toc186891411}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3220567\charrsid2696905 
If you have started creating a new item that you don\rquote t want to Apply, or if you want to delete an existing item, use the Delete button. You can\rquote 
t use it to revert your changes, it will just delete that item rather than restoring it to how it was before. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3220567 {\lang1024\langfe1024\noproof\insrsid15742361\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15742361 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15742361\charrsid2696905 {\*\bkmkstart _Toc186891412}How to use the GUI with other features{\*\bkmkend _Toc186891412}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15742361 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15742361\charrsid2696905 You can also use the 
\'93Search > Find\'94 menu from the GUI. It will search for the }{\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 specified text which appears anywhere in any of the items you have set. You need to click \'93Apply\'94
 first. Make sure you search in both directions. The search direction depends on when you added things, not their order in the output item list. The search is a powerful and useful way of navigating the GUI.}{
\lang1024\langfe1024\noproof\insrsid15742361\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15742361 {\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15742361 {\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 
When you change from one the GUI tab to the Script tab, the cursor will stay on the same item. For example if you are l
ooking at midi1.channel1.Volume in the GUI, then that line of the script will have the cursor when you switch back to the script. The same thing works the other way around. Choose a line of your script and change to the GUI and that item will be displayed
 in the GUI.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15742361 {\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15742361 {\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 You can\rquote 
t cut and paste from the GUI. So if you assign a complicated expression to control the Enter key, and you later decide you want it to control the space bar instead, you have to delete it from Enter, and create it again under Space. But
 an easier method is just to switch to the script editor, where you can more easily cut and paste, or change such things, and then switch back once you have fixed it. You will have the same problem if you apply a lot of things to {\*\xmlopen\xmlns1
{\factoidname place}}MIDI{\*\xmlclose} device 1 and you want to move them all to {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} device 2. Just use the script editor. You can even use Find and Replace from the script editor, but not from the GUI.

\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid9845013 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9845013\charrsid2696905 \page {\*\bkmkstart _Toc186891413}GlovePIE OSC}{\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905  (Open Sound Control)}{\lang1024\langfe1024\noproof\insrsid203509\charrsid2696905 
{\*\bkmkend _Toc186891413}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9845013\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880321 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 Open Sound Control is a simple network protocol for controlling just about a
nything. It doesn\rquote t need to involve sound.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880321 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880321 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 
You can use it to communicate with other computers, which might be Macs, or Linux boxes, or whatever. You might also be able to use it with some other hardware.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 GlovePIE now supports OSC input and output, but }{\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 unfortunately in the current implementation }{
\lang1024\langfe1024\noproof\insrsid2503973\charrsid2696905 all messages received from different sources are pooled together into one, so you can\rquote t tell where they came from. Also it can\rquote 
t tell the difference between dots and slashes in addresses.}{\lang1024\langfe1024\noproof\insrsid1853914\charrsid2696905  And it doesn\rquote t support bundles at all.}{\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
There are two ways to send OSC messages in GlovePIE. The first is with the SendOsc  and BroadcastOsc functions.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid3636861 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 {\*\bkmkstart _Toc186891414}Using the SendOsc and BroadcastOsc functions{\*\bkmkend _Toc186891414}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 The BroadcastOsc function sends an OSC message to all computers on the local network
. It looks like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par BroadcastOsc(port, OscAddress, param1, param2, param3, \'85)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
Port is the port number to send it to. It can be any integer, but it is best if it is between 49,152 and 65,535. The machine receiving the OSC messages needs to be set to the same port.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
OscAddress is a path, which begins with a / and has a bunch of nodes separated by slashes. For example: \'93/resonators/3/frequency\'94
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
The other parameters can be anything. GlovePIE will send them as single-precision floating-point, or an integer,
 or true or false, or an array (for vectors), or an array of arrays (for matrices). You need to convert the parameters to the correct type that the machine you are sending to is expecting.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4926635\charrsid2696905 SendOsc will send to a specific address, rather than to every computer. It looks like this:}{\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4926635\charrsid2696905 
\par SendOsc(IpAddress, port, OscAddress, param1, param2, param3, \'85)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid4926635\charrsid2696905 IpAddress is the IP address eg. \'93192.168.1.4\'94 or the internet address eg. \'93
www.google.com\'94 or \'93localhost\'94 to send to its own computer, or \'93broadcast\'94 to send to all computers on the local network 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3636861 {\lang1024\langfe1024\noproof\insrsid13706231\charrsid2696905 
\par See the p5osc.PIE sample file for an example.
\par }{\lang1024\langfe1024\noproof\insrsid4926635\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid3636861 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 {\*\bkmkstart _Toc186891415}Using the OSC objects{\*\bkmkend _Toc186891415}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3636861\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
You can have multiple OSC object. Each object can support input, output or both. But in the current version, all the input sources are pooled into one.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 Using OSC }{\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 output }{
\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 in }{\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 Glove}{\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
PIE first requires setting the port and either broadcast or IP address on an OSC object like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 Osc1.port = 54934}{\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
\par Osc1.broadcast = true
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 Note that the port can be anything, preferably}{
\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905  between 49,152 and 65,535. But it needs to match whatever the receiver is expecting.}{\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905  }{
\lang1024\langfe1024\noproof\insrsid3540885\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
When broadcast is true, the OSC messages will be sent to all computers on the local network, but not the rest of the internet. When broadcast is false, you need to set the IP address of the computer you want to send to, like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
\par Osc1.IP = \'93192.168.1.4\'94
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
After you have set either the IP address, or broadcast to true, then you can set any values you like, like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
\par Osc}{\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 1.hello.foo.glove.x = p5.x}{\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 That will tell all the receiving computers that the OSC address  
/hello/foo/glove/x  is being set to a single-precision floating point number, equal to whatever the horizontal p}{\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 osition of the P5 glove is}{
\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 .
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
Basically, each device that listens to OSC messages has a kind of tree structure of values that can be set. Each element on the tree has an address, starting with a / }{\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 
and with slashes separating each folder, or node on the tree. GlovePIE uses dots instead of slashes, to make it more consistent with the way GlovePIE works, and you can just assign to the address like a normal variable.}{
\lang1024\langfe1024\noproof\insrsid96524\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 GlovePIE can send Single-precision floating point numbers (that\rquote 
s numbers with decimal points), or it can send 32-bit integers (that\rquote s whole numbers), or it can send True or False values, or it can send strings of text. But it can only send one value at a time.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid11607387\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 For example, we could make something like this}{\lang1024\langfe1024\noproof\insrsid622247\charrsid2696905  to send glove data via osc}{
\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 :
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 Osc1.port = 54934
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 Osc1.broadcast = true
\par Osc1.glove.finger.index = p5.index
\par Osc1.glove.finger.middle = p5.middle
\par Osc1.glove.finger.ring = p5.ring
\par Osc1.glove.finger.pinky = p5.pinky
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 Osc1.glove.finger.thumb = p5.thumb
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 Osc1.glove.pos.x = p5.x
\par }{\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 Osc1.glove.pos.y = p5.y
\par Osc1.glove.pos.z = p5.z
\par Osc1.glove.button.A = p5.A
\par Osc1.glove.button.B = p5.B
\par Osc1.glove.button.C = p5.C
\par // etc.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 Note that the buttons will be either true or false. If the receiving program can
\rquote t handle true or false values, use the int( ) function to convert them to integers like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880321 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880321 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 Osc1.glove.button.A = int(p5.A)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7026797 {\lang1024\langfe1024\noproof\insrsid3880321\charrsid2696905 You would then have to set up the receiving program or device to listen to port 54
934 and understand those addresses, which would become like this:  /glove/finger/index 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid2503973 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2503973\charrsid2696905 {\*\bkmkstart _Toc186891416}Receiving OSC Messages}{\lang1024\langfe1024\noproof\insrsid7026797\charrsid2696905 {\*\bkmkend _Toc186891416}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2503973\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid2503973\charrsid2696905 
You can receive OSC messages by setting ListenPort to the port you want to listen to, and }{\lang1024\langfe1024\noproof\insrsid14822985\charrsid2696905 setting }{\lang1024\langfe1024\noproof\insrsid2503973\charrsid2696905 Listening to true}{
\lang1024\langfe1024\noproof\insrsid14822985\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid2503973\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid14822985\charrsid2696905 
\par Osc2.ListenPort = 54934
\par Osc2.Listening = true
\par 
\par then you can read any OSC values like this:
\par 
\par var.x = Osc2.glove.pos.x
\par 
\par }{\lang1024\langfe1024\noproof\insrsid8204422\charrsid2696905 You don\rquote t have to use separate OSC objects for receiving and sending, but you can if you want.}{\lang1024\langfe1024\noproof\insrsid14822985\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid8204422\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9845013 {\lang1024\langfe1024\noproof\insrsid622247\charrsid2696905 Beware: OSC has security holes. If you set Listening to true then G
lovePIE will accept osc messages from any source. If an internet attacker knows your PIE script is running and what format it uses, they could send OSC messages to you. That isn\rquote t a major problem, and is extremely unlikely, so I wouldn\rquote 
t worry about it.}{\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid5860762\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid15561222 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5860762\charrsid2696905 {\*\bkmkstart _Toc186891417}3D Visualisation}{\lang1024\langfe1024\noproof\insrsid1120687\charrsid2696905 {\*\bkmkend _Toc186891417}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1120687\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid1120687\charrsid2696905 
GlovePIE now supports very simple 3D visualisation. The visualisations will replace the script area when the script that uses them is running.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid1120687\charrsid2696905 
\par Use \'93Obj\'94 followed by a number to represent a 3D object:
\par 
\par Obj1.}{\lang1024\langfe1024\noproof\insrsid10566292\charrsid2696905 x = Wiimote.x
\par }{\lang1024\langfe1024\noproof\insrsid1120687\charrsid2696905 Obj}{\lang1024\langfe1024\noproof\insrsid10566292\charrsid2696905 1.y = Wiimote.y}{\lang1024\langfe1024\noproof\insrsid1120687\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10566292\charrsid2696905 Obj1.z = Wiimote.z
\par }{\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 
\par The position and size is in metres by default, although you can use whatever units you want.
\par 
\par Obj1.Size = [0.05, 0.04, 0.10]
\par 
\par You can also set it\rquote s angles (in degrees by default):
\par 
\par Obj1.pitch = Wiimote.Pitch
\par Obj1.roll = Wiimote.Roll
\par Obj1.yaw = 0
\par 
\par And you can set its shape:
\par 
\par Obj1.model = \'93box\'94
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 You can set the model to the name of a \'93.x\'94
 file, which is a DirectX 3D model. Note that using .x files can mess with the colours of other objects in the scene, I don\rquote t know why.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 You can set the colours of objects:
\par 
\par Obj1.colour = [100%, 50%, 30%]
\par 
\par You can also set it as an integer 0xRRGGBB:
\par 
\par Obj1.colour = FF804C
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid155358 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 {\*\bkmkstart _Toc186891418}Camera Position{\*\bkmkend _Toc186891418}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 You can also set the camera}{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905  position and angle with the following fields:}{
\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par Cam.Yaw, Pitch, Roll, x, y, z, pos (a vector), RotMat (a rotation matrix)
\par }{\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 Eg.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 Cam.yaw = vr920.yaw
\par Cam.pitch = vr920.pitch
\par Cam.roll = -vr920.roll
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 Cam.z = -2 metres
\par }{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par You can also read the Cam.WalkFwdDir, Cam.WalkBackDir, cam.WalkLeftDir, cam.WalkRightDir, cam.WalkUpDir, and cam.WalkDownDir vectors.
\par 
\par Those vectors are used for adding to the camera position based on user input.
\par 
\par Eg.
\par 
\par If W then cam.pos += Cam.WalkFwdDir * 8 kph
\par If A then cam.pos += Cam.WalkLeftDir * 8 kph
\par }{\lang1024\langfe1024\noproof\insrsid4352271\charrsid2696905 Etc.}{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid155358 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 {\*\bkmkstart _Toc186891419}Background colour{\*\bkmkend _Toc186891419}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par Set the background colour to either [r, g, b] or 0xRRGGBB
\par 
\par }{\lang1024\langfe1024\noproof\insrsid12938053\charrsid2696905 Cam.BgColour = [10%, 30%, 100%]}{\lang1024\langfe1024\noproof\insrsid12397645\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid4009840 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4009840\charrsid2696905 {\*\bkmkstart _Toc186891420}Stereoscopic 3D{\*\bkmkend _Toc186891420}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4009840\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12938053\charrsid2696905 You can also use stereoscopic 3D if you have Red/Cyan 3D glasses:
\par 
\par Cam.Stereo = true
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 {\lang1024\langfe1024\noproof\insrsid12938053\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4009840\charrsid2696905 You can set the screen depth for stereo like this:
\par 
\par Cam.ScreenDepth = 9 feet
\par 
\par You can set the eye separation like this:
\par 
\par Cam.EyeSeparation = 4 cm
\par }{\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid155358 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 {\*\bkmkstart _Toc186891421}Camera Lens{\*\bkmkend _Toc186891421}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1120687 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par You can change the camera lens by setting its FOV:
\par 
\par Eg.
\par 
\par Cam.vFOV = 60 degrees
\par 
\par That sets the vertical field of view.
\par \line You can also set the NearClip and FarClip distances. Only objects between these two distances will be drawn. Setting NearClip too small makes the distant objects intersect when they shouldn\rquote t.
\par 
\par Cam.NearClip = 20cm
\par Cam.FarClip = 100 metres
\par 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid15561222 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid155358\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid5860762\charrsid2696905 \page 
\par }\pard \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 {\*\bkmkstart _Toc186891422}Mouse}{
\lang1024\langfe1024\noproof\insrsid622247\charrsid2696905 {\*\bkmkend _Toc186891422}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 
A computer can have several mice, track-pads, track-balls and other such devices attached. But it only has one real mouse cursor. Also most games only see a single mouse, called the \'93system mouse\'94
. The system mouse is an imaginary combination of all the hardware mice and track-pads put together. Moving any mouse to the left will move the \'93system mouse\'94 and the on-screen mouse pointer to the left. Pressing any mouse\rquote 
s left button will be seen as clicking the left button on the \'93system mouse\'94.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 The physical movement of each mouse on the desk is measured in units called \'93
mickeys\'94. The size of this unit depends on the mouse. It is often listed on the box as Dots Per Inch, or DPI. \'93Dots\'94 here refers to \'93mickeys\'94. My Microsoft wireless optical mouse has 400 DPI, meaning one }{
\lang1024\langfe1024\noproof\insrsid5181768\charrsid2696905 mickey is 1/400 inches, or less then a tenth of a millimetre. There is no way of knowing the exact physical position of the mouse, but yo
u can only tell how far it has moved from its starting position.}{\lang1024\langfe1024\noproof\insrsid15561222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid5181768\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid5181768\charrsid2696905 
The location of the mouse pointer on the screen is measured in pixels. Windows uses a complicated algorithm called \'93mouse ballistics\'94 to determine how far to move the cursor based on the phy
sical movement of the mouse. It varies for different versions of Windows and for different control panel settings, and for different monitor sizes. Many people have multiple monitors attached to their computer, and the mouse pointer can move from one to t
h
e other. If the mouse is on a screen to the left of the primary monitor then it will have a negative pixel coordinate for its x position. If the mouse is on a screen to the right of the primary monitor it will have a pixel coordinate greater than the hori
zontal resolution of the screen.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid5181768\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid5181768\charrsid2696905 Some games use the mouse pointer\rquote 
s position on the screen. But other games, especially First Per}{\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 son Shooters like DooM, don\rquote 
t use a mouse pointer, and instead just read the physical movement of the mouse in Mickeys. Just because a game has a mouse pointer, doesn\rquote 
t mean it uses the normal Windows one. Sometimes it just reads the physical mouse movements and draws its own pointer in its own private location that it is impossible for GlovePIE to know about.}{
\lang1024\langfe1024\noproof\insrsid5181768\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13395556 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 {\*\bkmkstart _Toc186891423}Mouse.DirectInputX and Mouse.DirectInputY{\*\bkmkend _Toc186891423}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
In GlovePIE, you can read and set the physical movement of the mouse, in mickeys, by using the mouse.DirectInputX and mouse.DirectInputY values. }{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
It is called DirectInput because games use Microsoft\rquote s DirectInput to read these values directly from the mouse hardware.}{\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
If you have multiple mice, and you have Windows XP, you can read the positions of individual mice with mouse1.DirectInputX, mouse2.DirectInputX, etc. Otherwise you can just use mouse.DirectInputX (without any number) to 
get the combined location of all the mice}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905  representing the}{\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905  \'93System mouse\'94}{
\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 . You can\rquote t set the position of individual mice (since most games can\rquote t read individual mice), so you always have to set mouse.DirectInputX without a number before the dot.}{
\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905  Note that laptops usually have multiple mice, since the track-pad counts as a mouse.}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
Mouse.DirectInputX is the left/right position, with negative values to the left and positive values to the right. Mouse.DirectInputY is the forwards/backwards position, with negative values meaning forwards and pos}{
\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 itive values meaning backwards.}{\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 Where-ever the mouse was when you pressed the }{
\b\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 Run}{\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905  button will be considered the point (0, 0) where both mouse.DirectInputX and mou}{
\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 se.DirectInputY are equal to 0.}{\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 If you then move the mouse
 1 inch to the right, the mouse.DirectInputX value will go up to 400, or whatever DPI your mouse is.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 
You can read these values, to find out where the mouse is, or you can set them, to trick games into thinking that the mouse has been moved to a new physical location.}{\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid13395556\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 
Because PIE supports different units, you can also read the value in normal units of distance, like centimetres or inches.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15561222 {\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 
\par For example:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 midi.BassDrum1 = mouse.DirectInputX < -0.5 inches
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 midi.CrashCymbal1 = m}{\lang1024\langfe1024\noproof\insrsid2106830\charrsid2696905 
ouse.DirectInputX > 0.5 inches
\par }{\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 debug = mouse.DirectInputX in inches
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 
This will play a drum when you move the mouse half an inch to the left of its starting point, and play a cymbal when you move the mouse half an inch to the right of its starting point. It will also display the physical l
ocation of the mouse in the debug box. Note that people are used to moving the mouse tiny amounts, so it feels weird moving the mouse large distances. But if you want to use the mouse as a physical tracking device like this you can.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 Note that if your mous
e is not the default 400 DPI, then you need to set the value Pie.MouseDPI to whatever your mouse\rquote s DPI is. For example, for my mum\rquote s new mouse:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 
\par Pie.MouseDPI = 800
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4356586 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 midi.BassDrum1 = mouse.DirectInputX < -0.5 inches
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4356586 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 midi.CrashCymbal1 = mouse.DirectInputX > 0.5 inches
\par debug = mouse.DirectInputX in inches
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 You can also check with a ruler to make sure you got it right.
\par }{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 You can also set the values to control the system mouse in }{
\b\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 any}{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905  game or application. It doesn\rquote t matter whether the game uses the mouse cursor or 
reads the mouse directly. For example if you want to control the mouse with a joystick, like this:}{\lang1024\langfe1024\noproof\insrsid4356586\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2106830 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 mouse.DirectInputX = mouse.DirectInputX + 100*}{
\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 deadzone(}{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 joystick.x}{\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 )}{
\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 mouse.DirectInputY = mouse.DirectInputY + 100*}{
\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 deadzone(}{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 joystick.y}{\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 )}{
\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 Every frame (40 times
 per second) it will add or subtract a certain amount based on the position of the joystick. }{\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 The deadzone function stops it from drifting if}{
\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905  your joystick is not ca}{\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 librated correctly}{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 .
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid1009632 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 {\*\bkmkstart _Toc186891424}NEW!}{\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905  FakeMouse.DirectInputX and RealMouse.DirectInputX{\*\bkmkend _Toc186891424} 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905  
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 DirectInputX, DirectInputY, DirectInputZ, and DirectInputH now have 3 kinds:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
\par Mouse.DirectInputX
\par FakeMouse.DirectInputX
\par RealMouse.DirectInputX
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
When you read mouse.DirectInputX it is a total of all the fake mouse motions plus all the real mouse motions. When you read R
ealMouse.DirectInputX it is the total of all the real mouse motions, without any of the fake ones. FakeMouse.DirectInputX is the total fake mouse motions, and doesn't include the real ones.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 You can also set Mouse.DirectInputX or FakeMouse.DirectInputX. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 Mouse.DirectInputX = MapRange(Wiimote.Roll,-90,90,-800,800)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
The above will set the mouse to a position based on the Wiimote's roll. You will not be able to move it by moving, the real mouse.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
\par FakeMouse.DirectInputX = MapRange(Wiimote.Roll,-90,90,-800,800)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
The above will move the mouse relative to the real mouse position. The real mouse can also control it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1009632 {\lang1024\langfe1024\noproof\insrsid1009632\charrsid2696905 
But if you use += or add to the DirectInputX value each time instead of setting it to an absolute value, then it makes no difference which one you use.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid467261 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 {\*\bkmkstart _Toc186891425}Mouse.DirectInput2D{\*\bkmkend _Toc186891425}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
Because GlovePIE also supports vectors, you may want to set and read both the DirectInput values at once. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par Mouse.DirectInput2D = [200, -400]
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 Will set the mouse to half an inch to the left and a whole inch for
wards from its starting point. Or you can use real units:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par Mouse.DirectInput2D = [0.5, -1] inches
\par 
\par You can also read them both at once. eg.
\par 
\par debug = mouse.DirectInput2D
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
You can read individual mice this way if you have multiple mice plugged into windows XP, by using Mouse1.DirectInput2D and Mouse2.DirectInput2D. But you can\rquote t set individual mice.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid467261 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 {\*\bkmkstart _Toc186891426}The Scroll Wheel}{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 {\*\bkmkend _Toc186891426}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 Most mice these days also have a scroll wheel. This is considered to be the mouse
\rquote s Z axis. It has no units. But it normally jumps in increments of 120 per click. Some mice have continuous movement}{\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905  in their scroll wheels}{
\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 , but }{\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 most click in jumps of 120.}{\lang1024\langfe1024\noproof\insrsid467261\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
Note that the wheel on my Microsoft mouse is extremely dodgy and often jumps in the wrong direction, and I expect many scroll wheels are like that. Some games go to a lot of trouble to compensate.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid11274612 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 Mouse.DirectInputZ
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 You can read }{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 or set }{
\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 the scroll wheel position with Mouse.DirectInputZ.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
The starting position of the scroll wheel is given the value 0. Negative means scrolled forwards. Positive means scrolled backwards. If you scroll it forwards two clicks it will have a value of -240.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par Again this works with multiple mice.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid11274612 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 Mouse.DirectInput3D
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid467261 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
You can set or read the x, y, and z (scroll wheel) positions at once with Mouse.DirectInput3D. It is measured in Mickeys, even though technically z shouldn\rquote t have units.}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
 It works with multiple mice.}{\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid11274612 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 Mouse.WheelUp}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905  and Mouse.WheelDown}{\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274612 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274612 {\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 This will be true}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
 for an instant (well, a single frame, or a 40}{\lang1024\langfe1024\super\noproof\insrsid13173557\charrsid2696905 th}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905  of a second) when you scroll the wheel up or down. You can also s
et it, if you want to simulate the user scrolling the wheel up or down.}{\lang1024\langfe1024\noproof\insrsid11274612\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274612 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par It }{\b\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 does not}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905  work with multiple mice yet.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid13173557 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 Mouse.DirectInputH
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13173557 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13173557 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
If the mouse has a horizontal scroll wheel, or a vertical scroll wheel that can tilt from side to side, then in theory yo
u can read or set the horizontal scroll wheel position with Mouse.DirectInputH. I have no idea whether it works, since it is largely based on guess-work and I don\rquote t have a mouse with horizontal scroll wheels.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13173557 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13173557 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 I don\rquote t know whether this works with multiple 
mice, or the system mouse, or both. If you do any experiments and find out, please let me know.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274612 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid13173557 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 Mouse.WheelLeft and Mouse.WheelRight
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274612 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par This is the horizontal equivalent of Mouse.WheelUp and Mouse.WheelDown. It is purely theoretical, and probably doesn\rquote t work.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274612 {\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid2302009 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 Mouse.}{\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 WheelPresent}{\lang1024\langfe1024\noproof\insrsid13173557\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 
Mouse.WheelPresent is true if one of your mice has a scroll wheel, or false if none of them do. It doesn\rquote t work for individual mice yet. You can\rquote t set it, you can only read it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid2302009 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 Mouse.WheelScrollLines
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 The mouse.WheelScrollLines va
lue is equal to the number of lines of text that will be scrolled in most applications when you move the scroll wheel one click (or 120 units if it doesn\rquote t click).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid2302009 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 {\*\bkmkstart _Toc186891427}Mouse.CursorPosX and Mouse.CursorPosY{\*\bkmkend _Toc186891427}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 {\lang1024\langfe1024\noproof\insrsid2302009\charrsid2696905 The other way of thinking about the mouse position i
s to use the cursor, rather than the physical movement of the mouse on the desk. The Cursor position is measured in pixels. The number of pixels on the screen in each direction is called the resolution. It is usually around about 1024 horizontally and 768
 vertically.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2302009 {\b\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
Remember that many games ignore the position of the proper cursor, so for these games you need to use the DirectInputX and DirectInputY values above instead.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 There is only one real mouse cursor, and it is shared between multiple mice. So you 
can\rquote t use numbers before the dot to read or set the cursor position for individual mice. If you want more than one cursor you need to use }{\b\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 Fake Cursors.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
mouse.CursorPosX is the horizontal coordinate of the cursor. 0 is the left edge of the primary monitor.
 The right edge of the primary monitor is one less than the horizontal resolution of the screen. eg. 1023. You can tell what the resolution of the primary monitor is by reading screen.width.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 Note that if the cursor is on a different monitor from the prima
ry monitor then mouse.CursorPosX will be either less than 0 or greater than or equal to the width of the primary monitor. You can tell what the left edge of the left-most monitor is by reading screen.DesktopLeft. You can tell what the right edge of the ri
ght-most monitor is by reading screen.DesktopRight. You can also read screen2.left, screen3.left, etc. to find the left edges of individual screens. The same with the right hand sides.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 mouse.CursorPosY is the vertical coordinate of the cursor. 0 is the top
 edge, and the bottom edge is one less than the vertical resolution. It will be outside this range for multiple monitors. Use screen.DesktopTop and screen.DesktopBottom}{\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
 to tell the top and bottom maximum values for all monitors. }{\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 You can also write Cursor
.PosX and Cursor.PosY instead, to set the cursor position. It works the same as Mouse.CursorPosX and Mouse.CursorPosY. Don\rquote t use a number after the word \'93cursor\'94 though, or it will set fake cursors rather than the real one.}{
\lang1024\langfe1024\noproof\insrsid5180709\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 If you have a Plug & Play monit
or, then GlovePIE can tell roughly what the physical size of your screen is. You can therefore set the location of the cursor in real world units. For example, to set the cursor to be 10 cm to the right of the left edge of the primary monitor, you would w
rite this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
\par mouse.CursorPosX = 10 cm
\par 
\par You can also get the physical width of the screen like this:
\par 
\par debug = screen.width in cm
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
GlovePIE will automatically convert between pixels and real world units, so watch out! That may not be what you want.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
\par For example:
\par mouse.CursorPosX = mouse.DirectInputX
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
will make the cursor on the screen move the same physical distance that you moved the mouse. If you moved the mouse 1 inch, it will move the cursor 1 inch. That is fun to try, but a pain for people that are used to mice.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5180709 {\lang1024\langfe1024\noproof\insrsid15628828\charrsid2696905 
\par If you don\rquote t want to convert the units, try this instead:
\par 
\par mouse.CursorPosX = RemoveUnits(mouse.DirectInputX)
\par 
\par }{\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 Normally you just set the cursor position using pixels, eg.
\par 
\par mouse.CursorPosX = 512
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid477651 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 {\*\bkmkstart _Toc186891428}Mouse.CursorPos{\*\bkmkend _Toc186891428}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 You can read both the horizontal an
d vertical position at once as a vector, using Mouse.CursorPos.
\par 
\par eg.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 debug = mouse.CursorPos
\par 
\par or 
\par 
\par mouse.CursorPos = [512, 300]
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid477651 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 {\*\bkmkstart _Toc186891429}Mouse.X and Mouse.Y{\*\bkmkend _Toc186891429}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
Sometimes it is easier to specify the mouse pointer location as a fraction of the screen size. That is good if we don\rquote t know how wide the screen is. Do that with mouse.x and mouse.y. Note that games which don\rquote 
t use the cursor will still ignore these values, so for some games you need to use DirectInputX and DirectInputY instead. This also makes no sense for multiple mice individually, since they share the cursor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
Mouse.x is the horizontal position of the cursor, between 0 and 1. 0 is the left hand side of the primary monitor, and 1 is the right hand side. Note that if the cursor is on a different monitor it will be outside that range.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
Mouse.y is the vertical position of the cursor, between 0 and 1. 0 is the top of the primary monitor, and 1 is the bottom. Again it may be outside this range if on another monitor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 Note that unlike the joystick, which goes from
 -1 to 1, the mouse only goes from 0 to 1. So to control the cursor based on the joystick position you need to use something like the MapRange function. eg\'85
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid477651 {\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 
\par mouse.x = MapRange(joystick.x, }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905    }{\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 -1, 1, }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905    }{
\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 0, 1)
\par 
\par That will convert from the joystick\rquote s range of -1, 1 to the mouse\rquote s range of 0, 1.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid9114211 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 {\*\bkmkstart _Toc186891430}Mouse.}{\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 ScreenFraction}{\lang1024\langfe1024\noproof\insrsid477651\charrsid2696905 {\*\bkmkend _Toc186891430
}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 Mouse.ScreenFraction sets or reads both mouse.x and mouse.y at once, as a vector.

\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid9114211 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 {\*\bkmkstart _Toc186891431}Mouse.VirtualDesktopX and Mouse.VirtualDesktopY{\*\bkmkend _Toc186891431}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par The problem with the mouse.x and mouse.y values is that you need to set them to less than 0 or greater than 1 to put the cursor on another monitor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
If you want to set or read the position as a fraction of the entire Virtual Desktop, then you should use mouse.VirtualDesktopX and mouse.VirtualDesktopY instead.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 Mouse.x i
s the horizontal position, with 0 being the left side of the left-most monitor, and 1 being the right side of the right-most monitor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par As you can guess, Mouse.y is the vertical position.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid9114211 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 {\*\bkmkstart _Toc186891432}Mouse.DesktopFraction{\*\bkmkend _Toc186891432}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 Mouse.DesktopFraction is the vector equivalen
t for setting or reading both mouse.VirtualDesktopX and mouse.VirtualDesktopY at once.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid9114211 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 {\*\bkmkstart _Toc186891433}Mouse Buttons{\*\bkmkend _Toc186891433}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
PC Mice usually have between 2 and 5 buttons. You can read or set them in GlovePIE with:
\par 
\par mouse.LeftButton
\par mouse.MiddleButton
\par mouse.RightButton
\par mouse.XButton1
\par mouse.XButton2
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
The X Buttons do various things like move backwards and forwards in a web browser, and they are only found on special mice. Most modern games will support them, so they are very useful.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 In theory some things in windows also support mouse buttons 6, 7 and 8.
\par 
\par You can set or read them with these values:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 mouse.button6
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 mouse.button7
\par mouse.button8
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 But current windows versions don\rquote 
t seem to allow you to set them. Reading them may theoretically work though, although in practice mice with more than 5 buttons probably work a different way.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid9114211\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
Note that if you have multiple mice connected to Windows XP, you can read the buttons individually, with mouse1.LeftButton, mouse2.LeftButton, mouse3.LeftButton, etc. Without a number it reads the combination of all the mice.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
All the mouse buttons can be set to either True or False. True is equivalent to 1, and false is equivalent to 0, except when you add true/false values it means \'93and\'94, and when you divide, it means \'93or\'94.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
\par For example:
\par 
\par midi.BassDrum1 = mouse.LeftButton+mouse.RightButton
\par 
\par will play the drum when you have both the left and right buttons held down at once.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14120939 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 {\*\bkmkstart _Toc186891434}Mouse.DoubleClickTime{\*\bkmkend _Toc186891434}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
Mouse.DoubleClickTime is the maximum time between the clicks in double clicks that will still be recognised as a double click. If clicks are further apart than this time, they are two single clicks. }{
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 It is the same for all the mice connected to the computer.}{\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 Actually GlovePIE }{\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
also }{\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 uses this same value for keyboard }{\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 and other double-}{\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 clicks}{
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905  using it\rquote s DoubleClicked( ) function}{\lang1024\langfe1024\noproof\insrsid10647622\charrsid2696905 .
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par It is in seconds by default, but in GlovePIE you can use any units you like and it will convert them.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14120939 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 {\*\bkmkstart _Toc186891435}Mouse.IsDragging{\*\bkmkend _Toc186891435}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
Mouse.IsDragging will be true while the mouse cursor is busy dragging something, and false when it isn\rquote t.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14120939 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 {\*\bkmkstart _Toc186891436}Mouse.Count{\*\bkmkend _Toc186891436}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 Mou
se.Count is the number of mice connected to the computer. It only works on Windows XP, otherwise it will always return 1. This value doesn\rquote t count the extra Windows XP Pro Remote Desktop cursor, which can be accessed as Mouse0 on Windows XP Pro.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9114211 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 Mice are 
numbered from 1 to mouse.count. Plus an extra mostly useless mouse0 on XP Pro.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14120939 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 {\*\bkmkstart _Toc186891437}Mouse.CursorVisible{\*\bkmkend _Toc186891437}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 Mouse.CursorVisible is true when the cursor is visible, and false when it isn
\rquote t. At least, that\rquote s the theory. Some programs and games can hide the cursor and this should tell you whether or not that\rquote s the case. This can\rquote t be used for individual mice. Use }{
\b\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 Fake Cursors}{\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905  for them instead.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14120939 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 {\*\bkmkstart _Toc186891438}Mouse.Cursor{\*\bkmkend _Toc186891438}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
Mouse.Cursor is equal to whatever cursor is currently being displayed. It can be the following values:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12156476 {\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 -2.  Wii Hand
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid14120939\charrsid2696905 \hich\af0\dbch\af0\loch\f0 1.\tab}}\pard \ql \fi-360\li720\ri0\widctlpar
\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls2\adjustright\rin0\lin720\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 Arrow
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 2.\tab}}\pard \ql \fi-360\li720\ri0\widctlpar
\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls2\adjustright\rin0\lin720\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 Cross}{\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid14120939\charrsid2696905 \hich\af0\dbch\af0\loch\f0 3.\tab}I Beam
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 4.\tab}}{\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 Icon}{
\lang1024\langfe1024\noproof\insrsid14120939\charrsid2696905 
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 5.\tab}}{\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 Size
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 6.\tab}Size Diagonal   /
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 7.\tab}Size Vertical   |
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 8.\tab}Size Diagonal   \\
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 9.\tab}Size Horizontal \endash 
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 10.\tab}Up arrow
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 11.\tab}Hourglass
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 12.\tab}Symbol for no
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 13.\tab}}\pard \ql \fi-360\li720\ri0\widctlpar
\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls2\adjustright\rin0\lin720\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 Arrow + Hourglass (Application starting)
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 14.\tab}}\pard \ql \fi-360\li720\ri0\widctlpar
\jclisttab\tx720\wrapdefault\aspalpha\aspnum\faauto\ls2\adjustright\rin0\lin720\itap0\pararsid14120939 {\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 Arrow + ? (Help)
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 15.\tab}Size All +
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 16.\tab}Hand
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 17.\tab}Drag
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 18.\tab}Multi-Drag
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 19.\tab}Symbol for no again
\par {\listtext\pard\plain\lang1024\langfe1024\noproof\langfenp1033\insrsid5122824\charrsid2696905 \hich\af0\dbch\af0\loch\f0 20.\tab}SQL wait
\par }\pard \ql \li360\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0\pararsid5122824 {\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 99. None of the above
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5122824 {\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5122824 {\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 Setting this value doesn\rquote 
t really work yet, unless you keep setting it to different values like this:
\par 
\par Mouse.Cursor = Random(21)
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid281599 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 {\*\bkmkstart _Toc186891439}Mouse.}{\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 PermanentCursor}{\lang1024\langfe1024\noproof\insrsid5122824\charrsid2696905 
{\*\bkmkend _Toc186891439}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 This can be used to set the cursor which should always be displayed when the
 mouse is over the PIE window. It will even stay that way after your program exits, until you restart PIE, or write a script to set it back to 0. It uses the same numbers as above.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par This isn\rquote t all that useful, but may be useful for displaying what state your script is currently in. eg.
\par 
\par if joystick1.Button1 then 
\par   mouse.PermanentCursor = 11
\par else
\par   mouse.PermanentCursor = 0
\par end if
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid281599 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 {\*\bkmkstart _Toc186891440}Swallowing the Mouse{\*\bkmkend _Toc186891440}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
Not as tasty as it sounds. This is actually about stopping windows from receiving real messages from the System mouse (that is from all the real mice), }{\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 but still receive}{
\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905  those messages that are set by GlovePIE.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par This only works on Windows 2000 or above. And I don\rquote t think it works with DirectInput games.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 It is mainly for use with fake cursors, or with multipl
e mice. But it can also be used to disable the mouse for any other purpose.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
Mouse.Swallow can be set to true to disable the entire mouse, or false to not do that. This prevents the mouse from doing anything in Windows. But you can still set Mouse.LeftButton or Mouse.CursorPosX or whatever to control the mouse}{
\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905  cursor. It just won\rquote t be controlled by any of the real mice.}{\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
\par Mouse.SwallowButtons is the same, but it only disables the buttons.
\par 
\par Mouse.SwallowMovement only disables movement.
\par 
\par Mouse.SwallowWheels only disables scroll-wheels.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 An unfortunate side-effect of swallowing the mouse is that clicking on GlovePIE
\rquote s title bar by controlling the mouse with GlovePIE will temporarily make it hang until you press Alt+Tab, or wait umpteen seconds.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 Swallowing the m
ouse is good for when you want one mouse to control the real cursor, and all the other mice to only control fake cursors. The trick is the swallow the mouse, then set all the mouse values to match mouse1. Then you set the fake cursors to match mouse2.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
\par See the MouseParty.PIE script for an example.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15930272 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 {\*\bkmkstart _Toc186891441}Mouse.Present}{\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 {\*\bkmkend _Toc186891441}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid281599 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
Last, but not least, you can tell if there actually is at least one mouse plugged in by using Mouse.Present. It will be true if there is a mouse (or track-pad, or other mouse-like device), and false if there isn\rquote t.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid281599\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid8995982 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 \page {\*\bkmkstart _Toc186891442}Fake Cursors{\*\bkmkend _Toc186891442}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
In addition to the real mouse cursor, GlovePIE can show multiple fake cursors. These fake cursors look and behave just like the real cursor, and can do most of the same things. They are not quite perfected yet though.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
\par Fake cursors will look funny (non-transparent) if you don\rquote t have at least Windows 2000.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905 
Fake cursors are identified by a coloured number in the bottom-right hand corner. Different numbers are different colours, but it repeats eventually.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 Fake cursors could 
be controlled by multiple separate mice, or they could be controlled by other devices, like keyboards, joysticks, VR Gloves, speech, or whatever. They can even be used when you just want to display values graphically in GlovePIE, for debugging or whatever
.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 You can create fake cursors with a number between 0 and infinity. You don\rquote 
t have to use them sequentially. You can show only fake cursor 3 and fake cursor 5 if you want. But using big numbers will waste memory.}{\lang1024\langfe1024\noproof\insrsid15930272\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905 See the MouseParty.PIE script for an example of using fake cursors.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 Fake cursors have much the same properties as the ones for }{\b\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 mouse}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 .

\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 Note that the special properties for fake cursors aren\rquote 
t displayed in the code-completion box for cursor, the box }{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 only }{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 displays the same properties as for }{
\b\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 mouse}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905  because I was too lazy to fix it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15930272 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 But s}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 ome of the new properties are:
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid8995982 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 {\*\bkmkstart _Toc186891443}Cursor2.visible{\*\bkmkend _Toc186891443}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 Any fake cursors that you mention are visible by default. }{
\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 You }{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 don\rquote t }{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
need to set a fake cursor to visible if you want to be able to see it. }{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 But you can set it if you want to hide it or show it again. }{
\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 Somewhere in your script write:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 Cursor2.Visible = fals}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 e
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 If you }{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905 don\rquote t }{
\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 want to see fake cursor number 2}{\lang1024\langfe1024\noproof\insrsid12156476\charrsid2696905  anymore}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 . You don\rquote 
t have to use number 2, you can use any number. But using both fake cursor 1 and a real cursor is confusing, since people think of the real cursor as being cursor 1, even though it isn\rquote t.}{
\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905  You can even use fake cursor 0, which is also not the same as the real cursor.}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 Making a cursor visible doesn\rquote t make it do anything. Fake cursors don\rquote 
t respond to mouse movements. They only go where they are told to go, and click when they are told to click.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16188731 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 {\*\bkmkstart _Toc186891444}NEW!}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  Cursor2.Roll{\*\bkmkend _Toc186891444}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
Fake cursors can rotate like on a Wii:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par Cursor1.roll = Wiimote.Roll
\par Cursor1.x = Wiimote.PointerX
\par Cursor1.y = Wiimote.PointerY
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8995982 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Roll is measured in degrees, clockwise.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7105692 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 {\*\bkmkstart _Toc186891445}NEW!}{\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905  Cursor2.Colour{\*\bkmkend _Toc186891445}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
Fake cursors can change colour:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
\par Cursor1.colour = [1, 0.5, 0]  // red, green, blue
\par 
\par Cursor1.colour = 0xFF8000 // the same as above
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
Setting colour will only change the coloured parts of the image. The white and black parts of the cursor will stay the same.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16188731 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 {\*\bkmkstart _Toc186891446}NEW!}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  Cursor2.WhiteColour{\*\bkmkend _Toc186891446}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
You can also change the colour of the white that is in the image by setting Cursor1.WhiteColour. This doesn't just affect the white and grey parts of the image. It also affects the white that 
is mixed into other colours to make them paler. So for example you could make the white make colours redder instead of paler.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid2046867 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 {\*\bkmkstart _Toc186891447}NEW!}{\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905  Cursor2.Caption{\*\bkmkend _Toc186891447}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
You can also set the caption. By default the caption is the fake cursor's number. But you can set it to anything you want:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 Cursor1.caption = "the fake is a lie"
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16188731 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 {\*\bkmkstart _Toc186891448}NEW!}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  Cursor2.PermanentCursor = -2{\*\bkmkend _Toc186891448}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 
If you want the cursor to look like a Wii hand cursor, set Cursor1.PermanentCursor = -2
\par 
\par You can also change the cursor image to a cursor loaded from a file:
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16188731 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 {\*\bkmkstart _Toc186891449}NEW!}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  Cursor2.Image{\*\bkmkend _Toc186891449}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2046867 {\lang1024\langfe1024\noproof\insrsid2046867\charrsid2696905 Cursor1.image = "c:\\data\\mycursor.cur"
\par 
\par If you use an animated cursor, it will not be animated.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7105692 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 {\*\bkmkstart _Toc186891450}Cursor2.Shift}{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905  and Cursor2.Ctrl}{\lang1024\langfe1024\noproof\insrsid8995982\charrsid2696905 
{\*\bkmkend _Toc186891450}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
Sometimes applications respond differently to Shift-clicks or Ctrl-clicks. That is when you hold down shift or control, or both, while you click.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 Most non-game applications don\rquote 
t read the keyboard to check this though. Instead they rely on the information that comes with the mouse message to determine whether shift was held down or not.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 The good thing about that is
 that fake cursors can have their own Shift-Click and Control-Click features without using the real shift or control keys. It also means multiple users can be regular-clicking and shift-clicking at the same time without interfering with each other.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 So to 
shift-click with a fake cursor you need to set Cursor2.Shift to true before the mouse button is set. It isn\rquote t enough to hold down the real shift key.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par Cursor2.shift and Cursor2.ctrl can be either true or false.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 For example, to control cursor2 with a joystick you might write:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7105692 {\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par Cursor2.Visible = true
\par Cursor2.Shift = joystick.Button4
\par Cursor2.Ctrl = joystick.Button5
\par Cursor2.LeftButton = joystick.Button1
\par Cursor2.RightButton = joystick.Button2
\par Cursor2.MiddleButton = joystick.Button3
\par }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905 Cursor2.x = Map}{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 Range(joystick.x, }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905  }{
\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 -1, 1, }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905   }{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 0, 1)
\par Cursor2.y = MapRange(joystick.y, }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 -1, 1, }{\lang1024\langfe1024\noproof\insrsid9189977\charrsid2696905   }{
\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 0, 1)
\par 
\par To shift click you would need to hold down button 4 while you click button 1.
\par 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid721398 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10427906\charrsid2696905 \page }{\cf6\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 {\*\bkmkstart _Toc186891451}NEW!}{\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905  Touchpad
{\*\bkmkend _Toc186891451}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 The touchpad can be read as a mouse. But if you\rquote 
re the kind of person who thinks a touchpad is just a mouse, GlovePIE isn\rquote t for you. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 
A touchpad can measure the absolute position of your finger, and how hard you are pushing it. It also normally comes with buttons. Mine has a LeftButton, RightButton and a DPad in the middle.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 
\par GlovePIE can only read Synaptics brand touchpads. They are the most common.
\par 
\par Touchpad.FingerPresent is true when your finger is touching the touchpad, and false when it is not.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid3431359\charrsid2696905 
Touchpad.x is the horizontal position of your finger. It is between 0 and 1. The right hand edge will be 1. If your finger is not touching the touchpad it will be the same position as last time you touched it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid3431359\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid3431359\charrsid2696905 
Touchpad.y is the vertical position of your finger. It is between 0 and 1. It is 0 at the top, and 1 at the bottom. If your finger is not touching it, it will remember the last position.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid3431359\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid3431359\charrsid2696905 
Touchpad.z and Touchpad.w are how hard you are pushing down with your finger. It is NOT between 0 and 1.  W and Z both measure almost the same thing, but they are in different units. Z is much more precise. }{
\lang1024\langfe1024\noproof\insrsid9780345\charrsid2696905 Sometimes it will be slightly above zero even when you are not touching the touchpad. }{\lang1024\langfe1024\noproof\insrsid3431359\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid9780345\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid9780345\charrsid2696905 Warning! Touchpads don\rquote 
t bend when you push them, your finger does! Touchpads are a solid object that measures how much ele}{\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 ctricity your finger can store. That changes dep
ending on how much of your finger is touching the touchpad, and how squashed your finger is. }{\lang1024\langfe1024\noproof\insrsid9780345\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 Touchpad.LeftButton is the touchpad\rquote s left \'93mouse\'94
 button. It does not include left-clicks caused by taps. Touchpad.RightButton is the touchpad\rquote s right \'93mouse\'94 button. Touchpad.MiddleButton is the touchpad\rquote s middle mouse button, which may or may not exist. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
If your touchpad has a DPad between the left and right buttons (for scrolling) like mine, then you can use the Touchpad.DPadUp, Touchpad.DPadDown, TouchPad.DP
adLeft, and Touchpad.DPadRight buttons. It is possible for DPadUp and DPadDown to both be true if you push the whole DPad in, and the same goes for DPadLeft and DPadRight.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 Your touchpad might also have other Up and Down buttons. Mine doesn\rquote 
t. They will be touchpad.UpButton and touchpad.DownButton.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid14636774\charrsid2696905 
If you want your touchpad to stop controlling the mouse, you need to set Touchpad.swallow = true. Then only GlovePIE, and other programs that know how to read a touchpad will read it.}{\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid14636774\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid14636774\charrsid2696905 If your touchpad can work 
with a stylus then you can read touchpad.StylusPresent to detect when the stylus is touching it. Mine doesn\rquote t work with a stylus.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15600611 {\lang1024\langfe1024\noproof\insrsid14636774\charrsid2696905 
\par There are also some other touchpad values you can experiment with.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15951857 {\lang1024\langfe1024\noproof\insrsid16019734\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid15600611\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid14636774\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid721398 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 {\*\bkmkstart _Toc186891452}Keyboard}{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 {\*\bkmkend _Toc186891452}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 You can read or write to the keyboard using 
the keyboard object, or just by using the name of the key without anything in front of it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 You can emulate keys that don\rquote 
t actually exist on your keyboard if you want. For example the multimedia keys, or the Excel key, etc.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\cf6\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 NEW!}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
 Keyboard emulation will now}{\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905  trigger the auto-repeat you normally get when you hold down a key}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  on a real keyboard}{
\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  Although you can disable this if you want. To disable it, set:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Keyboard.RepeatFakeKeys = False
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Normally a keyboard will only repeat the most recent key that you press
ed. GlovePIE will simulate that same behaviour by default. If you hate that feature, and wish you could move diagonally in Notepad by holding two keys at once, you can disable it like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par Keyboard.RepeatMultipleFakeKeys = False
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 By default GlovePIE will
 use the same key repeat rate as your real keyboard. But you can tell GlovePIE to repeat keys at a different rate if you prefer:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par Keyboard.RepeatRate = 10 Hz
\par 
\par It is measured in Hz (Hz just means times per second).
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Like a real keyboard, keys don't start re
peating until after a delay. After the delay it will start repeating. You can set the delay like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par Keyboard.RepeatDelay = 0.4 seconds }{\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\cf6\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 NEW!}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
 A very cool feature is that you can now swallow keys. When you swallow keys, other programs will not be able to read them. Only GlovePIE will be able to read them.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par For example:
\par 
\par A = swallow(Left)
\par D = swallow(Right)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
This means that when you press the Left arrow key the game won't receive the left arrow key, but it will receive the A key. If you didn't use swallow, the game would receive both the real key (Left) and the fake key (A).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
If you have multiple keyboards, you can only swallow the key on all keyboards, not on specific keyboards. If you swallow a key on all keyboards, it is impossible for GlovePIE to tell which keyboard it came from.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 Keyboard emulation doesn\rquote t work as well on Windows 9x, because it won\rquote 
t work in DirectInput games on 9x.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
Keys can be either true or false. True when they are down and false when they are up. Some keys (like Pause) only tell you when they are pressed but not released, so the computer assumes they are released soon after.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
Unless you are using Windows 9x, the keyboard keys will be the actual physical keys, ignoring whatever keyboard layout you are using.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 Keyboard values, for example the F1 key can be set or read in various ways:
\par 
\par Keyboard.F1
\par Key.F1
\par F1
\par 
\par There are also special ways of writing key combinations:
\par 
\par ^C
\par Ctrl+C
\par Ctrl and C
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
Also most keys have multiple names, which include most of the abbreviations you see written on the keys, as well as the full names.}{\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905  So just the guess key names and you will be fine.}{
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7353286 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 {\*\bkmkstart _Toc186891453}Special Keyboard Fields{\*\bkmkend _Toc186891453}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7353286 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 
You can read or set Keyboard.ScanCode or Keyboard.VK to get or set the scancode or the virtual key code of the key that is currently down. They will be 0 when no key is down.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7353286 {\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7353286 {\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 
You can read Keyboard.Row to find out the row of the key that is currently down. It returns -1 if no key is down, or if it has no well-defined position (like backslash).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7353286 {\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 
\par You can read or set Keyboard.AnyKey to tell if any key is currently down.
\par 
\par Set Keyboard.RawInput to force GlovePIE to use RawInput instead of DirectInput for the keyboard.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid8928437 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 {\*\bkmkstart _Toc186891454}Multiple Keyboards{\*\bkmkend _Toc186891454}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
You can read from multiple keyboard}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 s}{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  with GlovePIE, if you have Windo}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
ws XP. You will probably need extra USB keyboards. Multiple keyboards are rare, and not especially useful. You can\rquote t write to multiple keyboards, because I haven\rquote t seen any programs other than mine that can tell which keyboard you used.}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 {\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
\par Just put a number after the word keyboard, like this:
\par 
\par midi.BassDrum1 = keyboard2.Enter
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 {\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 It uses RawInput instead of DirectInput}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  for reading multiple keyboards, so sometimes you can get better or worse results just by changing one of your \'93}{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 keyboard}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 \'94s to a \'93}{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 keyboard1}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 \'94 so that it u}{
\lang1024\langfe1024\noproof\insrsid148429\charrsid2696905 ses RawInput}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  instead.}{\lang1024\langfe1024\noproof\insrsid148429\charrsid2696905  You only need to mention 
keyboard1 once in your script to force it to use RawInput. RawInput will conflict with some exclusive-mode DirectInput software.}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 {\lang1024\langfe1024\noproof\insrsid2426436\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 {\lang1024\langfe1024\noproof\insrsid2426436\charrsid2696905 
You can tell how many keyboards there are with Keyboard.Count. You can tell whether a keyboard exists with Keyboard2.Exists.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid8928437 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 {\*\bkmkstart _Toc186891455}Keys that can\rquote t be used{\*\bkmkend _Toc186891455}
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16730358 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 F Lock
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 The }{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 (stupid bloody) }{\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 F }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 Lock}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  key can\rquote t be read or simulated. It doesn\rquote t send information to the computer when pressed. It just changes what the other keys do.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16730358 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 My Documents
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16730358 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 The }{
\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 My Documents}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905  key doesn\rquote t seem to have a scan-code or an AppCommand, so it is not useable with GlovePIE.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid12206336 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12206336\charrsid2696905 Messenger}{\lang1024\langfe1024\noproof\insrsid727225\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12206336 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12206336\charrsid2696905 The }{
\b\lang1024\langfe1024\noproof\insrsid12206336\charrsid2696905 Messenger}{\lang1024\langfe1024\noproof\insrsid12206336\charrsid2696905  key doesn\rquote t seem to work with GlovePIE.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16730358 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 Sleep, LogOff, Power
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 The }{
\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 Sleep}{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 LogOff}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  and }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 Power}{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  keys shouldn\rquote 
t be used because they turn everything off.}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905  Which kind of makes responding to them pointless.}{\lang1024\langfe1024\noproof\insrsid12745068\charrsid2696905  But the }{
\b\lang1024\langfe1024\noproof\insrsid12745068\charrsid2696905 Sleep}{\lang1024\langfe1024\noproof\insrsid12745068\charrsid2696905  key does actually work in GlovePIE.}{\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905  
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid6574099 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905 Acer Laptop special keys}{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905 
Most of the Acer Laptop special keys don\rquote t work, or only work sometimes. }{\lang1024\langfe1024\noproof\insrsid8016440\charrsid2696905 Including the envelope, Saturn, P, and e special keys; the media keys (FB, FF, MediaStop, PlayPause, VOL-, VOL+)}
{\lang1024\langfe1024\noproof\insrsid3437399\charrsid2696905 
; the increase/decrease brightness keys, and the ?, Fn+F2, Fn+F3, Fn+F4, Fn+F5, Fn+F6, and Fn+F7. On the other hand, the Mute key (Fn+F8) works, but only triggers for a short while once you release it. The other VolumeUp and VolumeDown
 keys work fine (Fn+Up, Fn+Down), unlike their VOL- and VOL+ equivalents.}{\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16730358 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 {\*\bkmkstart _Toc186891456}Keys that sort of work{\*\bkmkend _Toc186891456}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8928437 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
You can use the multimedia keys, and application keys, but they may not work as well as other keys. You can\rquote t usually tell how long they are held down.}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905  You can\rquote 
t tell how long the Pause key was held down either.}{\lang1024\langfe1024\noproof\insrsid3437399\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid721398 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 {\*\bkmkstart _Toc186891457}Unicode Characters{\*\bkmkend _Toc186891457}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
You can also simulate Unicode characters. This allows you to make typing programs for other languages, or to type special symbols or letters.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 The possible values are the word \'93Unicode\'94 followed by }{
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 the }{\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 four hexadecimal digits for that character. }{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 See }
{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905  HYPERLINK "http://www.unicode.org" }{\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b0200000017000000100000007700770077002e0075006e00690063006f00640065002e006f00720067000000e0c9ea79f9bace118c8200aa004ba90b3000000068007400740070003a002f002f007700770077002e0075006e00690063006f00640065002e006f00720067002f00
000000000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 www.unicode.org}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905  for tables. }{\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 For example, to type the Greek letter alpha when the user presses the joystick button:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par key.Unicode03B1 = joystick.button1
\par }{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par This may not work on all programs or on all operating systems. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid15951857\charrsid2696905 
The TypeUnicode command also send a string of characters by the same method. Although those characters sent by TypeUnicode can currently only be Ansi characters since GlovePIE strings are still Ansi. But they will be sent via the same Unicode messages.

\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid721398 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 {\*\bkmkstart _Toc186891458}Number Keys{\*\bkmkend _Toc186891458}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15235155 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
The main number keys, with the symbols above them (eg. 1!, 2@, 3#, 4$ ) are named:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15235155 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 \'93}{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 one}{
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 \'94, \'93}{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 two}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 \'94, \'93}{
\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 three}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 \'94, \'93}{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 four}{
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 \'94, etc.
\par 
\par eg.
\par 
\par Key.One = Joystick.Button1
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15235155 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 The other number keys, on the numeric keypad, are named }{
\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 NumPad1}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 NumPad2}{
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 NumPad3}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 NumPad4}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , etc.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15235155 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par Most other keys are named according to what they have written on them.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid721398 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 {\*\bkmkstart _Toc186891459}Top Row}{\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 {\*\bkmkend _Toc186891459}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 Escape}{
\b\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24}{\b\lang1024\langfe1024\noproof\insrsid721398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 PrintScreen}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 SysReq}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 Pause}{
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 Break}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 ScrollLock}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 NOTE: }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 Pause}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  should not be confused with the new Play and Pause keys for music players. This }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 Pause}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  is the original Pause key that has been on every keyboard since the beginning. The new Pause key is called }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 MediaPause}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 .
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 This }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 Pause}{
\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  key (and coincidently also the }{\b\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905 MediaPause}{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  one) doesn\rquote 
t usually tell you when it is r}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 eleased. Which means GlovePIE}{\lang1024\langfe1024\noproof\insrsid8928437\charrsid2696905  will guess.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 SysReq}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  and }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Break}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  used to be separate keys. Then the }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Break}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  key got moved onto }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 NumLock}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 . Then the }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Break}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  key got moved again onto }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Pause}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 . Then the }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 SysReq}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  got moved onto }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 PrintScreen}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 . But the computer still regards them as separate keys. }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
Break}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  is }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Ctrl+Pause}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  and }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 SysReq}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905  is }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Alt+PrintScreen}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 .
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15235155 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 {\*\bkmkstart _Toc186891460}Number Row{\*\bkmkend _Toc186891460}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
Console, One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Zero, }{\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 Minus, Equals, Backslash, Backspace}{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5463831 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 {\*\bkmkstart _Toc186891461}Qwerty Row{\*\bkmkend _Toc186891461}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
Tab, Q, W, E, R, T, Y, U, I, O, P, LeftBracket, RightBracket, Backslash
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5463831 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 {\*\bkmkstart _Toc186891462}Next Row{\*\bkmkend _Toc186891462}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
CapsLock, A, S, D, F, G, H, J, K, L, Semicolon, Apostrophe, Enter
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5463831 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 {\*\bkmkstart _Toc186891463}Next Row}{\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 {\*\bkmkend _Toc186891463}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
LeftShift, Z, X, C, V, B, N, M, Comma, Dot, Slash, RightShift}{\b\lang1024\langfe1024\noproof\insrsid15235155\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid721398 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5463831 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 {\*\bkmkstart _Toc186891464}Space Bar Row{\*\bkmkend _Toc186891464}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
LeftCtrl, LeftWindows, LeftAlt, Space, RightAlt, RightWindows, AppMenu, RightCtrl
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 The }{\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 AppMenu}{
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905  key is the pointless key with a picture of a menu that works like the right mouse button.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 Don\rquote t assume keyboards have a }{
\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 RightWindows}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905  keys. New ones only have }{\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 LeftWindows}{
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 .
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5463831 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 {\*\bkmkstart _Toc186891465}Cursor Pad{\*\bkmkend _Toc186891465}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 NOTE!!!! The }{
\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 End}{\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905  key is tricky because it is also part of the GlovePIE language. Using }{
\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 Key.End}{\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905  is probably least confusing.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 Home, End, PageUp, PageDown, Insert, Delete
\par }{\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 Up, Down, Left, Right
\par }{\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5463831 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 {\*\bkmkstart _Toc186891466}Numeric Key Pad{\*\bkmkend _Toc186891466}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
NumLock, Divide, Multiply, NumPadMinus
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 NumPad7, NumPad8, NumPad9, NumPadPlus
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 NumPad4, NumPad5, NumPad6, NumPadPlus
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5463831 {\b\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 NumPad1, NumPad2, NumPad3, NumPadEnter
\par NumPad0, NumPadDot, NumPadEnter
\par }{\lang1024\langfe1024\noproof\insrsid5463831\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7226931 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 {\*\bkmkstart _Toc186891467}Stupid Bloody F-Lock Function Keys{\*\bkmkend _Toc186891467}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
Help, Undo, Redo, New, Open, Close, Reply, F}{\b\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 or}{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 w}{\b\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 ar}{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 d, Send, Spell, Save, Print
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid8411714\charrsid2696905 These all work in GlovePIE, but they don\rquote t tell you when they are released.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7226931 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 {\*\bkmkstart _Toc186891468}Multimedia Keys{\*\bkmkend _Toc186891468}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16730358 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 The }{\b\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 MyDocuments}{
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905  key doesn\rquote t work!!! It doesn\rquote t seem to have a scancode, or an AppCommand, so GlovePIE can\rquote t detect it or trigger }{
\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 i}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 t}{\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 , and doesn\rquote t even list it}{
\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905  }{\b\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 Messenger}{
\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905  doesn\rquote t seem to work either.}{\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid16730358\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 MyPictures}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 MyMusic}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Mute}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 PlayPause}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 MediaStop}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 VolumeUp}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 VolumeDown}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 PrevTrack}{
\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 NextTrack}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 MediaSelect}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 Mail}{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 WebHome}{
\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Messenger}{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Calculator}{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 LogOff}{
\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Sleep}{\lang1024\langfe1024\noproof\insrsid7226931\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 Note that }{\lang1024\langfe1024\noproof\insrsid12745068\charrsid2696905 the}{\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905  }{
\b\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 MyPictures}{\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 MyMusic,}{
\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905  and }{\b\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905 LogOff}{\lang1024\langfe1024\noproof\insrsid11149598\charrsid2696905  keys can\rquote t be read properly}{
\lang1024\langfe1024\noproof\insrsid12745068\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid7433640\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid2173800\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 The }{\b\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 PlayPause, 
MediaStop}{\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 PrevTrack}{\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 , and }{
\b\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 NextTrack}{\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905  keys only work for the correct duration if you have XP and your script includes multiple keyboards}{
\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 , or enables RawInput.}{\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905  For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14295034 {\lang1024\langfe1024\noproof\insrsid7353286\charrsid2696905 key.RawInput = true}{\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14295034 {\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 debug = PlayPause
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid14295034\charrsid2696905 Will show correctly when the PlayPause key is released.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\b\lang1024\langfe1024\noproof\insrsid2173800\charrsid2696905 MyMusic}{\lang1024\langfe1024\noproof\insrsid2173800\charrsid2696905 
 is the same key as }{\b\lang1024\langfe1024\noproof\insrsid2173800\charrsid2696905 OfficeHome}{\lang1024\langfe1024\noproof\insrsid2173800\charrsid2696905 . Intellitype needs to be set up with the correct keyboard type to perform the correct action.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid6574099 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905 {\*\bkmkstart _Toc186891469}NEW!}{\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905  Acer laptop Euro and Dollar keys}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
{\*\bkmkend _Toc186891469}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7226931 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid6574099\charrsid2696905 If you have an A}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
cer laptop, you can now use the }{\b\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Euro}{\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  and }{\b\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Dollar}{
\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905  keys (near the arrow keys). But they only work if you exit or disable the Launch Manager program.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par eg.
\par 
\par ppjoy.digital0 = Euro
\par ppjoy.digital1 = Dollar
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 Emulating these new keys will
 not type a euro or dollar sign, although some games may allow them to be used as game keys. To type a dollar sign, use Unicode0024. To type a Euro sign, use Unicode20AC. This is not a new feature.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16188731 {\lang1024\langfe1024\noproof\insrsid16188731\charrsid2696905 
\par Unicode0024 = Wiimote.A
\par Unicode20AC = Wiimote.B
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid4869462 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 {\*\bkmkstart _Toc186891470}Other Keys{\*\bkmkend _Toc186891470}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4869462 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
Other keys can be specified by their names or by their hexadecimal scan codes, like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4869462 {\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
\par key.Scan5B}{\lang1024\langfe1024\noproof\insrsid7105692\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid4869462 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 {\*\bkmkstart _Toc186891471}Left, Right or Don\rquote t Care{\*\bkmkend _Toc186891471}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4869462 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
Keys with Left or Right versions, like }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Shift}{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905  or }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Control}{
\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 , can be specified like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4869462 {\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
\par }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 LeftShift
\par RightShift
\par Shift
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4869462 {\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4869462 {\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 If you just say }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Shift
}{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905  it will respond to either }{\b\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905 Shift}{\lang1024\langfe1024\noproof\insrsid4869462\charrsid2696905  key.
\par }{\lang1024\langfe1024\noproof\insrsid8602720\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid6574099 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8602720\charrsid2696905 \page {\*\bkmkstart _Toc186891472}PPJoy{\*\bkmkend _Toc186891472}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8602720\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid8602720\charrsid2696905 If}{\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905 
 you want to emulate a joystick with PIE, you need to download and install PPJoy. Download it from }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905  HYPERLINK "http://www.geocities.com/deonvdw/PPJoy.htm" }{
\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000002b00000068007400740070003a002f002f007700770077002e00670065006f006300690074006900650073002e0063006f006d002f00640065006f006e007600640077002f00500050004a006f0079002e00680074006d000000e0c9ea79f9bace118c8200aa
004ba90b5600000068007400740070003a002f002f007700770077002e00670065006f006300690074006900650073002e0063006f006d002f00640065006f006e007600640077002f00500050004a006f0079002e00680074006d00000000000000}}}{\fldrslt {
\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905 http://www.geocities.com/deonvdw/PPJoy.htm}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {
\lang1024\langfe1024\noproof\insrsid8602720\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905 You then need to configure PPJoy to add a virtual joystick or two. Go to \'93
Parallel Port Joysticks\'94 in Control Panel}{\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905  (or the CP-Settings menu of GlovePIE)}{\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905 , and choose }{
\lang1024\langfe1024\noproof\insrsid15553161\charrsid2696905 \'93Add\'94. Then under \'93{\*\xmlopen\xmlns1{\factoidname place}}{\*\xmlopen\xmlns1{\factoidname PlaceName}}Parallel{\*\xmlclose} {\*\xmlopen\xmlns1{\factoidname PlaceType}}Port{\*\xmlclose}
{\*\xmlclose}\'94 choose \'93Virtual joystick\'94 and under \'93Controller Number\'94 choose a number between 1 and 16, which will be the number of the Virtual Joystick. It\rquote s best to start with 1.}{
\lang1024\langfe1024\noproof\insrsid10843544\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid15553161\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid15553161\charrsid2696905 
Then you need to create a custom mapping for the virtual joystick. Choose the number of Axes (I recommend 8),  the number of buttons (I recommend 32), and the number of POV hats (I recommend 2). T}{
\lang1024\langfe1024\noproof\insrsid14555290\charrsid2696905 
hen you need to set which axes you want the 8 available axes to be. Then click next and choose which analog axes you want to correspond to those axes. The analog values are how you set that axis in 
PIE, just choose any numbers here, but remember them later. I recommend using analog 0 to analog 7. Then click next.}{\lang1024\langfe1024\noproof\insrsid15553161\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid14555290\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid14555290\charrsid2696905 
Then choose which digital values you want to correspond to the first 16 buttons. I recommend 0 to 15. }{\lang1024\langfe1024\noproof\insrsid1527529\charrsid2696905 Then click next and set the next 16. Then set the two POV hats.}{
\lang1024\langfe1024\noproof\insrsid14555290\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid1527529\charrsid2696905 
\par Once you have a Virtual Joystick set up in PPJoy, you can set its analog and digital values with PIE:
\par 
\par PPJoy1.analog0 = 0.5
\par PPJoy1.digital0 = true
\par 
\par Analog values can be between -1 and 1.
\par Digital values can be either true or false.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13709112\charrsid2696905 If you want to set \'93PPJoy Virtual Joystick 2\'94 then set the values for PPJoy2.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13267684\charrsid2696905 \'93PPJoy\'94 by itself without a number refers to \'93PPJoy Virtual Joystick 1\'94.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13709112\charrsid2696905 If the analog corresponds}{\lang1024\langfe1024\noproof\insrsid10564066\charrsid2696905  to an axis, then 0 is centred and -1 and 1 are the two extremes. }{
\lang1024\langfe1024\noproof\insrsid14165351\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid10564066\charrsid2696905 But if the analog corresponds to a a POV hat sw}{
\lang1024\langfe1024\noproof\insrsid14165351\charrsid2696905 itch, then -1 corresponds to pushed at }{\lang1024\langfe1024\noproof\insrsid10564066\charrsid2696905 an angle of 0 degrees (forwards). -0.5 corresponds to 90 degrees (right). }{
\lang1024\langfe1024\noproof\insrsid14165351\charrsid2696905 0 corresponds to 180 degrees (backwards), 0.5 corresponds to 270 degrees (left) and 1 corresponds to centred.}{\lang1024\langfe1024\noproof\insrsid1527529\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid14165351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid14165351\charrsid2696905 
Games which let you choose which joystick you use will need to be set to the appropriate PPJoy Virtual Joystick in the game. }{\lang1024\langfe1024\noproof\insrsid7365065\charrsid2696905 
Other games which just use the default Joystick will require you to go to the Control Panel joystick settings (Use GlovePIE\rquote s CP-Settings menu to get there quickly)}{\lang1024\langfe1024\noproof\insrsid2846394\charrsid2696905 
, and change the default joystick there}{\lang1024\langfe1024\noproof\insrsid7365065\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid14165351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid2846394\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8602720 {\lang1024\langfe1024\noproof\insrsid2846394\charrsid2696905 
If you want to control the game with a real joystick and just add some scripted actions }{\lang1024\langfe1024\noproof\insrsid13267684\charrsid2696905 to it, you will set the game or control panel to the virtual joystick and assign va
lues from the real joystick to the PPJoy fields.}{\lang1024\langfe1024\noproof\insrsid2846394\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid7628774 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 \page {\*\bkmkstart _Toc186891473}Joystick}{\lang1024\langfe1024\noproof\insrsid13267684\charrsid2696905 {\*\bkmkend _Toc186891473}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 Joysticks, Game pads, Steering Wheels, and most other Direct Input devices that aren
\rquote t keyboards or mice, are considered to be Joysticks by GlovePIE.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 If you want to read from a joystick you can u
se the Joystick object, but if you want to write to it, you need to use the PPJoy object.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7628774 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 {\*\bkmkstart _Toc186891474}Force Feedback{\*\bkmkend _Toc186891474}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
Most fields of the Joystick are read-only, but the two joystick fields which you can set are the Vibration1 and Vibration2 fields. These are the forc
e feedback on the two axes, and can be set to any value between -1 and 1. 0 is no effect. In this case the Joystick is acting as an output device. On a Gamepad, Vibration1 will be rumble, and Vibration2 will be buzz. On a real Joystick they will push the 
stick in a direction (I think).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7628774 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 {\*\bkmkstart _Toc186891475}Buttons{\*\bkmkend _Toc186891475}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 The Joystick buttons are numbered 1 to 128. Most joysticks won\rquote 
t have that many buttons though. You can read them with:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7628774 {\lang1024\langfe1024\noproof\insrsid7628774\charrsid2696905 
\par Joystick.Button1 to Joystick.Button128
\par }{\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid10111954 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 {\*\bkmkstart _Toc186891476}Axes{\*\bkmkend _Toc186891476}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10111954 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10111954 {\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 You can tell how many axes the joystick has with the Joystick.NumberOfAxes value.

\par 
\par }{\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 Each joystick axis has}{\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905  a value between -1 and 1.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10111954 {\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 The joystick axes are referred to as follows:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10111954 {\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 
\par x = sideways position. -1 = left, 0 = centre, 1 = right
\par y = forwards/backwards position   -1 = forwards, 1 = backwards
\par z = Right Analog stick forwards/backwards   -1 = forwards, 1 = backwards
\par roll = joystick twist, or right analog stick left/right    -1 = left, 1 = right
\par pitch = not usually used
\par yaw = not usually used
\par slider = throttle rudder control, -1 = forwards (full speed), 1 = backwards (no speed)
\par dial = some other dial
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10111954 {\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 
vx, vy, vz, vroll, vpitch, vyaw, vslider, vdial = Extra axes which DirectInput supports, supposedly for velocity (which seems kind of redundant), but could be anything. Not normally used. They don\rquote t tell you the velocity on a normal joystick.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10111954 {\lang1024\langfe1024\noproof\insrsid10111954\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 You can also read the axes as a vector:
\par 
\par Pos = [x, y, z]
\par Pos2d = [x, y]
\par }{\cf6\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 NEW!}{\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid3437399\charrsid2696905 Pos2d2 = [roll, z] (right-analog stick)
\par }{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 Velocity = [vx, vy, vz]
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid3553509 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 {\*\bkmkstart _Toc186891477}POV Hats{\*\bkmkend _Toc186891477}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 These are either those little hat switches you get on the top of 
some joysticks, or they are the D-Pad on a Game Pad with analog sticks when it is in analog mode.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par There can be up to 4 POV Hats per joystick, numbered Pov1, Pov2, Pov3 and Pov4.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 The number of POV hats the joystick has is given by Joystick.NumberOfPOVs.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 POV Hats can be either centred, or they can be pushed out in some direction. You can
\rquote t tell how far in that direction they are pushed. Analog POV hats can be pushed in any angle. Digital ones only support 8 different angles.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 To tell in PIE whether Pov1 is
 centred, read: Joystick.Pov1Center. It will be either true or false. If it is true then you can read Joystick.Pov1 and it will be the angle in degrees (or you can convert it to other units if you want). If it is centred then Joystick.Pov1 will be -1.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 An}{\lang1024\langfe1024\noproof\insrsid13043907\charrsid2696905 o
ther way of reading the POV hat is to use the values Pov1Up, Pov1Down, Pov1Left and Pov1Right. For example if the joystick is pushed to the front-left corner then Pov1Up and Pov1Left will both be true and the others will be false. For analog POV hats it o
nly has to be closer to that direction than to any other. }{\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 
The final way of reading the POV hat is to use the values Pov1x and Pov1y. They work just like the x and y values of the joystick, except the values it can return are more restrictive (either both values are 0, or one of them is on the edge).}{
\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3553509 {\lang1024\langfe1024\noproof\insrsid3553509\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16319789 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 {\*\bkmkstart _Toc186891478}Joystick Information{\*\bkmkend _Toc186891478}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16319789 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16319789 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 There are other joystick fields with information about the joystick. }{
\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 You can look most of them up in the DirectInput documentation. }{\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 They are:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16319789 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 
\par Alias: true or false
\par Attached: true or false
\par Deadband: true or false
\par DeviceType: number
\par DeviceSubType: number
\par Emulated: true or false
\par FFAttack
\par FFDriverVersion
\par FFFade
\par FFSamplePeriod
\par FirmwareRevision
\par ForceFeedback
\par ForceFeedbackGuid
\par HardwareRevision
\par HID
\par Hidden
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16319789 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 HidUsage}{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 HidUsagePage
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16319789 {\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 InstanceGuid
\par IsFirstPerson, IsFlight, IsGamePad, IsJoystick, IsLimited, IsVirtualJoystick, IsWheel
\par Name}{\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 : The name of that individual}{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905  joystick}{\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 
\par Phantom: true or false
\par }{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 PolledDataFormat}{\lang1024\langfe1024\noproof\insrsid16319789\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 PolledDevice
\par PosNegCoefficients
\par PosNegSaturation
\par PPJoyNumber
\par ProductGuid
\par ProductName: }{\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 The brand of the joystick}{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par Saturation
\par StartDelay
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid8519705 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 {\*\bkmkstart _Toc186891479}Multiple Joysticks{\*\bkmkend _Toc186891479}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 By default \'93Joy\'94 or \'93Joystick\'94 refers to \'93Joystick1\'94
. You can also specify a joystick by number, eg. \'93Joystick1\'94 or \'93Joystick2\'94.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 But you can also specify joysticks by type. Note that that only 
works if the joystick reports its type correctly, which lots of them don\rquote t. My Game Pad reports itself as a joystick for example.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par Joystick.GamePad1 refers to the first gamepad. Joystick.GamePad2 refers to the second gamepad.
\par 
\par Joystick.Joystick1 refers to the first joystick that actually is a joystick.
\par 
\par Joystick.Wheel1 refers to the first wheel.
\par 
\par Joystick.Flight1 refers to the first flight stick.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
Joystick.FirstPerson1 refers to the first Virtual Reality DirectInput device (p5 gloves don\rquote t count as DirectInput devices).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par Joystick.PPJoy1 refers to PPJoy virtual joystick 1.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
Joystick.NotPPJoy1 or Joystick.Real1 refers to the first joystick that is NOT a PPJoy Virtual Joystick.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8519705 {\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par The number after the type is optional. You then put the item after, like this:
\par 
\par debug = joystick.gamepad1.}{\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 x}{\lang1024\langfe1024\noproof\insrsid8519705\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
\par or like this:
\par 
\par debug = joystick.wheel.x
\par 
\par This is useful if you have different types of joysticks (that report their type correctly).
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 
{\*\bkmkstart _Toc152896022}
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid13967550 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 {\*\bkmkstart _Toc186891480}The \'93Any\'94 object, for any kind of gamepad{\*\bkmkend _Toc186891480}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 
\par When you don\rquote t care whether the user is using a Wiimote and Nunchuk, Classic Controller, SIXAXIS, XBox360 controller, or ordinary gamepad, you can use the \'93Any\'94 object.
\par }{\lang1024\langfe1024\noproof\insrsid6767498\charrsid2696905 
\par It supports}{\lang1024\langfe1024\noproof\insrsid14091597\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid6767498\charrsid2696905 DirectInput gamepads, Wiimotes, Nunchuks, Classic controllers, SIXAXIS, or XBox 360 controllers.}{
\lang1024\langfe1024\noproof\insrsid14091597\charrsid2696905  It also sort-of supports real joysticks, but not really. }{\lang1024\langfe1024\noproof\insrsid6767498\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid14091597\charrsid2696905 
\par By convention, the Nunchuk is assumed to be in your left hand, and the Wiimote in your right, even though that is not necessarily the case.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 It is not complete yet, and is still a work in progress. I haven\rquote 
t implemented motion stuff yet.
\par }{\lang1024\langfe1024\noproof\insrsid3165024\charrsid2696905 
\par It doesn\rquote t support multiple players individually. ALL controllers will trigger it, even if you have multiple of the same type.
\par }{\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13196591 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 {\*\bkmkstart _Toc186891481}The Joysticks and DPads{\*\bkmkend _Toc186891481}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 Any.Joy1x, Any.Joy1y:  This is the left
 joystick on a gamepad with two joysticks (sixaxis, classic, xbox360, etc), or the Nunchuk joystick on Wiimote+Nunchuk, or the joystick on a joystick.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 Any.Joy}{\lang1024\langfe1024\noproof\insrsid6767498\charrsid2696905 
2x, Any,Joy2y: This is the right joystick on a gamepad with two joysticks. On a joystick that twists, Joy2x will be the twist.
\par 
\par Any.DPadLeft, DPadRight, DPadUp, and DPadDown: These are the direction buttons on the DPad. They may be analog or digital (0 to 1). If the device is an actual joystick, it will be the hat switch instead.
\par 
\par Any.Left, Right, Up, Down: Either the DPad or the left joystick, or Nunchuk, can be used to control these, or the joystick if the device is a real joystick
\par 
\par Any.LeftThumbLeft, LeftThumbRight, LeftThumbUp, LeftThumbDown:}{\lang1024\langfe1024\noproof\insrsid14091597\charrsid2696905  Any DPad or analog stick controlled by your left thumb, or the Nunchuk. }{
\lang1024\langfe1024\noproof\insrsid10359310\charrsid2696905 This does not include the Wiimote dpad. }{\lang1024\langfe1024\noproof\insrsid14091597\charrsid2696905 On a real joystick this will be the joystick }{
\lang1024\langfe1024\noproof\insrsid10359310\charrsid2696905 or hat switch even though both are}{\lang1024\langfe1024\noproof\insrsid14091597\charrsid2696905  controlled by your right hand.
\par 
\par Any.RightThumbLeft, RightThumbRight, RightThumbUp, RightThumbDown: Either the right analog stick, or the }{\lang1024\langfe1024\noproof\insrsid10359310\charrsid2696905 Wiimote\rquote s DPad (the Wiimote is the only controller with a DPad 
for the right hand).
\par 
\par Any.L3: Pushing in on the left analog stick. This does NOT work on a Classic Controller or Nunchuk, they have no L3 button. It only works on the SIXAXIS, XBox 360 Controller, or regular gamepad.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10359310 {\lang1024\langfe1024\noproof\insrsid10359310\charrsid2696905 Any.R3: Pushing in on the right analog stick. This does NOT wor
k on a Classic Controller, they have no R3 button. It only works on the SIXAXIS, XBox 360 Controller, or regular gamepad.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid10359310\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid814760\charrsid2696905 Any.Joy1Run: Left analog stick is pushed to run speed.
\par Any.Joy2Run: Right analog stick is pushed to run speed.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13196591 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 {\*\bkmkstart _Toc186891482}The Trigger Buttons{\*\bkmkend _Toc186891482}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13196591 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Note that R1
, RightTrigger and Cross are the same on a Wiimote.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid94003\charrsid2696905 Any.RightTrigger: The B Button on a Wiimote, the R1 button on a SIXAXIS or regular gamepad, the R button on a Classic }{\lang1024\langfe1024\noproof\insrsid6234254\charrsid2696905 Controller
, or the right trigger on an XBox360 controller.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6234254 {\lang1024\langfe1024\noproof\insrsid6234254\charrsid2696905 Any.LeftTrigger: The Z Button on a Nunchuk, the L1 button on a 
SIXAXIS or regular gamepad, the L button on a Classic Controller, or the left trigger on an XBox360 controller.
\par Any.L1: The L1 button on a SIXAXIS or regular gamepad, C Button on a Nunchuk, ZL on a Classic Controller, or left shoulder button on an XBox 360 controller.
\par Any.L2: The L2 button on a SIXAXIS or regular gamepad, Z Button on a Nunchuk, L on a Clas}{\lang1024\langfe1024\noproof\insrsid5769272\charrsid2696905 sic Controller, or left trigger}{\lang1024\langfe1024\noproof\insrsid6234254\charrsid2696905 
 button on an XBox 360 controller.
\par Any.R1: The R1 button on a SIXAXIS or regular gamepad}{\lang1024\langfe1024\noproof\insrsid5769272\charrsid2696905 , B Button on a Wiimote, ZR on a Classic Controller, or right shoulder button on an XBox 360 controller.}{
\lang1024\langfe1024\noproof\insrsid6234254\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid5769272\charrsid2696905 Any.R2: The R2 button on a SIXAXIS or regular gamepad, ZR on a Classic Controller, or right shoulder button on an XBox 360 controller.}{
\lang1024\langfe1024\noproof\insrsid10945022\charrsid2696905  This is impossible to do on a Wiimote.}{\lang1024\langfe1024\noproof\insrsid5769272\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10945022\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16671412 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16671412\charrsid2696905 {\*\bkmkstart _Toc186891483}Select and Start buttons{\*\bkmkend _Toc186891483}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6234254 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid10945022\charrsid2696905 Any.}{
\lang1024\langfe1024\noproof\insrsid7163606\charrsid2696905 Select: Select on a SIXAXIS, regular gamepad, or Classic Controller; or Minus on a Wiimote.}{\lang1024\langfe1024\noproof\insrsid5971363\charrsid2696905  Back on an XBox360.}{
\lang1024\langfe1024\noproof\insrsid10945022\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7163606 {\lang1024\langfe1024\noproof\insrsid7163606\charrsid2696905 Any.Start: Start on a SIXAXIS, regular gamepad, or Classic Controller; or Plus on 
a Wiimote.}{\lang1024\langfe1024\noproof\insrsid5971363\charrsid2696905  Start on an XBox360.}{\lang1024\langfe1024\noproof\insrsid7163606\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6234254 {\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 Any.Home: PS on a SIXAXIS, Home on a Wiimote or Classic Controller. 
Not possible on a regular gamepad}{\lang1024\langfe1024\noproof\insrsid5971363\charrsid2696905 , not readable on an XBox360}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 .
\par }{\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13196591 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 {\*\bkmkstart _Toc186891484}The main buttons{\*\bkmkend _Toc186891484}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13196591 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Note that R1
, RightTrigger and Cross are the same on a Wiimote.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13196591 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6234254 {\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 Any.Triangle: Triangle on a SIXAXIS or regular gamepad, x on a Classic Controller}{
\lang1024\langfe1024\noproof\insrsid9927540\charrsid2696905 , or 1 on a Wiimote.}{\lang1024\langfe1024\noproof\insrsid12148407\charrsid2696905  Y on an XBox 360.}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12148407 {\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 Any.Circle: Circle on}{\lang1024\langfe1024\noproof\insrsid9927540\charrsid2696905 
 a SIXAXIS or regular gamepad, A}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905  on a Classic Controller}{\lang1024\langfe1024\noproof\insrsid9927540\charrsid2696905  or Wiimote}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 .}
{\lang1024\langfe1024\noproof\insrsid12148407\charrsid2696905  B on an XBox 360.
\par }{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 Any.Cross: Cross on a SIXAXIS or regular gamepad, }{\lang1024\langfe1024\noproof\insrsid9927540\charrsid2696905 B}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 
 on a Classic Controller}{\lang1024\langfe1024\noproof\insrsid9927540\charrsid2696905  or Wiimote}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid12148407\charrsid2696905  A on an XBox 360.
\par }{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 Any.Square: Square on a SIXAXIS or regular gamepad, y on a Classic Controller}{\lang1024\langfe1024\noproof\insrsid9927540\charrsid2696905 , or 2 on a Wiimote}{
\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid12148407\charrsid2696905  X on an XBox 360.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9123779 {\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13196591 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 {\*\bkmkstart _Toc186891485}The buttons based on which finger you press them with{\*\bkmkend _Toc186891485}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13196591 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 
Top to bottom, left to right, followed by hard to reach ones.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13196591 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9641119 {\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 RightThumbButton1}{
\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 : }{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Wiimote A, Classic x, SixAxis Triangle
\par }{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 RightThumbButton2}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 :}{
\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905  Wiimote -, Classic y, {\*\xmlopen\xmlns1{\factoidname address}}{\*\xmlopen\xmlns1{\factoidname Street}}SixAxis Square{\*\xmlclose}{\*\xmlclose}
\par }{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 RightThumbButton3}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 :}{
\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905  Wiimote Home, Classic b, SixAxis X
\par }{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 RightThumbButton4}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 :}{
\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905  Wiimote +, Classic a, {\*\xmlopen\xmlns1{\factoidname address}}{\*\xmlopen\xmlns1{\factoidname Street}}SixAxis Circle{\*\xmlclose}{\*\xmlclose}
\par }{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 RightThumbButton5}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 :}{
\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905  Wiimote 1, Classic/SixAxis Start
\par }{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 RightThumbButton6}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 :}{
\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905  Wiimote 2, Classic Home, SixAxis/GamePad R3}{\lang1024\langfe1024\noproof\insrsid9641119\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6234254 {\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13196591 {\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Any.LeftThumbButton1: }{
\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Doesn't exist on Nunchuk, Classic/Sixaxis/Gamepad Select
\par }{\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Any.LeftThumbButton2: }{\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Doesn't exist on Nunchuk, Classic Home, Sixaxis/Gamepad L3
\par }{\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 Any.}{\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 LeftThumbButton3}{\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 : }{
\lang1024\langfe1024\noproof\insrsid13196591\charrsid2696905 SixAxis Home}{\lang1024\langfe1024\noproof\insrsid9123779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 {\lang1024\langfe1024\noproof\insrsid814760\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid5971363 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid814760\charrsid2696905 {\*\bkmkstart _Toc186891486}Vibration{\*\bkmkend _Toc186891486}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6113937 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid814760\charrsid2696905 
\par Any.Vibration1 and Any.Vibration2 control vibration.}{\lang1024\langfe1024\noproof\insrsid6113937\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid13967550 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891487}Wiimote (Nintendo Wii Remote){\*\bkmkend _Toc152896022}{\*\bkmkend _Toc186891487}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 If your computer has Bluetooth, you can control games with the N
intendo Wii Remote. 
The Wiimote has accelerometers, buttons, an infra-red camera, LEDs, vibration, a speaker, and storage for Miis. Or you can connect a Nunchuk (with joystick, two buttons, and accelerometers) or Classic Controller (with 9 digital buttons,
 two analog shoulder buttons, two joysticks and a D-Pad). Every feature is now supported.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891488}Bluetooth{\*\bkmkend _Toc186891488}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You need a Bluetooth adapter.
 Cheap ones for old Bluetooth versions work fine for me. Different ones come with different Bluetooth drivers called Bluetooth Stacks. Some adapters allow you to install other stacks, some don\rquote 
t. All Bluetooth stacks are very buggy. But different stacks have different bugs. Most Bluetooth stacks will now work with GlovePIE, but you may need to try the Trouble-Shooter > Bluetooth Fix menu in GlovePIE.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6520537\charrsid2696905 Some Bluetooth devices won\rquote t work on {\*\xmlopen\xmlns1{\factoidname place}}Vista{\*\xmlclose}. On {\*\xmlopen\xmlns1{\factoidname place}}Vista{\*\xmlclose} I normally
 use the Microsoft stack. The Microsoft stack needs Bluetooth Fix switched on.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
If you have the BlueSoleil Bluetooth Stack, you will be able to connect a Wiimote whenever GlovePIE is loaded, just by pressing the 1+2 buttons on the Wiimote at the same time. The blue B icon wil
l turn green to show that it is connected. Note: BlueSoleil is buggy and unstable, and this feature may cause GlovePIE to stop responding for a while, or may not work sometimes, or sometimes causes BlueSoleil to beep the PC speaker. If this feature causes
 problems for you, you can disable it by checking the TroubleShooter > No Auto-Bluetooth Connect menu in GlovePIE.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid6520537\charrsid2696905 You can show the Bluetooth}{
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905  window by choosing the CP-Settings > Bluetooth menu in GlovePIE.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 If you don\rquote t have BlueSoleil, then you will need to }{
\lang1024\langfe1024\noproof\insrsid6520537\charrsid2696905 c}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 onnect the Wiimotes manually. You need to start the Bluetooth program, hold down the 1+2 buttons on the Wiimote, tell your Bluetoot
h program to search for devices, then when it finds a device either tell it to search for services and connect to the HID service, or tell it to connect. There is no PIN (as far as we know) so tell your Bluetooth program to skip the PIN step, or not to us
e a PIN. Only after it is completely connected, can you release the 1+2 buttons.}{\lang1024\langfe1024\super\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
You can disconnect a Wiimote at any time, whatever Bluetooth Stack you use, by holding down the Wiimote\rquote s power button. GlovePIE does not have to be running for that.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6520537\charrsid2696905 Normally o}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 nly connected Wiimotes will show up in GlovePIE.}{\lang1024\langfe1024\noproof\insrsid6520537\charrsid2696905  S
ometimes unconnected ones will still show up making the connected one Wiimote2, depending on your Wiimote stack.}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891489}Using the Wiimote in GlovePIE{\*\bkmkend _Toc186891489}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can use the GUI to assign the Wiimote\rquote 
s actions, or you can use scripting with the \'93Wiimote\'94 object. The GUI has an automatically detect input feature which will work with the Wiimote or keyboard, or mouse, or joystick, or P5 Glove. The GUI is easy, but it can\rquote 
t edit or create anything too complex. You should use scripting to make fancier scripts.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 GlovePIE supports up to 8 wiimotes (in theory) although only 7 per adapter. Someti
mes there will be phantom Wiimotes that show up in GlovePIE but aren\rquote t really there. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 In scripts you can access Wiimotes with \'93Wiimote\'94
 followed the number of the Wiimote, followed by a dot, then followed by the Wiimote property you want to use. eg.  Wiimote1.Home
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 If you leave out the number then it will assume you mean Wiimote1.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891490}Buttons{\*\bkmkend _Toc186891490}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par The Wiimote has the following buttons, which are either true or false:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par Up, Down, Left, Right,
\par A, B,
\par Minus, Home, Plus
\par One, Two
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 The Power button, and the Sync button (hidden under the battery compartment) aren
\rquote t implemented yet.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891491}Motion Sensing{\*\bkmkend _Toc186891491}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The Wiimote also has three accelerometers which measure forces/accelerations, in each of the three dimensions. Force and Acceleration are basically the same thing, since the mass
 is constant (F=ma). In GlovePIE they are labelled like this: X is to the right (of the wiimote), Y is up (from the wiimote buttons), and Z is forwards (or wherever the wiimote is pointing). This is the left-handed Direct3D system. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 If you drop a Wiimote 
and it is in freefall, all the forces will be zero. BUT if you are holding a wiimote up so that it doesn\rquote 
t fall, then you are pushing it upwards with a force equal to the force of gravity, but in the upwards direction. If you hold the Wiimote flat then the
 force holding it up will be in the +Y direction, but if you point the Wiimote at the ceiling then the force holding it up will be in the +Z direction. This helps us measure the Wiimotes tilt as well as its acceleration.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 There are three values that you sh
ould never use anymore, because they are obsolete and only for backwards compatability: RawForceX, RawForceY, and RawForceZ. If your script is currently using them, then replace them with the calibrated force values below. Remember the calibrated force va
lues don\rquote t need an offset, and they are about 1/30 the size of the RawForce values.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par There are three calibrated force values:
\par 
\par gx, gy, and gz
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
They can be zero for no force/acceleration, 1 for the same amount of force/acceleration as gravity, or any value in between or outside that range. There is also the vector version:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par g
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The accelerations above are effectively measured in Gs. You can use them for measuring actual acceleration, or for measuring tilt.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par If you prefer acceleration values in other units, you can use these values:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 RawAccX, RawAccY, and RawAccZ.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
They are measured in Metres Per Second Per Second. But GlovePIE supports units so you can do things like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par RawAccX in miles per hour per second
\par 
\par to get the value in different units.
\par 
\par The RawAcc values still include gravity.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
If you want to get the real acceleration without gravity then you should use the following values instead:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par RelAccX, RelAccY, and RelAccZ
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
They are not very accurate because it is hard for GlovePIE to separate out the force of gravity, but it makes a good attempt.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 All these acceleration values are relative to the Wiimote\rquote 
s orientation. So Z is wherever the Wiimote is pointing, not necessarily a fixed direction.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891492}Rotations{\*\bkmkend _Toc186891492}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 The Wiimote doesn\rquote t contain gyros (BOO!!!), so it has 
no way of determining the yaw rotation without using an imitation sensor bar. But it can sort-of tell which way is down, based on the force of gravity. This allows it to measure pitch and roll rotations. You can use the following values:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par Pitch, Roll
\par SmoothPitch, SmoothRoll
\par 
\par The angles are all in degrees.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
Pitch is the vertical angle. It is 90 when the wiimote is pointing at the ceiling, -90 when it is pointing at the ground, 0 when it is flat, and a value in between for angles in between.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Roll is how much
 the top is tilted towards the right. It is -180 or +180 when the Wiimote is upside-down, -90 when it is on its left side, +90 when it is on its right side. and 0 when it is flat.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Pitch and Roll attempt to filter out accelerations. This may make them slig
htly jagged. You can use SmoothPitch and SmoothRoll if you don\rquote t mind getting the wrong result if the wiimote moves, but you do want it to be smooth.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par There is also a rotation matrix, for those who prefer it. It is a 3x3 Direct3D style rotation matrix:
\par RotMat
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891493}Sensor Bar{\*\bkmkend _Toc186891493}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The sensor bar is just a bunch of Infra Red lights which are always on. You can make your own fake sensor bar with candles, Christmas tree lights, or Infra-Red remote controls with a button held down. Or you can order a wireless sensor bar
 off the internet, or you can build your own.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par You can read the position of the infra-red dots that the Wiimote can see with:
\par wiimote.dot1x, wiimote.dot1y
\par \'85
\par wiimote.dot4x, wiimote.dot4y
\par 
\par You can tell whether an infra-red dot can be seen with Wiimote.dot1vis  to Wiimote.dot4vis
\par 
\par You can tell the size of a dot (between 0 and 15) with Wiimote.dot1size to Wiimote.dot4size
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The size will always be reported as 16 if your script uses the Nunchuk or Classic Controller, because the report needs to contain more information.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891494}LEDs{\*\bkmkend _Toc186891494}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can set the 4 LEDs on the Wiimote by setting:
\par 
\par Wiimote.Leds
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 to a value between 0 and 15. It is binary.
\par 
\par Or you can set:
\par 
\par Wiimote.Led1, Wiimote.Led2, Wiimote.Led3, and Wiimote.Led4
\par 
\par to either true or false individually.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891495}Force Feedback{\*\bkmkend _Toc186891495}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can activate force feedback by setting:
\par 
\par Wiimote.Rumble
\par 
\par to either true or false
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891496}Speaker{\*\bkmkend _Toc186891496}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can play sounds on the Wiimote simply by setting these values:
\par 
\par Frequency, Volume
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 If you set Frequency to 0 it will switch the speaker off. If you set it to 
non-zero it will switch the speaker on again. The frequency is measured in Hz. Don\rquote t confuse frequency with pitch, they are different in this context.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
You can set the volume to a value between 0 and 2, (between 0% and 200% in other words). I don\rquote t recommend setting it above 100% though, unless you want to go deaf.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par You can also turn the speaker on and off by setting either of these values:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Speaker, Mute
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
Setting speaker to true switches on the speaker (slowly) and setting it to false switches off the speaker. Setting Mute to true mutes the speaker, and setting it to false un-mutes it. Using \line \'94Mute\'94 works faster than using \'93Speaker\'94
. Note that you don\rquote t need to turn the speaker on if you set the frequency, because setting the frequency to non-zero does it automatically. Turning sound on and off with mute is also faster than doing it by changing the frequency to 0.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par You can also set the sample rate with this variable:
\par 
\par SampleRate
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Currently GlovePIE only supports sample rates around 3640 Hz. Sample rates must
 be multiples of 280 added or subtracted from that value. The default is 3640 Hz. The sample rate is also measured in Hz. The sample rate will automatically increase if you set the frequency higher than 1820 Hz. There isn\rquote 
t much point in changing the sample rate.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 {\*\bkmkstart _Toc186891497}Nunchuck, }{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Classic Controller}{\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
, Guitar, and Balance Board}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkend _Toc186891497}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 To tell whether a Nunchuk, C}{
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 lassic controller}{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 , Guitar}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905  }{
\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 or BalanceBoard }{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 is plugged in, use these values:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 Wiimote.HasNunc}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 huck
\par Wiimote.HasClassic
\par }{\cf6\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 NEW!}{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905  Wiimote.HasGuitar
\par }{\cf6\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 NEW!}{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905  Wiimote.HasBalanceBoard
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 
They are true or false. Note that GlovePIE now knows the difference between classic controllers and guitar controllers. Old guitar scripts should still work, as long as they didn\rquote t use HasClassic to detect the guitar.}{
\lang1024\langfe1024\noproof\insrsid13589072\charrsid2696905  But new guitar scripts won\rquote t work if you have a real classic controller plugged in.}{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 The Balance board doesn\rquote 
t really plug into the expansion port of a real Wiimote. But the Balance Board has its own built in dummy Wiimote.}{\lang1024\langfe1024\noproof\insrsid13589072\charrsid2696905  So if you have one real Wiimote, and one Balance Board, then Wi
imote1 might be your real Wiimote, and Wiimote2 might be the Balance Board. Then Wiimote1.HasBalanceBoard will be false, and Wiimote2.HasBalanceBoard will be true. You could then the read the balance board by reading Wiimote2.BalanceBoard.Weight or you co
uld read the balance board by reading BalanceBoard2.Weight (which is just a shorter way of saying Wiimote2.BalanceBoard.Weight).}{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13589072\charrsid2696905 
To detect which expansion is plugged in you can also use these, which return a number that says which expansion it is:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13589072\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Wiimote.Expansion
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\cf6\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 NEW!}{\lang1024\langfe1024\noproof\insrsid16459398\charrsid2696905 
 Wiimote.Expansion2
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 Wiimote.Expansion will be one of these values:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 0: No expansion
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 1: Unidentified expansion, or not plugged in properly
\par 2: Nunchuk
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
3: Classic controller, WiiGuitar or anything compatable with a classic controller (anything that can be used to navigate the Wii Home menu has this value).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 4: ??
\par 5: ??
\par 6: Balance Board 
\par \'85Other values are possible if someone creates a new expansion.
\par 
\par Wiimote.Expansion2 will be one of these values:
\par 
\par 0: No expansion
\par 1: Unidentified expansion, or not plugged in properly
\par 2: Really a nunchuk
\par 3: Really a classic controller
\par 4: Really a balance board
\par 5: Really a guitar controller
\par \'85Other values are possible if someone creates a new expansion.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 Note that these values all have 2 added to them, compared to th
e decoded values of the last two bytes of the expansion registers.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891498}Nunchuk{\*\bkmkend _Toc186891498}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The Nunchuk has accelerometers too! Most of the same acceleration values and rotation values are the same as the Wiimote, so see the description in the sections above. The difference is the Nunchuk accelerom}{
\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 eters have }{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 lower range.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The Nunchuk also has two buttons. NOTE: Unlike a playstation controller, pushing in the joystick is not a button, don\rquote t try it. The two buttons are:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par CButton
\par ZButton
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Unlike the other controllers, you need the word \'93Button\'94
 on the end, because Z is the name of an axis and I\rquote m reserving it for future axis use.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par The Nunchuk also has a joystick. It uses the following values:
\par 
\par JoyX, JoyY
\par 
\par JoyX is -1 to the left, 0 in the middle, and +1 to the right.
\par JoyY is -1 up, 0 in the middle, and +1 down.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 These are the same ranges}{\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905  used by PPJoy}{\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905  and other joysticks}{
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 .
\par 
\par The Nunchuk does NOT have vibration, or a speaker.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891499}Classic Controller{\*\bkmkend _Toc186891499}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 The classic controller does NOT have accelerometers or rumble, or a speaker!
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 The clas
sic controller does have an unexplained lock button in the top centre, which physically opens and closes two slots in the back. The two slots can\rquote t connect to anything and seem totally pointless. The lock button can\rquote t be read.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par You can read the following buttons:
\par 
\par a, b, x, y
\par Minus, Home, Plus
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Up, Down, Left, Right
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 ZL, ZR
\par LFull, and RFull
\par 
\par They are either True or False.
\par 
\par The L button and the R button (LFull, and RFull above) also have analog versions:
\par 
\par L, and R
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 They will be between 0 and 1. Although mine won\rquote 
t go below 0.03 when fully released, and yours may not reach 1 when fully pressed.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par There are also two joysticks. I\rquote m calling the one on the left Joy1, and the one on the right Joy2.
\par 
\par Joy1X, Joy1Y, 
\par Joy2X, Joy2Y
\par 
\par They are between -1 and 1, the same as the Nunchuk joystick described above.
\par }{\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid948543 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid13382478\charrsid2696905 {\*\bkmkstart _Toc186891500}NEW!}{\lang1024\langfe1024\noproof\insrsid13382478\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 Guitar Hero 3 Controller
{\*\bkmkend _Toc186891500}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
The WiiGuitar comes with Guitar Hero 3. It has 5 coloured fret buttons, which are either true or false. It has a strum switch which can be strummed upwards, or strummed downwards. You can 
hold down the strum switch in either position, or you can strum it so that it is only held for a short time. The strum switch is not analog. There is a Plus and a Minus button on the Guitar. There is a whammy bar (a lever) which is analog. It will be betw
een 0 and 1, although it's range is actually much less than that, and varies between guitars. It also has a joystick.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
In addition, you can still use the buttons on the front of the Wiimote, which will be embedded in the guitar face. And you can use the acc
elerometers in the Wiimote to find the angle or motion of the Guitar. And you can play notes through the Wiimote speaker, and you can flash the lights on the Wiimote. I don't know whether you can feel the Wiimote vibrate or not. The IR will no longer work
 when the guitar is plugged in, and neither will the B button.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
The WiiGuitar values will only be true if a Guitar is plugged in. If a Classic controller or Nunchuk is plugged in, the values will always be false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
\par You can use the following WiiGuitar fields:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 
Fret1, Fret2, Fret3, Fret4, Fret5: The five fret buttons counting from the end. These are either true or false. You can also use the names of the colours instead.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid948543\charrsid2696905 Plus, Minus: The + and - buttons on the guitar. They are true or false.
\par JoyX, JoyY: The joystick. It is between -1 and 1, like any joystick in GlovePIE.
\par Joy: The joystick as a 2D vector [x,y].
\par StrumUp: True when the strum switch is held in the up position.
\par StrumDown: True when the strum switch is held in the down position.
\par WhammyBar: A value between 0 and 1.
\par Exists: The same as Wiimote.HasGuitar. True if the guitar is attached, false if it isn't.
\par }{\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid10572247 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid13382478\charrsid2696905 {\*\bkmkstart _Toc186891501}NEW!}{\lang1024\langfe1024\noproof\insrsid13382478\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 Wii Fit Balance Board
{\*\bkmkend _Toc186891501}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
The Wii Fit (or Wii Fitness) Balance Board is a new Wii controller that you stand on. It has four weight/pressure sensors, one in each corner. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 They haven\rquote t been released in {\*\xmlopen\xmlns1{\factoidname place}}
{\*\xmlopen\xmlns1{\factoidname country-region}}Australia{\*\xmlclose}{\*\xmlclose} yet, so this is untested, and based only on our translations of a Japanese website.}{\lang1024\langfe1024\noproof\insrsid535811\charrsid2696905  GlovePIE\rquote 
s Balance Board support probably doesn\rquote t work.}{\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 It behaves like an extra dummy Wiimote with a Balance
 Board attachment plugged in. The dummy Wiimote\rquote s LED1 controls the }{\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 power }{\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
LED on the top of the board, and the dummy Wiimote\rquote s A button is actually the }{\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 power }{\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
button on the Balance Board. The other things }{\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 on the dummy Wiimote do nothing, except the built-in balance board \'93attachment\'94.}{
\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid10572247\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 You can read the raw values of the four sensors like this:
\par 
\par Wiimote2.BalanceBoard.RawFrontLeft
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.RawFrontRight
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.RawBackLeft
\par Wiimote2.BalanceBoard.RawBackRight
\par 
\par Different sensors vary quite a bit.
\par 
\par To read the }{\lang1024\langfe1024\noproof\insrsid535811\charrsid2696905 weight from the}{\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905  sensors in kilograms, use this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.FrontLeft
\par Wiimote2.BalanceBoard.FrontRight
\par Wiimote2.BalanceBoard.BackLeft
\par Wiimote2.BalanceBoard.BackRight
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.WeightLeft
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.WeightRight
\par Wiimote2.BalanceBoard.WeightFront
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.WeightBack
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 Wiimote2.BalanceBoard.Weight
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14162355 {\lang1024\langfe1024\noproof\insrsid535811\charrsid2696905 
\par You can also use the Balance Board as a human joystick, like this:
\par 
\par Wiimote2.BalanceBoard.JoyX
\par Wiimote2.BalanceBoard.JoyY
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13382478 {\lang1024\langfe1024\noproof\insrsid13382478\charrsid2696905 Wiimote2.BalanceBoard.Joy
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid14162355\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid535811\charrsid2696905 They are values between -1 and 1 just like any other joystick.
\par 
\par There are some unknown values}{\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905  you can try}{\lang1024\langfe1024\noproof\insrsid535811\charrsid2696905 :
\par 
\par Wiimote2.BalanceBoard.EE
\par Wiimote2.BalanceBoard.QuestionQuestion
\par 
\par }{\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905 You can set the LED like this:}{\lang1024\langfe1024\noproof\insrsid535811\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905 Wiimote2.BalanceBoard.LED = true
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid948543 {\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905 
\par You can read the button like this:
\par 
\par Wiimote2.BalanceBoard.Button
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891502}Low level stuff{\*\bkmkend _Toc186891502}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can read the data reports from the Wiimote with:
\par 
\par debug  = Wiimote.InByteString
\par 
\par Or you can read them individually with:
\par 
\par var.a = Wiimote.InReport
\par var.b = Wiimote.InByte1
\par 
\par You can send data reports to the Wiimote with this function (it has no dot):
\par 
\par WiimoteSend(1, 0x12, 1, 0x33)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The first parameter of WiimoteSend is the Wiimote number you want to send it to, normally 1. The second parameter is the report number. The remaining paramete
rs are the report payload. In this case, the report tells the Wiimote to start vibrating, and to send data via report 0x33.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The one-byte reports can also be sent another way by setting one of these values (it will only send the report when the value changes):
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
Wiimote.Report11, Wiimote.Report13, Wiimote.Report14, Wiimote.Report15, Wiimote.Report19, Wiimote.Report1A
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can set bytes in the Wiimote\rquote 
s onboard memory (where Miis are stored) with the WiimotePoke command, and read bytes from its memory with the WiimotePeek command.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 WiimotePoke(1, 0x04B00033, 0x33)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 var.value = WiimotePeek(1, 0x04B00033)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
The first parameter is optional, and it is the Wiimote number. The second parameter is the address. The third parameter is the value you want to set it to (between 0 and 255).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
Note that the Nunchuk and Classic Controller have their own memory space which is mapped to the Wiimote\rquote s when they are plugged in.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905 
You can set the Channel with Wiimote.Channel. The Channel should be a hexadecimal number between 0x30 and 0x3F, which determines which information the Wiimote sends back to the computer.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid16123643\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 Don\rquote 
t use these low level functions unless you know what you are doing and have read the }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905  HYPERLINK "http://www.wiili.org/Wiimote" }{
\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b0200000017000000160000007700770077002e007700690069006c0069002e006f00720067002f005700690069006d006f00740065000000e0c9ea79f9bace118c8200aa004ba90b3a00000068007400740070003a002f002f007700770077002e007700690069006c0069002e00
6f00720067002f005700690069006d006f007400650000000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 www.wiili.org/Wiimote}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905  page. One person
 has bricked their nunchuk by experimenting with writing to all its addresses (although that is how we discovered how the nunchuk works).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid13967550 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 {\*\bkmkstart _Toc186891503}Multiple Wiimotes{\*\bkmkend _Toc186891503}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can tell how many Wiimotes there are with Wiimote.Count
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can access a particular wiimote by putting a number after the word \'93wiimote
\'94 and before the dot. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par Enter = wiimote2.A
\par 
\par You can tell whether a particular Wiimote exists with Wiimote.Exists
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 You can\rquote 
t read the Serial number (as text) anymore with Wiimote.Serial, because I disabled it. It rebooted computers with BlueSoleil when you tried to read the serial.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13967550 {\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 
\par Don\rquote t forget to sync both Wiimotes with the PC before you try to use them.
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid4152096 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13967550\charrsid2696905 \page 
\par }\pard \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 {\*\bkmkstart _Toc186891504}P5 Glove
{\*\bkmkend _Toc186891504}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
\par You can read the P5 Virtual Reality Glove values using either the \'93P5\'94 object, or the \'93Glove\'94 object. Using Glove is better if you want to put a number after it (\'93P52\'94 would look silly).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
The Virtual Reality glove has lots of different fields you can set, in four main categories: Buttons, Finger bends, Location, and Rotation.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid4152096 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 {\*\bkmkstart _Toc186891505}Buttons{\*\bkmkend _Toc186891505}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 The P5 
Glove has 4 buttons on the back, labelled A, B, C, and D. The D button doubles as the Power button. You can only read the D button while the user is turning the glove on (while the user is turning the glove off, the D button is always false). If you want 
to use the D button, you need to tell the user to double click it, (to your script it will look like a single click).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
\par You can read them like this:
\par 
\par debug = P5.A
\par 
\par They are either true or false.
\par 
\par If the glove is out of range, or switched off, or behind something, they will always be false.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid4152096 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 {\*\bkmkstart _Toc186891506}Fingers{\*\bkmkend _Toc186891506}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
The five fingers are called Thumb, Index, Middle, Ring and Pinky. They return a value between 0 and 63 (unless you assign them to something true or false, like a key, then they return true if >= 32)}{
\lang1024\langfe1024\noproof\insrsid6255399\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid4152096\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid6255399\charrsid2696905 
\par 0 means as straight as the maximum straightness for that finger during calibration.
\par 63 means as bent as the maximum bent-ness during calibration.
\par 
\par You use them like this:
\par 
\par Enter = p5.Index > 32
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid860613 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 Raw Finger Bends
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid6255399\charrsid2696905 If you want to know the raw bend sensor values, then you
 can get an approximate version by reading the values AbsoluteThumb, AbsoluteIndex, AbsoluteMiddle, AbsoluteRing, and AbsolutePinky. They are }{\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 converted from the 0 to 63 values}{
\lang1024\langfe1024\noproof\insrsid6255399\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 so it won\rquote t give you more precision, or tell you if it is outside the calibrati
on range. But it will let you know what raw bend sensor value it corresponds to. The raw bend sensor values are backwards (small means bent) and may be roughly between 400 and 1000. These values are less useful than the ones above.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid860613 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 Joint Angles
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 If you wa
nt to know what angles the bend values represent for the different finger joints, then you can use the ThumbProximal, ThumbMedial, ThumbDistal, IndexProximal, IndexMedial, IndexDistal, etc. values.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 Proximal is the closest joint on your finger where it joi
ns the hand, Medial is the middle one, and Distal is the finger tip joint. Note that the thumb\rquote s proximal joint is actually INSIDE your hand.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
These angles are only guesses, since the P5 only returns one value per finger between 0 and 63. They only work if you calibrate the glove to the range: fingers completely flat to fingers bent as much as possible.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid860613 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 Index Fingertip Position}{\lang1024\langfe1024\noproof\insrsid6255399\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 
You can find the position of the index finger tip by using the P5.IndexPos vector. It is }{\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 measured }{\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 in P5 Units (51.2ths of an inch
, or half a mm) but you can convert it to whatever units you want. It is unfiltered, so you should use the Smooth function}{\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
, preferably with a both an average and a deadband parameter. It is calculated based on the position of LED 4, and the joint angles above. It is not very reliable, it is more experimental.}{\lang1024\langfe1024\noproof\insrsid860613\charrsid2696905 

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4152096 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid9458590 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 Finger Gestures
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
You can recognize various hand-shapes in GlovePIE by using the 5 letter codes for fingers. Each letter corresponds to one finger, and can be either \'93l\'94 (L) for straight, \'93r\'94 for partly bent, \'93n\'94 for completely bent, or \'93x\'94 for \'93
don\rquote t care\'94. Note that the shape of the letter corresponds to the shape of the finger.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par So for example, to find out if the user is pointing, use this:
\par 
\par debug = p5.xlnnn
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 The first letter x means don\rquote t care about
 the thumb. The second letter (l) means the index finger must be straight. The third letter (n) means the middle finger must be completely bent, and the same for the last two fingers.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par Note that the thumb comes first in these codes, even if it is your left hand.
\par 
\par You can use any five-letter combination of those letters.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 It will be either true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 You can }{\b\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 set}{
\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905  the values of }{\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 p5.maxl and p5.minn }{\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
to values between 0 and 63 if you don\rquote t like the default }{\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 bend amounts that correspond to those three ranges.}{\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid9458590 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 Finger Velocity and Acceleration
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
I stupidly decided to use the absolute values for velocity and acceleration. So they will be in the opposite direction to what you expect, and have a different magnitude. Sorry.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 They are FingerVelocity0, FingerVelocity1, 
FingerVelocity2, FingerVelocity3, and FingerVelocity4 for velocity, and FingerAcceleration0, etc. for acceleration.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par These values probably need smoothing, or they aren\rquote t very useful.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid6233452 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 Values that have nothing to do with Finger Bends}{\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 Beware of values like T
humbUp or FingersForwards. They have absolutely nothing to do with the thumb or finger bends, and are actually about the glove\rquote s ROTATION. They say what direction those parts WOULD be pointing IF they were not bent at all.}{
\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9458590 {\lang1024\langfe1024\noproof\insrsid9458590\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid6233452 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 {\*\bkmkstart _Toc186891507}Location{\*\bkmkend _Toc186891507}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 The glove\rquote s filtered l
ocation is given by P5.x, P5.y, and P5.z. Or you can read them as a vector with P5.Pos.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
The units are in P5 Units by default. P5 Units are equal to a 51.2th of an inch, or roughly half a mm. But because GlovePIE supports units, you can read these values in any units that you want, like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par debug = p5.x in cm
\par 
\par Also GlovePIE allows you to compare values that are in different units like this:
\par 
\par Enter = p5.x > 1.5 inches
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
GlovePIE uses Left-Handed coordinates, like Direct3D does (which was a bad decision in 
hindsight). So x is the sideways position, with negative to the left and positive to the right. y is the vertical position with negative down and positive up. And z is the forwards/backwards position with negative away from the screen and positive towards
 the screen. Note that the z value will always be negative, since you can\rquote t physically move the hand past the receptor. That makes z values confusing, and I\rquote m sorry. Just get used to negative numbers.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16274356 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 Filtering
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 You can }{\b\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 set}{
\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905  the amount of filtering with P5.
FilterFrames and P5.FilterDistance. P5.FilterFrames is the number of past frames to average together with the current frame to calculate a smoother position. P5.FilterDistance is the minimum distance the glove has to move in order to register any movement
 at all. It is good for keeping the position completely still even if you move the glove a tiny bit. It is in P5 Units by default, but you can use any units you want.}{\lang1024\langfe1024\noproof\insrsid6233452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
\par eg.
\par 
\par P5.FilterFrames = 10
\par P5.FilterDistance = 5 mm
\par debug = P5.x
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16274356 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 Unfiltered Position
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 You
 can also read the unfiltered position of the glove using P5.AbsoluteX, P5.AbsoluteY and P5.AbsoluteZ. You can also read it as a vector with P5.AbsPos.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6233452 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16274356 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 Relative Mode
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
Back in the dark ages of the P5 Glove, it was only able to support Relative Mode. Relative Mode means it works like a 3D mouse. You can read its movements, but you can\rquote 
t tell where it is currently located in physical space. The advantage of relative mode is that it is smoother, and that it doesn\rquote }{\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 t matter if the rotation isn\rquote t calculated corre
ctly. The disadvantage is that you don\rquote t know where the glove is.}{\lang1024\langfe1024\noproof\insrsid16274356\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
You can read the Relative Mode position with P5.RelativeX, P5.RelativeY, and P5.RelativeZ, (or P5.RelativePos for a vector). The units are still in P5 Units.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 I recommend using RelativeMode
 (with the smooth function) for things like aiming where you don\rquote t care about the glove\rquote s position, and the normal x, y, and z values when you care about the position.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid8801260 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 LED Positions
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 The glove has 8 yellow infra-red LEDs mounted on it at fixed locations. T
he receptor needs to see one of them to calculate a rough position, and three of them to calculate a rotation. It can see a maximum of four of them at a time.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
You can read the positions of each LED individually with P5.Led0x, P5.Led0y, P5.Led0z, P5.Led1x, P5.Led1y, P5.Led1z, \'85, P5.Led7x, P5.Led7y, P5.Led7z. The default units are P5 Units.}{\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 
 You can also use P5.Led0Pos, etc. if you prefer a vector.}{\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
If the LED is visible it will return the actual position of the LED, otherwise it will guess the position based on the positions of the other LEDs it can see.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10308617 {\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10308617 {\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 LED 0 is the top one above the right hand side of your wrist.
\par LED 1 is the one to the right of your little (pinky) finger.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 LED 2 is the one on the left of your little (pinky) finger.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 LED 3 is the one on the back of your hand.}{
\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par LED 4 is the one near your index finger.
\par }{\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 LED 5 is the top one above your thumb.}{\lang1024\langfe1024\noproof\insrsid8801260\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 LED 6 is the lower one on the right hand side of your wrist.
\par LED 7 is the lower one near your thumb.
\par 
\par You can tell whether an LED is visible or not, using p5.Led0vis, etc.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 \line 
You can also find out the raw (well almost raw) tan values that the glove returns for that LED. There are 3 values. }{\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 \'93h\'94
 is the horizontal position measured by the sensor at the top of the receptor tower. Negative means left, positive means right. }{\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
512 means roughly 45 degrees to the left, -512 means roughly 45 degrees to the right. It can exceed that range.}{\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 \'93v1\'94
 is the vertical position measured by the sensor at the top of the receptor tower. Negative means down, positive means up. This sensor is angled downwards about 10 degrees. The range is the same.}{
\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 \'93v2\'94
 is the vertical position measured by the sensor at the bottom of the receptor tower. This sensor is angled up about 17 degrees.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par These values are p5.Led0h, p5.Led0v1, p5.Led0v2, p5.Led1h, etc.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
These raw tan values are the ONLY values the glove hardware gives the computer about the position of the glove. Everything else is to be calculated from these values. Use them for testing how to improve the driver, or if you think you can do bett
er than my driver.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
If you want to know the position of the LEDs relative to the glove (their unchanging physical position) use p5.ActualLed0Pos, p5.Actua}{\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 
lLed1Pos, etc. They are vectors. Their values never change, unless you buy a new version of the glove.}{\lang1024\langfe1024\noproof\insrsid16391730\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16274356 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 P5.LedsVisible tells you how many LEDs are currently visible.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid10308617 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 Speed and Acceleration}{\lang1024\langfe1024\noproof\insrsid10308617\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 
You can tell how fast the glove is moving with P5.Speed. It is just a number measured in P5Units Per Second.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 If you want to know the velocity (speed with direction) of
 the glove, on the x, y and z axes, then you can use P5.XVelocity, P5.YVelocity and P5.ZVelocity. They are also in P5Units per second.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 {\lang1024\langfe1024\noproof\insrsid13373289\charrsid2696905 
\par XVelocity is how fast it is moving to the right. Or negative if it is moving to the left.
\par YVelocity is how fast it is moving up. Or negative if it is moving down.
\par ZVelocity is how fast it is moving towards the screen. Or negative if it is moving backwards.
\par }{\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 
\par If you want a vector, use P5.Velocity.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 {\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 To find out how fast the velocity is increasing (the acceleration) you can rea
d P5.XAcceleration, P5.YAcceleration, and P5.ZAcceleration. Or the vector P5.Acceleration. They are measured in metres per second per second.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13373289 {\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 
\par Velocity is good for detecting punches and gestures like that.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid1595637 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 When the glove is in range
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 {\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 You can tell whether or not the glove is}{
\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905  visible to the receptor}{\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905  by reading P5.InRange, or by the number P5.LedsVisible.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 {\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 If you want to know WHY the glove isn\rquote t visible you can use one of these other values:
\par 
\par P5.BehindSomething
\par P5.SwitchedOff
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 P5.TooFarLeft
\par P5.TooFarRight
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 P5.TooFarUp
\par P5.TooFarDown
\par P5.TooFarForward
\par P5.TooFarBack
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 P5.UntrackableAngle}{\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 They are all only GlovePIE\rquote 
s best guess. They are not guaranteed. The UntrackableAngle one doesn\rquote t work very well.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1595637 {\lang1024\langfe1024\noproof\insrsid1595637\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 They are true if the glove isn\rquote t visible for that reason, and fals
e if the glove is visible or if it is not visible for some other reason.}{\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid2061501 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 {\*\bkmkstart _Toc186891508}Rotation{\*\bkmkend _Toc186891508}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
Note that rotation requires at least 3 LEDs to be visible and accurate before it can be calculated. }{\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 Otherwise the rotation will stay much the same as it was before.}{
\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid5653980 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 Directions of Parts of the Hand
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 The recommended way to get the glove\rquote 
s orientation in GlovePIE is to use the values that tell you which way the parts of the glove are facing.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 For example:
\par 
\par debug = P5.FingersForward
\par 
\par Or if you want to be more precise:
\par 
\par debug = P5.FingersForward and P5.PalmDown
\par 
\par You need to specify two values to uniquely identify an orientation.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\b\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 IMPORTANT: }{\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
These do NOT refer to the finger bends. The fingers are assumed to be straight and the thumb is assumed to be sticking out the side of your han
d at right angles, for the purposes of these rotation values. The finger bends make no difference to these values.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 You can check}{\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905  the direction of the following parts:
\par 
\par }{\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 BackOfHand, Fingers, Palm, Thumb, or Wrist}{\lang1024\langfe1024\noproof\insrsid2061501\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 
\par And you can check for one of the following directions:
\par 
\par Forwards, Backwards, Left, Right, Up, Down
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 The part will always be pointing in one, and only one, of those 6 directions.}{
\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905  It can be pointing in that direction +/- 45 degrees in order to count as that direction.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 Note that a Left handed glove the thumb is on the other side. So for example:
\par 
\par debug = P5.FingersForward and P5.ThumbRight
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
Will be palm-up if your glove is right-handed, and palm-down if your glove is left-handed. If you want to make your right-handed glove left-handed, please download the Dual Mode Driver and read the instructions about how to create a .ini file.
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid5653980 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 Diagonal Directions
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 You can also check for the diagonal directions:
\par 
\par DownBackLeft, DownBack, DownBackRight,
\par DownLeft, DownRight
\par DownForwardsLeft, DownForwards, DownForwardsRight
\par BackLeft, BackRight
\par ForwardsLeft, ForwardsRight
\par UpBackLeft, UpBack, UpBackRight
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 UpLeft, UpRight
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 UpForwardsLeft, UpForwards, UpForwardsRight.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 But these directions overlap}{
\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905  with each other, and the non-diagonal directions above}{\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 . }{\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
For example the Fingers might register as both}{\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905  DownBackLeft}{\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905  and DownBack at the same time.}{
\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2061501 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
\par It needs to be within +/- 45 degrees of that angle for it to be true.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid1331161 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 Vague Directions}{\lang1024\langfe1024\noproof\insrsid5653980\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1331161 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1331161 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 If you don\rquote 
t want to be that precise, for example, you only want to know whether the palm is facing up or down, you can use the vague directions.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1331161 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
\par For example:
\par 
\par debug = P5.PalmUpVague
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1331161 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
Will be true whenever the Palm is closer to being up than it is to being down. Either PalmUpVague or PalmDownVague will always be true. Even if the palm is facing left or forwards.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1331161 {\lang1024\langfe1024\noproof\insrsid1331161\charrsid2696905 
\par In other words, the angle only has to be +/- 90 degrees.
\par }{\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par Vague also works for diagonals
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid15953647 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 Strict Directions
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
If you want to be even more precise than normal, you can use the strict directions. For example if you want to know if the palm is facing directly up, but not facing diagonally up and to the left, then you can use the Strict version.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par eg.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 Debug = P5.PalmUpStrict.
\par 
\par This also works with diagonals (which is the whole point).
\par 
\par The angle must be within 22.5 degrees.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid15953647 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 Angle from Directions
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 You
 can also tell how far the part of your hand is from pointing in that direction. For example, how close are your fingers to pointing forwards?
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par You can do comparisons like this:
\par Enter = P5.FingersAngleFromForward <= 30 degrees
\par 
\par That will hold down the Enter key whenever the fingers are within 30 degrees of pointing forwards.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid15953647 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 Direction }{\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 Vectors and Matrix
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 The other way of fi}{\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
nding which direction the parts of the hand are pointing is to use the following direction vectors:}{\lang1024\langfe1024\noproof\insrsid15953647\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
\par P5.FingersDir
\par P5.ThumbDir
\par P5.PalmDir
\par P5.WristDir
\par P5.BackOfHandDir
\par 
\par These are vectors, which means they have an x, y, and z component like this:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 [1, 0, 0]
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
\par The total length will equal 1.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
The first component is the x component. It says how much of it is pointing in a right/left direction. 
In this example it is 1 which means it is pointing all the way to the right. The second component is the y component, which says how much of it is pointing in an up/down direction. In this case none, because it is pointing exactly to the right. The third 
component is the z component, how much is pointing forwards/backwards, in this case none.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 There is also a }{\b\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 rotation matrix}{\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
, which is just three rows of direction vectors like the ones above.
\par }{\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 The third row of the rotation matrix is the fingers direction. Th
e second row is the back of hand direction. And the first row of the rotation matrix is the right hand side of your hand direction (which isn\rquote t mentioned above). }{\lang1024\langfe1024\noproof\insrsid16189989\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
You can read the components of the rotation matrix individually, by specifying the row first and then the column:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
\par debug = p5.mat31
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
In the above example it will use the fingers direction (row three), and get the x component of it. In other words, how much are the fingers pointing to the right? 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
\par debug = p5.mat22
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 The above example would get the b
ack-of-hand direction (row two) and get the y component of it. In other words, how much is the back of the hand pointing up?
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 You can also get the entire matrix as a 3x3 matrix, by using P5.RotMat.
\par }{\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 You can also access the unfiltered rotation matrix with P
5.UnfilteredRotMat for the whole matrix, or P5.UnfilteredRotMat11 to P5.UnfilteredRotMat33.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid3367089 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 Using Trigonometry to Convert Them to Angles}{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905  (Isn\rquote t as hard as you might think)}{
\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 If you understand }{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
a very tiny bit of }{\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 trigonometry then you can convert those numbe
rs into an angle. For example, if we want to know how much the fingers are pointing up, that would be p5.mat32. But that is a fraction, between 0 and 1, or 0 and -1. To convert a fraction to an angle, you use the inverse of the sin, cos, and tan functions
. The inverse is called ArcSin, ArcCos, and ArcTan in GlovePIE (But in C they are shortened to asin, acos and atan).}{\lang1024\langfe1024\noproof\insrsid10179789\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 
\par ArcSin converts 0 to 0 degrees, and converts 1 to 90 degrees.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 ArcCos does the opposite, and converts 0 to 90 degrees and converts 1 to 0 degrees.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 ArcTan converts 0 to 0 degrees and converts 1 to }{
\b\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 45 degrees.
\par }{\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
Note that you have to use these functions, rather than just multiplying by 90, because it is not linear. Sin(45 degrees) is actually about 0.7 not 0.5.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 Let\rquote s say we want an angle which s
ays how much the fingers are angled upwards. We want 1 (completely up) to be 90 degrees, so we choose ArcSin.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3367089\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 debug = ArcSin(p5.mat32)}{\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905   // a half-circle kind of pitch}{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
\par 
\par You could also write it like this:
\par 
\par debug = ArcSin(p5.FingersDir[2])}{\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905  // the same half-circle kind of pitch}{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
That will tell you how much the fingers are angled upwards. If they are angled downwards the value will be -90 degrees. In other words, this is a version of the \'93pitch\'94 angle.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 There is also an ArcTan2 function, which works like ArcTan
 but it can give you the angles of a full circle if you give it the fractions for the two directions. It can tell the difference between 45 degrees and 225 degrees.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 ArcTan2 works like this: the first parameter is the fraction which corresponds to }{
\lang1024\langfe1024\noproof\insrsid738360\charrsid2696905 9}{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 0 degrees and the second parameter is th}{\lang1024\langfe1024\noproof\insrsid738360\charrsid2696905 e fraction that corresponds to }
{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 0 degrees. For example, lets say we want to find the horizontal angle of the fingers}{\lang1024\langfe1024\noproof\insrsid738360\charrsid2696905 
, with 0 degrees meaning forwards, 90 degrees meaning right, 180 degrees meaning backwards and -90 degrees m
eaning left. So we will use the forwards component (z or column 3) of the fingers for the second parameter (which represents 0 degrees) and we will use the right component (x or column 1) of the fingers for the first parameter (which represents 90 degrees
). So it looks like this:}{\lang1024\langfe1024\noproof\insrsid1730733\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid738360\charrsid2696905 
\par debug = ArcTan2(p5.mat31, p5.mat33)}{\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905  // a full circle, from forwards, kind of yaw}{\lang1024\langfe1024\noproof\insrsid738360\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid738360\charrsid2696905 This gives us a version of the \'93yaw\'94
 angle. Note that it is different from what we did above, because we want a complete circle for the yaw, from -180 to 180. But for the pitch we only wanted -90 to +90.}{\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905 
 Of course, we just decided that arbitrarily. We could have got different versions of the angles. For example, with these two angles, if you pitch your hand back 110 degrees then it will be considered 
to be a yaw of 180 degrees and a pitch of 80 degrees, because we made pitch only go up to 90, and yaw go all the way around. We could just as easily choose the opposite way around:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905 Lets say we want the pitch to have forwards as 0, up as 90, and backwards 
as 180. That means we need to use ArcTan2 (for the whole circle) and we want the first parameter (90 degrees) to be the y part of the fingers row, and we want the second parameter (0 degrees) to be the z part of the fingers row.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid2773025\charrsid2696905 
\par debug = ArcTan2(p5.mat32, p5.mat33)   // a full-circle, from forwards, kind of pitch
\par }{\lang1024\langfe1024\noproof\insrsid3294694\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3294694\charrsid2696905 
That kind of pitch actually makes less sense to most people, since if you tilt your hand up a bit (say 10 degrees), then rotate it to the right 80 degree, the pitch will stay the same as you expec
t, but if you then rotate it 20 degrees more to the right, the pitch will change to 170 degrees. Of course that was the same problem we would have with the yaw if we rotated up more than 90 degrees, the yaw would have jumped.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3294694\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3294694\charrsid2696905 There is no perfect set of an
gles that makes the most sense. It depends which angles suit you and your application most. Just think what information you really want.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15953647 {\lang1024\langfe1024\noproof\insrsid3294694\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid3294694 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3294694\charrsid2696905 Euler Angles
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905 Euler angles suck. They exist solely to make a set of three steps to get to a parti}{
\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 cular orientation.}{\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 Individually }{
\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905 they mean nothing}{\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905  though}{\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905 .
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 
If you rotate an object several times, the order is important. A different order gives you a different orientation.}{\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905  Not all programs use the same order, or directions.}{
\lang1024\langfe1024\noproof\insrsid9582688\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 The Euler angles GlovePIE provides are in the ord
er pitch, yaw, roll. First it rotates the hand upwards by the first angle. Then it takes the result of that and twists that thing sideways to the right by the second angle. Then whatever is left you tip over to the right by the third angle, so that whatev
er was at the top after the first two steps becomes at the right after the third step.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 
So the Pitch, Yaw and Roll angles provide one way to get to the current orientation of the glove in three steps.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid14963874\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 Anyway, these angles can be read form P5.Pitch, P5.Yaw,
 and P5.Roll, but their usage is not recommended.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid9582688 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid2644779 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 Angular (rotation) velocity (speed)
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
If you want to measure how fast the hand is rotating, you can use PitchVelocity, YawVelocity and RollVelocity. Unlike Pitch, Yaw and Roll, they are not steps, and they do make sense individually. Their usage }{
\b\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 is}{\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905  recommended.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par They are measured in degrees per second.
\par 
\par PitchVelocity is how fast the front is becoming the top.
\par YawVelocity is how fast the front is becoming the right.
\par RollVelocity is how fast the top is becoming the right.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
You can also get the acceleration in degrees-per-second per second. They are PitchAcceleration, YawAcceleration and RollAcceleration.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 All these values may require smoothing to make them worth using.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid1447344 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 \page {\*\bkmkstart _Toc186891509}{\*\xmlopen\xmlns1{\factoidname place}}MIDI}{\lang1024\langfe1024\noproof\insrsid2644779\charrsid2696905 {\*\bkmkend _Toc186891509}{\*\xmlclose}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 is a system for musical instruments to communicate with each other and with computers.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 If you want to control {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 software with GlovePIE, you will need to download and install MidiYoke from }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905  HYPERLINK "http://www.midiox.com/myoke.htm" }{
\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000002000000068007400740070003a002f002f007700770077002e006d006900640069006f0078002e0063006f006d002f006d0079006f006b0065002e00680074006d000000e0c9ea79f9bace118c8200aa004ba90b4000000068007400740070003a002f002f00
7700770077002e006d006900640069006f0078002e0063006f006d002f006d0079006f006b0065002e00680074006d00000000000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 http://www.midiox.com/myoke.htm}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 . MIDI Yoke will also allow you to read {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 output from other programs.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 Otherwise you can only control the soundcard or external {\*\xmlopen\xmlns1
{\factoidname place}}MIDI{\*\xmlclose} devices. You can also read input from {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} devices.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 devices can be plugged into your joystick port, if you have the right cable. Then you can use them for input.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14027689 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 {\*\bkmkstart _Toc186891510}MIDI Ports}{\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 {\*\bkmkend _Toc186891510}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 
Each computer may have multiple {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} output ports, and multiple {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 input ports. The output ports will include your sound card, software synthesisers, the external ports on the back of your computer, and MIDI Yoke ports. Input ports will include the input ports on the back of your soundcard, and the MIDI Yoke p}{
\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 orts. There is no guarantee that}{\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905  input and output port}{\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 
s match up. There is also an output port called the \'93MIDI Mapper\'94 which in Windows 3.1 was a complicated system for forwarding {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 messages to different devices, but now it is just a setting in control panel which forwards everything to a chosen device.}{\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 Each {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 port has 16 channels. It is possible to have multiple {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} devices connected to the same port, but for each one to be listening to a separate channel. It is also possible for one {\*\xmlopen\xmlns1
{\factoidname place}}MIDI{\*\xmlclose} device to use all the channels, with each channel representing a separate virtual instrument.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 
\par You can set which {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} output port you want GlovePIE to use, like this:}{\lang1024\langfe1024\noproof\insrsid1447344\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 
\par midi.DeviceOut = 2
\par 
\par Where 1 is the first output port, and 0 is the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} mapper.
\par 
\par Future writes to midi values will then go to port 2.
\par 
\par You can set the input port like this:
\par 
\par midi.DeviceIn = 2
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 But there is no guarantee that input port 2 is connected
 to the same device as output port 2. In fact, most of the time it won\rquote t be.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid12932360\charrsid2696905 
\par If you want to know what the name of that device is, use:
\par 
\par debug = midi.OutDevName
\par }{\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 
\par or
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274579 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 debug = midi.InDevName
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274579 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 You can also look at OutVersion, OutTech, InVersion and InTech.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274579 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 I
nstead of using the default ports that you set with DeviceOut and DeviceIn, you can also use several ports at once, by explicitly putting them after the \'93midi\'94 part of the value. For example to set the volume on (the default channel) of 
{\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} output port 2:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid11274579 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 
\par midi2.Volume = 50%
\par 
\par Or you could do the same thing like this:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 midi.DeviceOut = 2
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 midi.Volume = 50%
\par 
\par A better way to control output ports, is to use the different port categories:
\par 
\par midi.mapper.volume = 50%
\par midi.soundcard.volume = 50%
\par midi.software.volume = 50%
\par midi.wavetable.volume = 50%
\par midi.playback.volume = 50%
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 midi.yoke2.volume = 50%
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 midi.external2.volume = 50%
\par 
\par You can optionally put a number after the category to use the n}{\lang1024\langfe1024\super\noproof\insrsid11274579\charrsid2696905 th}{\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905  device in that category.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 If you want to set the default output device to one of those, then you can }{
\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 read from the DeviceOut or DeviceIn on one of those devices and use it to set the default device. Observe:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2644779 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par midi.DeviceOut = midi.yoke3.DeviceOut
\par 
\par That will set the default output port to the 3}{\lang1024\langfe1024\super\noproof\insrsid14027689\charrsid2696905 rd}{\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905  MIDI Yoke port.
\par }{\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14027689 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 {\*\bkmkstart _Toc186891511}{\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} Channels}{\lang1024\langfe1024\noproof\insrsid11274579\charrsid2696905 {\*\bkmkend _Toc186891511}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 Each {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 port has 16 channels, numbered 1 to 16. You can set the default channel like this:
\par 
\par midi.DefaultChannel = 4
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
Each channel has its own instrument number, volume and other parameters, and each channel can play multiple notes at once.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par Or you can specify the channel explicitly, like this:
\par 
\par midi.Channel4.Volume = 50%
\par 
\par You can specify both the port and the channel like this:
\par 
\par midi.Yoke3.Channel4.Volume = 50%
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
All the channels behave the same, except for Channel 10 on General MIDI devices (which most devi
ces are these days). Channel 10 is always in percussion mode, and will play a different percussion instrument for each note of the scale. You can turn General Midi on or off by setting:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 midi.GeneralMidi = True
\par or 
\par midi.GeneralMidi = False
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 If you tell Glo
vePIE to play a percussion instrument, it will automatically do it on channel 10, regardless of which channel you specify.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14027689 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 {\*\bkmkstart _Toc186891512}Playing notes{\*\bkmkend _Toc186891512}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
You can turn notes on and off by setting the note to either true or false. For example to play middle C when the press the space bar:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par midi.MiddleC = space
\par 
\par }{\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 Middle C is octave 5, so you can also write it like this:}{\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par midi.C5 = space
\par 
\par You can also play other notes like this:
\par 
\par midi.FSharp8 = Enter
\par 
\par The lowest note is C0. The highest note is G10.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid8261370 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 Striking notes with a particular velocity
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
If you want more control over how fast the note is struck, you can set the velocity instead. If you turn notes on and off like above they will always be struck with a velocity of 50%. But you can also turn notes on by setting their velocity:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par if pressed(Space) then midi.C5Velocity = 80%
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 if released(Space) then midi.C5Velocity = 0
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
Note that velocities are between 0 and 1 (80% is the same as 0.8). Setting the velocity to 0 turns the note off. Notes are always released with a release-velocity of 50%.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par Some instruments will sound the same whatever velocity you use.
\par 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid16415098 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 Applying Pressure to a note
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
You can also apply extra pressure to a note when it is down. By default 0 extra pressure is applied. Applying extra pressure to a note may not have any effect on most instruments. The extra pressure is called \'93aftertouch\'94.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par if pressed(space) then
\par   midi.C5 = true
\par   midi.C5Aftertouch = 20%
\par else
\par   midi.C5 = false
\par end if
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
You can also apply extra pressure to every note that is played on that channel by setting the ChannelPressure:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par midi.ChannelPressure = 20%
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid8261370 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 Playing notes by number
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8261370 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8261370 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
You can also play a note by setting midi.FirstNote to the number of the note you want to play. There are 12 notes per octave, including sharps and flats (anyone who tells you 8 is 
an idiot, even without sharps and flats there are only 7). C0 is note number 0. C1 is note number 12. MiddleC is note number 60. G10 is note number 127. You need to set it to -1 to turn the note off.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8261370 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par if pressed(Space) then midi.FirstNote = 60
\par if released(Space) then midi.FirstNote = -1
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
There is also a SecondNote, ThirdNote, and FourthNote, so you can play 4 notes by number at once. }{\lang1024\langfe1024\noproof\insrsid8261370\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par These notes are all struck (and released) with a velocity of 50%.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 You can\rquote t read the note you are playing, so if you want 
to remember it, store it in a variable. {\*\xmlopen\xmlns1{\factoidname place}}{\*\xmlopen\xmlns1{\factoidname City}}Reading{\*\xmlclose}{\*\xmlclose} from midi.FirstNote will read from the {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 input device instead!
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14027689 {\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14506655 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 {\*\bkmkstart _Toc186891513}Playing Percussion{\*\bkmkend _Toc186891513}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 You can play percussion instruments by setting one of the percussion instruments:

\par 
\par }{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 midi.AcousticBassDrum}{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905  = space
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905   AcousticBassDrum}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 
, BassDrum2, }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 SideStick}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 AcousticSnare}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HandClap}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 ElectricSnare}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowFloorTom}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 ClosedHiHat}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HighFloorTom}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 PedalHiHat}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowTom}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 OpenHiHat}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowMidTom}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HighMidTom}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 CrashCymbal1}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HighTom}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 RideCymbal1}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 ChineseCymbal}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 RideBell}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Tambourine}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 SplashCymbal}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Cowbell}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , CrashCymbal2, }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Vibraslap}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 RideCymbal2}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HiBongo}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowBongo}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 MuteHiConga}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 OpenHiConga}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowConga}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HighTimbale}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , LowTimbale, }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 HighAgogo}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowAgogo}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Cabasa}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Maracas}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 ShortWhistle}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LongWhistle}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 ShortGuiro}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LongGuiro}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Claves}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , HiWoodBlock, }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 LowWoodBlock}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 MuteCuica}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 OpenCuica}{\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 MuteTriangle}{
\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 OpenTriangle
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid9205223\charrsid2696905 
\par You can also set other percussion instruments by setting Percussion0 to Percussion127.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid16415098 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 {\*\bkmkstart _Toc186891514}{\*\xmlopen\xmlns1{\factoidname place}}{\*\xmlopen\xmlns1{\factoidname City}}Reading{\*\xmlclose}{\*\xmlclose} Notes}{
\lang1024\langfe1024\noproof\insrsid14027689\charrsid2696905 {\*\bkmkend _Toc186891514}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 You can read whether notes are being played on a {\*\xmlopen\xmlns1{\factoidname 
place}}MIDI{\*\xmlclose} input device like this:
\par 
\par debug = midi.MiddleC
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 or you ca
n read by number by using midi.FirstNote (SecondNote, ThirdNote and FourthNote don\rquote t work for {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose} input yet).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par if midi.FirstNote = 60 then say(\'93hello\'94)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 You can use these methods to control games by using a {\*\xmlopen\xmlns1
{\factoidname place}}MIDI{\*\xmlclose} keyboard:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16415098 {\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par Space = midi.MiddleC
\par Up = midi.}{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 MiddleDSharp}{\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 Down = midi.MiddleE
\par Left = midi.MiddleD
\par Right = midi.MiddleE
\par }{\lang1024\langfe1024\noproof\insrsid16415098\charrsid2696905 
\par You can also read the velocities and aftertouches.
\par }{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid14506655 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 {\*\bkmkstart _Toc186891515}Setting the instrument{\*\bkmkend _Toc186891515}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
You can set the instrument to a number between 1 and 128 by setting midi.Instrument. See a midi instrument chart on the internet if you want to know what each instrument is.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par If you normally use instrument numbers between 0 and 127, you can set midi.Instrument0 instead.
\par 
\par Note that each channel has its own instrument (except channel 10 on GeneralMidi)
\par 
\par By default instrument 1 is used, which is normally a piano.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
If your instrument contains multiple banks of instruments, you can also set BankSelectLevel. But you need to divide by 16383\'85 for example, to set it to bank 2:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par midi.BankSelectLevel = 2 / 16383
\par 
\par The first bank is bank 0. Instrument banks may have no effect on some devices.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid10698787 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 {\*\bkmkstart _Toc186891516}Pitch Wheel}{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 {\*\bkmkend _Toc186891516}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10698787 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10698787 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 You can also set the pitch bend using the pitch wheel.
\par 
\par The pitch wheel can be set to a value between 0 and 1. Setting it to 0.5 means no effect.
\par 
\par midi.PitchWheel = 50%
\par 
\par Each channel has its own Pitch Wheel.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 
You can also try setting the PitchBendRange to change the range that the maximum pitch bend represents, in semitones.}{\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid10698787 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 {\*\bkmkstart _Toc186891517}Controls and Change Control messages{\*\bkmkend _Toc186891517}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14506655\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 Each channel of each device has a set of 32 different 14-bit 
controls, numbered 0 to 31, and a set of 7-bit controls numbered 64 onwards. You can also access the two 7-bit components of the 14-bit controls separately, as Coarse and Fine controls or as byte controls numbered 0 to 63.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 Some of them have standard names
, and some of them just have numbers. But you can use any control by number if you prefer. Sometimes the controls aren\rquote t used for their defined function.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 
\par For example, setting Midi.Volume is the same as setting Midi.Control7.
\par 
\par So you can either write this:
\par 
\par midi.Volume = 52.38%
\par 
\par }{\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 or}{\lang1024\langfe1024\noproof\insrsid10698787\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par midi.Control7 = 52.38%
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
It is a 14-bit control, so it is a value between 0 and 1, but with about 4 or 5 decimal places. In this case we are setting it to 0.5238
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 You can also access the coarse and fine parts separately, like this:
\par 
\par midi.Control7Coarse = 0.5
\par 
\par midi.Control7Fine = 0
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
The controls numbered 32 to 63 are the same as the fine parts of the controls numbered 0 to 31. So Control7Fine and Control38 are the same thing.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 You can also use ByteControl7 to refer to the coarse pa
rt of Control7, or ByteControl38 to refer to the fine part of Control7.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
Controls numbered 64 onwards are only 7-bit controls, and have no coarse or fine components. They are also set to a value between 0 and 1, but they will be accurate to less decimal places (about 2). They also often have names.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14506655 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid403405 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 {\*\bkmkstart _Toc186891518}RPN (Registered Parameter Numbers){\*\bkmkend _Toc186891518}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 {\*\xmlopen\xmlns1{\factoidname place}}MIDI{\*\xmlclose}
 also has RPN messages. These include:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 MasterTuning, }{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 
MasterTuningCoarse, MasterTuningFine, }{\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 PitchBendRange, TuningProgramSelect and TuningBankSelect.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par You can set them in GlovePIE like this:
\par 
\par Midi.PitchBendRange = 2 octaves
\par Midi.MasterTuning = }{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 -}{\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 0.5 semitones // all notes will be off by half a note
\par 
\par }{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 I can\rquote }{\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 t guarantee these will work.}{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid403405\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 You can also set other RPN values manually, Eg. to set RPN 0,1 like this:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 Midi.Control101 = 0 / 127
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 Midi.Control100 = 1 / 127
\par Midi.DataEntry = 0.75 // whatever value you want to set it to
\par Midi.Control101 = 127 / 127
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8924119 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 Midi.Control100 = 127 / 127
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8924119 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid8924119 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 {\*\bkmkstart _Toc186891519}NRPN (Non Registered Parameter Numbers){\*\bkmkend _Toc186891519}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 There are no standard NRPN values}{
\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905  (that\rquote s the point of NRPN)}{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 . But you can set them manually like this}{
\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905  (for NRPN 0,1)}{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 :
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid403405 {\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 Midi.Control99 = 0 / 127}{\lang1024\langfe1024\noproof\insrsid8924119\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 Midi.Control98 = 1 / 127
\par Midi.DataEntry = 0.75 // or whatever value
\par Midi.Control99 = 127 / 127
\par Midi.Control98 = 127 / 127
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid935787 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 {\*\bkmkstart _Toc186891520}SysEx (System Exclusive){\*\bkmkend _Toc186891520}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 You can set standard System Exclusive midi values like this:
\par 
\par Midi.GeneralMidi = true
\par Midi.MasterVolume = 76%
\par Midi.IdentityRequest = pressed(space)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 
If you want to set other System Exclusive midi values, you need to save them in a .SYX file. You can then tell GlovePIE to send that file like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 Midi.SetupFile = \'93c:\\coolsounds.syx\'94
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid14901482 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 \page {\*\bkmkstart _Toc186891521}Speech}{\lang1024\langfe1024\noproof\insrsid935787\charrsid2696905 {\*\bkmkend _Toc186891521}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
You need to install SAPI 5.1, (It comes with Windows XP and Office XP) to use speech in GlovePIE. If you don\rquote t have speech recognition installed, download and install this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par http://www.chant.net/downloads/sapi51.exe
\par 
\par Unless you have XP Pro, in which case download and install this to get a later version:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
http://www.voicewebsolutions.net/community/tutorials/voicewebstudio/salt/MicrosoftInternetExplorerSpeechAddInSetup.exe
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par If you just want the Mike and Mary text-to-speech voices for XP, download this:
\par }{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 http://www.aldostools.com/sapi51xp.msi}{\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid6898166 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 {\*\bkmkstart _Toc186891522}Making GlovePIE talk{\*\bkmkend _Toc186891522}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 You can make GlovePIE speak by using the \'93say\'94 command, like this:
\par 
\par say(\'93Hello World\'94)
\par 
\par Or you can set speech.text, like this:
\par 
\par speech.text = \'93Hello World\'94
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 The advantage/disadvantage of setting speech.text is that it won\rquote 
t say it again until you set speech.text to something different. Say will say it every time you use say.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 You can get it to speak in different voices like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 speech.sam.text = \'93Hello, my name is Sam.\'94}{\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 speech.mike.text = \'93Hello, my name is Mike.\'94
\par speech.mary.text = \'93Hello, my name is Mary.\'94
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 If Mike and Mary sound the same as Sam, }{
\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 and you have XP, }{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 then you need to download this}{\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905  (don\rquote 
t download this on {\*\xmlopen\xmlns1{\factoidname place}}Vista{\*\xmlclose}!!!)}{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 :
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905  HYPERLINK "http://www.aldostools.com/sapi51xp.msi" }{
\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000002700000068007400740070003a002f002f007700770077002e0061006c0064006f00730074006f006f006c0073002e0063006f006d002f00730061007000690035003100780070002e006d00730069000000e0c9ea79f9bace118c8200aa004ba90b4e000000
68007400740070003a002f002f007700770077002e0061006c0064006f00730074006f006f006c0073002e0063006f006d002f00730061007000690035003100780070002e006d0073006900000000000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 
http://www.aldostools.com/sapi51xp.msi}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 
\par You can also use other popular text to speech engines by name, if you have them.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 If you want to try out and download some high-quality voices, and don\rquote 
t mind using up disk space, you can go to:}{\lang1024\langfe1024\noproof\insrsid6898166\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905  HYPERLINK "http://www.cepstral.com/demos/" }{\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000001f00000068007400740070003a002f002f007700770077002e0063006500700073007400720061006c002e0063006f006d002f00640065006d006f0073002f000000e0c9ea79f9bace118c8200aa004ba90b3e00000068007400740070003a002f002f007700
770077002e0063006500700073007400720061006c002e0063006f006d002f00640065006d006f0073002f00000000000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 http://www.cepstral.com/demos/}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
You can download the Cepstral voices, but they are trial versions which add stuff at the start of everything it says. Please buy them rather than cracking them with a keygen, as they are good quality.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 There are lots of other speech parameters you can read or set. Just type \'93speech.
\'94 and use the code completion box.}{\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid14901482 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid6572936 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 {\*\bkmkstart _Toc186891523}Speech Recognition{\*\bkmkend _Toc186891523}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
You can use Speech recognition in GlovePIE to control games with speech.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par Just use the said( ) function like this:
\par 
\par Enter = said(\'93jump\'94)
\par 
\par That will press the \'93Enter\'94 key, whenever you say \'93jump\'94 into the microphone.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 You can also use the AskedFor( ) function like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par Four = AskedFor(\'93rocket launcher\'94)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 The AskedFor function will only trigger if you say something like \'93
can I please have a rocket launcher?\'94. It will not trigger if you just say \'93rocket launcher\'94 or \'93rocket launcher please\'94. AskedFor does understand lots of different ways of phrasing a request, everything from \'93
I need a rocket launcher now\'94 to \'93please give me a rocket launcher\'94.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par }\pard\plain \s3\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel2\adjustright\rin0\lin0\itap0\pararsid6572936 \b\f1\fs26\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 Amount of Confidence Required
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
You can change the amount of confidence required by specifying a second parameter which is a number. The default is 2.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par Eg.
\par 
\par Enter = said(\'93jump\'94, 3)
\par }{\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
The higher the number, the more confidence is required to recognise it. If it thinks you said \'93jump\'94 when you actually said \'93pump\'94, set the confidence value higher. If it doesn\rquote t recognise it when you do say \'93jump\'94
 set the confidence value lower.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
\par The following confidence values exist:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
0: No confidence required: Will always recognise at least one of the phrases in your script, no matter how different what you said is, unless you only said the first word of a multi-word phrase.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 1: Partial phrase, low c
onfidence: Will quickly guess what you said based on the first syllable or two, unless it is a multi-word phrase in which case it will wait for the start of the last word. Will accept anything that is even vaguely close, and respond quickly.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 2: Partial ph
rase, medium confidence: Will quickly guess what you said based on the first syllable or two, unless it is a multi-word phrase. It will accept things that are reasonably close to what it is expecting.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 3: Partial phrase, high confidence: Will quickly guess
 what you said based on the first syllable, unless it is a multi-word phrase. It will only accept things that it is sure matches.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
4: Complete phrase, low confidence: Will wait until it is sure you have finished speaking, and it has processed the complete phrase before guessing. The whole phrase must be vaguely close to what it was expecting.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
5: Complete phrase, medium confidence: Will wait until it is sure you have finished speaking, and it has processed the complete phrase before guessing. T}{\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 he whole phrase must be reasonably }{
\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 close to what it was expecting.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid6572936 {\lang1024\langfe1024\noproof\insrsid6572936\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12265351 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 6}{\lang1024\langfe1024\noproof\insrsid12265351\charrsid2696905 
: Complete phrase, high confidence: Will wait until it is sure you have finished speaking, and it has processed the complete phrase. The whole phrase must be very close to what it was expecting.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid14901482\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 If your script has a phrase that contains another phrase, like this:
\par 
\par W = Said(\'93weapon\'94)
\par X = Said(\'93weapon fire linked\'94)
\par 
\par then you need to set the shorter phrase to wait for the complete phrase, like this:
\par 
\par W = Said(\'93weapon\'94, 5)
\par X = Said(\'93weapon fire linked\'94)
\par 
\par Otherwise it will press W before you have finished saying \'93weapon fire linked\'94.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 If you are expecting the user to say things that aren\rquote 
t in your script, and you want them to be ignored, you need to set the confidence reasonably high.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par Other than that, which confidence levels you choose is up to you. 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 But if GlovePIE isn\rquote 
t recognising what you say, the first thing you should do is go to the Speech Control Panel (You can use the CP-Settings menu in GlovePIE), and do some training. You should also change the 
recognition settings in Control Panel to change how quickly it responds, and how much accuracy it requires.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid935787 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15629807 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 {\*\bkmkstart _Toc186891524}Push-to-talk{\*\bkmkend _Toc186891524}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
If you only want it to recognise you when you are holding down a button, you need to set Microphone.Enabled. eg.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par Microphone.Enabled = joystick1.Button1
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
It will only trigger the speech commands when you are holding down the joystick button. The rest of the time it will ignore your speech. It doesn\rquote t turn the microphone off, or let other applications use it, it just ignores you when it hears you.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par You can also do the opposite, like this:
\par 
\par Microphone.PushToNotTalk = joystick1.Button2
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
Now, when you hold down button 2 it will ignore anything you say. Good for when you are talking to your team-mates.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par Don\rquote t use Microphone.PushToTalk, it doesn\rquote t work.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15629807 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par {\*\bkmkstart _Toc186891525}Other Microphone Stuff{\*\bkmkend _Toc186891525}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 There are other Microphone values you can read and set.
\par 
\par For example:
\par 
\par Mouse.LeftButton = Microphone.AudioLevel > 0.5
\par 
\par That will click the left mouse button whenever you make a loud noise.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 TooFast, TooSlow, TooLoud and T
ooQuiet will be true for an instant when GlovePIE is trying to recognise your speech but you are speaking too fast, slow, loud or quietly.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par For example:
\par 
\par if Microphone.TooFast then say(\'93Don\rquote t talk so fast.\'94)
\par if Microphone.TooSlow then say(\'93You need to talk faster.\'94)
\par if Microphone.TooLoud then say(\'93Stop shouting. I\rquote m not deaf.\'94)
\par if Microphone.TooQuiet then say(\'93Speak up, I can\rquote t hear you.\'94)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
HeardNoise will be true for an instant when GlovePIE is trying to recognise your speech and it hears some other noise.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par if Microphone.HeardNoise then say(\'93I can\rquote t hear you over the noise.\'94)
\par 
\par }{\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 InPhrase will be true while you are speaking, and false while you are not.
\par InSound will be true while there is sound which might be speech, and false otherwise.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 Microphone.CompletePh
rase will be whatever text you said, but it only works if you said one of the phrases in your script. It will only be set to something for an instant. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par var.saidsomething = said(\'93hello\'94) or said(\'93goodbye\'94) or said(\'93thank you\'94)
\par if microphone.CompletePhrase <> "" then Say(microphone.CompletePhrase)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
Microphone.PartialPhrase will be set to whatever partial text you said, but it only works if you said one of the phrases in your script. It will only be set to something for an instant. For example:}{
\lang1024\langfe1024\noproof\insrsid15629807\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 var.saidsomething = said(\'93this is a test\'94) or said(\'93does it work\'94
) or said(\'93I don\rquote t know\'94)
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 if microphone.PartialPhrase <> "" then debug = microphone.PartialPhrase
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15629807 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
Speak slowly for the above example. Notice how what you say appears one word at a time in the debug box?
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid4523222 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 \page }{\cf6\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905 {\*\bkmkstart _Toc186891526}NEW!}{\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905  }{
\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 Virtual Reality HMDs{\*\bkmkend _Toc186891526}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid8808373\charrsid2696905 
GlovePIE supports two kinds of Virtual Reality head mounted displays. The Vuzix (previously known as Icuiti) VR920, and the eMagin Z800.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 The Trimersion could theoretically also be used with GlovePIE, if you have Win
dows 2000, XP, or Vista because GlovePIE supports reading multiple mice and multiple keyboards individually, and the Trimersion acts as a mouse and keyboard.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid8808373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid8808373\charrsid2696905 
The VR920 has 3 accelerometers, and 3 magnetometers (a compass). The accelerometers are for measuring gravity which tells you pitch and roll, and the compass is for measuring yaw.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid8808373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid8808373\charrsid2696905 
The Z800 also has 3 accelerometers, and 3 magnetometers (a compass). But unlike the VR920, it also has 3 rate gyros}{\lang1024\langfe1024\noproof\insrsid9573049\charrsid2696905  which help}{\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 
 make the other measurement}{\lang1024\langfe1024\noproof\insrsid9573049\charrsid2696905 s more accurate}{\lang1024\langfe1024\noproof\insrsid8808373\charrsid2696905 . 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid9573049\charrsid2696905 
\par The main values that you will use are the yaw, pitch, and roll. Which are angles in degrees.
\par 
\par Yaw is the angle when you turn your head left and right. Positive means to the right.
\par Pitch is the angle when you look up and down. Positive means up.
\par Roll is the angle when you tilt your head to the side. Positive means to the right.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid9573049\charrsid2696905 Normally you will want to }{
\lang1024\langfe1024\noproof\insrsid7634216\charrsid2696905 either emulate the mouse for mouse-look games (either first person, or third person ones), or emulate TrackIR for games that support TrackIR (mostly flight 
simulators, or car racing games, but some other types of games).}{\lang1024\langfe1024\noproof\insrsid9573049\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid7634216\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905 For a list of TrackIR enabled games, see here: 
\par }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905  HYPERLINK "http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html" }{\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 
{\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000004e00000068007400740070003a002f002f007700770077002e006e00610074007500720061006c0070006f0069006e0074002e0063006f006d002f0074007200610063006b00690072002f00300033002d0065006e00680061006e006300650064002d006700
61006d00650073002f0065006e00680061006e006300650064002d00670061006d00650073002d0061006c006c002e00680074006d006c000000e0c9ea79f9bace118c8200aa004ba90bb400000068007400740070003a002f002f007700770077002e006e00610074007500720061006c0070006f0069006e0074002e0063
006f006d002f0074007200610063006b00690072002f00300033002d0065006e00680061006e006300650064002d00670061006d00650073002f0065006e00680061006e006300650064002d00670061006d00650073002d0061006c006c002e00680074006d006c000000795881f43b1d7f48af2c825dc485276300000000
a5ab0000000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905 http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid7634216\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905 Note that you may not use GlovePIE with America\rquote s Army. America\rquote 
s Army is not a game, it is a military recruitment drive. Real people die because of it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905 In mouse-look games, it is not possible to get head-tracking to work pe
rfectly. Almost all mouse-look games use some sort of acceleration based on how fast the mouse is moving, and you can\rquote 
t switch it off. They also often cap the maximum amount that you can move the mouse in a certain period. These mean that when you turn 90 
degrees in one direction and then turn back 90 degrees, you will not end up looking exactly the same direction you were at the start, only nearly.}{\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 
 Also when you look up and down, the vertical angle in game can get out of sync with the angle of your head. Ideally you want the game to have a key which re-centres the view. }{\lang1024\langfe1024\noproof\insrsid11224077\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 
\par See the VR920Scripts folder for examples of TrackIR emulation, and mouse-look emulation.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\cs27\b\i\f1\fs28\cf6\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905 {\*\bkmkstart _Toc186891527}NEW!}{
\cs27\b\i\f1\fs28\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905  }{\cs27\b\i\f1\fs28\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 VR920{\*\bkmkend _Toc186891527}
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 You can read the following angles from the VR920:
\par 
\par VR920.yaw, VR920.pitch, and VR920.roll
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 
Yaw will be between -180 and +180. Pitch will be between -90 and +90. Roll will be between -180 and 180.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905 \line There is also VR920.ContinuousYaw which is between \endash 
infinity and +infinity.  It keeps counti}{\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 ng when you keep turning in the same}{\lang1024\langfe1024\noproof\insrsid12133867\charrsid2696905  direction. So if
 you spin around twice, it will go up to 720 degrees.}{\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par For First Person Shooters you should always use VR920.ContinuousYaw.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
These values are all read straight from the VR920 SDK supplied by Vuzix. These values will shake a little bit, because the sensors 
are not precise. You also need to run the iWear Calibration program that came with your VR920. It is very important that it is calibrated correctly.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 You may want to use GlovePIE\rquote 
s Smooth function. It averages several frames together. This causes lag, but it also makes it smoother. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par Var.yaw = smooth(vr920.yaw, 10)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid2192189\charrsid2696905 w}{\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
ill smooth the current frame by averaging it with the previous 10 frames. You can choose how many frames to use. The maximum is 30.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid2192189\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid2192189\charrsid2696905 Don\rquote t use the SmoothPitch, and SmoothRoll values
 for smoothness. They are not actually smoothed, they are the same as the Wiimote.SmoothPitch and Wiimote.SmoothRoll, and are calculated from the acceleration, making the false assumption that all acceleration is due to gravit\u7925\'3f. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid2192189\charrsid2696905 GlovePIE also lets you read the VR920\rquote 
s acceleration and compass sensors directly. This completely bypasses the SDK, and reads the values straight from the USB port. Before this will work, you need to choose VR920 Accelerometer Calibration from the CP-Settings menu, and calibrate 
the accelerometers. This calibration only affects GlovePIE and has nothing to do with other programs that use the VR920.}{\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid10356195\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid2192189\charrsid2696905 
RawForceX, RawForceY, and RawForceZ give you the raw, uncalibrated accelerometer values. You don\rquote t need to use the accelerometer calib
ration for this to work. RawMagnetX, RawMagnetY, and RawMagnetZ give you the raw compass values. Note that the Z value will always be high, presumably due to the magnets in the VR920 earphones.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid2192189\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12207742\charrsid2696905 gx, gy, and gz give you the calibrated accelerometer values. 
This includes both the opposite of gravity plus the real acceleration of the glasses. They will be zero for no force, or +/-1 for 1G of force. If you drop the glasses (not recommended!!) all the values will be zero. But if you are holding them up, then gy
 will be 1 and gx and gz will be 0.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12207742\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12207742\charrsid2696905 
 RawAccX, RawAccY and RawAccZ are the same as gx, gy, and gz, but are measured in metres per second per second, instead of Gs. So they will be 9.8 m/s/s for 1G of force.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12207742\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid12207742\charrsid2696905 RelAccX, RelAccY, and RelAccZ are intended to be 
just the acceleration with the force of gravity filtered out. This is not completely possible, and thus not completely accurate. But it gives you a reasonable approximation of the acceleration of the glasses. }{
\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 It is measured in 9.8 m/s/s. Unfortunately the acceleration of the glasses is normally caused by turning your head, rather than by moving your head.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 
StrictPitch, and StrictRoll are the pitch and roll of the glasses calculated by GlovePIE from the accelerometers. It does not use the SDK, and is only affected by GlovePIE\rquote 
s accelerometer calibration, not by the iWear calibration. It is only calculated when the glasses are not accelerating and thus the total force is about 1G. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 SmoothPitch and SmoothRoll are the pitch and roll, but they are updated (wrong
ly) even when the glasses are accelerating. This will produce a slightly wrong answer when the glasses are accelerating, but it will be smoother instead of jerky.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 
BedYaw and BedPitch are the equivalent of Yaw and Pitch, but for when you are lying down in bed.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12133867 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\cs27\b\i\f1\fs28\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 {\*\bkmkstart _Toc186891528}Z800{\*\bkmkend _Toc186891528}
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid4008452\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 I don\rquote 
t have a Z800, so many of these features aren\rquote t really tested.
\par 
\par Z800 has yaw, pitch, and roll, measured in degrees.
\par 
\par But it also has many other values from all the various sensors.
\par 
\par In addition to reading the inputs, you can also set the screen brightness, colours, etc.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 I\rquote ll document this more later.}{
\lang1024\langfe1024\noproof\insrsid854924\charrsid2696905  In the meantime, you can look at VR920 examples and apply the same techniques.}{\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid4983546 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 {\*\bkmkstart _Toc186891529}Trimersion{\*\bkmkend _Toc186891529}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 I don\rquote 
t have a Trimersion, and nobody with a Trimersion has tested my program, so this section is entirely theoretical.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 The Trimersion head-tracker acts as an ordinary mouse. So you can read it like this:
\par 
\par }{\lang1024\langfe1024\noproof\insrsid2559918\charrsid2696905 Var.mickeys = 1200
\par }{\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 Var.yaw = }{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 MapRange(}{\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 mouse2.DirectInputX}{
\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 , }{\lang1024\langfe1024\noproof\insrsid2559918\charrsid2696905 -var.mickeys,var.mickeys}{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 , -90 degrees,90 degrees) }{
\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par Var.pitch = }{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 MapRange(}{\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 -mouse2.DirectInputY}{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 , -}{
\lang1024\langfe1024\noproof\insrsid2559918\charrsid2696905 var.mickeys,var.mickeys}{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 , -90 degrees,90 degrees)}{\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 You }{\lang1024\langfe1024\noproof\insrsid3038337\charrsid2696905 may need }{
\lang1024\langfe1024\noproof\insrsid2559918\charrsid2696905 to experiment with changing var.mickeys}{\lang1024\langfe1024\noproof\insrsid3038337\charrsid2696905  to other numbers. I don\rquote 
t know how many mickeys the Trimersion emulates per 90 degrees of rotation.}{\lang1024\langfe1024\noproof\insrsid351740\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 That}{\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905  code}{
\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905  allows you to read it independently of the real mouse, which will probably be mouse}{\lang1024\langfe1024\noproof\insrsid14296656\charrsid2696905 1. There is no guarantee that the Trimersion}{
\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905  will be mouse2. If you are using a laptop, then the touchpad will probably be mouse1, the mouse will probably be mouse2, and the Trimersion will probably be mouse3.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid4983546\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid14296656\charrsid2696905 
Normally, all the mice, including the Trimersion, will control the system mouse, and thus control the view in an FPS.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid14296656\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid14296656\charrsid2696905 But GlovePIE can swallow the mouse input so that it doesn\rquote 
t control the system mouse anymore, if that is what you want\'85
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid14296656\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5312957 {\lang1024\langfe1024\noproof\insrsid5312957\charrsid2696905 mouse.Swallow = true
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5312957 {\lang1024\langfe1024\noproof\insrsid5312957\charrsid2696905 mouse.DirectInputX += Delta(mouse1.DirectInputX)
\par mouse.DirectInputY += Delta(mouse1.DirectInputY)
\par mouse.LeftButton = mouse1.LeftButton
\par mouse.RightButton = mouse1.RightButton
\par mouse.MiddleButton = mouse1.MiddleButton
\par mouse.XButton1 = mouse1.XButton1
\par mouse.XButton2 = mouse1.XButton2
\par 
\par debug = var.yaw+', '+var.pitch
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid5312957\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid5312957\charrsid2696905 
Adding the above code will allow mouse1 to control the system mouse, but the Trimersion and other mice will not have any effect on the }{\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 system mouse.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 This is good for if you want to emulate 
TrackIR with the Trimersion, while controlling other things with the mouse}{\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 , o}{\lang1024\langfe1024\noproof\insrsid2704263\charrsid2696905 r for emulating the joystick with }{
\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 the }{\lang1024\langfe1024\noproof\insrsid2704263\charrsid2696905 Trimersion.}{\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid2704263\charrsid2696905 
\par To emulate a TrackIR you would add:
\par 
\par FakeTrackIR.yaw = var.yaw
\par FakeTrackIR.pitch = var.pitch
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 If you have more than one real mouse, you might want to add \'93
or mouse2.LeftButton1\'94, and \'93+ Delta(mouse2.DirectInputX)\'94, etc.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 
The Trimersion also acts as a keyboard. And GlovePIE can also read multiple keyboards individually. But }{\lang1024\langfe1024\noproof\insrsid14292408\charrsid2696905 unlike with the mouse,}{\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 
 GlovePIE can\rquote t swallow the keyboard while still reading keyboards}{\lang1024\langfe1024\noproof\insrsid14292408\charrsid2696905  individually. So you can tell whether input came from the real keyboard or the Trimersion, but you can\rquote 
t suppress the input from one while still allowing the input from another. However you can tell the game to ignore the inpu
t from the regular keys on both, and have the regular keys on the Trimersion emulate a different set of keys, and have the regular keys on the keyboard emulate a separate different set of keys. In that way, the keyboard and the Trimersion can control diff
erent things.}{\lang1024\langfe1024\noproof\insrsid13239901\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9048038\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9048038\charrsid2696905 
Trimension acts like the following keys (you can use either keyboard2.whatever, or key2.whatever, it makes no difference):
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9048038\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9048038\charrsid2696905 
Key2.R, Key2.Space, Key2.E, Key2.F, Key2.Esc, Key2.Enter, Key2.Up, Key2.Down, Key2.Left, Key2.Right, Key2.G, Key2.Tab, Key2.X, Key2.Q, Key2.Z, Key2.LCtrl, Key2.W, Key2.A, Key2.S, Key2.D
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid9520219\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid16264857\charrsid2696905 Mouse2.LeftButton, Mouse2.RightButton, Mouse2.DirectInputX, Mouse2.DirectInputY

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2510693 {\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid15233222 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 {\*\bkmkstart _Toc186891530}NEW!}{\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 TrackIR{\*\bkmkend _Toc186891530}

\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 GlovePIE allows you to read from a real TrackIR, or emulate a fake TrackIR.}{
\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905  You can even do both at once. You can also read from other Optitrack devices.}{\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 
TrackIR support has changed since the previous version. The previous version only used the OptiTrack SDK which anyone can download. For the new version I reverse engineered the TrackIR API tha
t games use, so GlovePIE can also read TrackIR the same way games do. And I added TrackIR emulation.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 Let me know if any of the TrackIR reading doesn\rquote t work, because I don\rquote 
t have a TrackIR to test it on.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7479214 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 {\*\bkmkstart _Toc186891531}NEW!}{\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905  TrackIR emulation{\*\bkmkend _Toc186891531}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 Warning! TrackIR }{\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905 
emulation }{\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 support adds }{\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905 
settings to your registry. The first time you run a script that uses fake TrackIR emulation, GlovePIE will add a registry setting which tells programs where to look for the TrackIR driver. GlovePIE tells it that the TrackIR driver is in the Glo
vePIE directory. The TrackIR driver in the GlovePIE directory is a fake one. This fake driver will then be loaded by any TrackIR game, even if GlovePIE is not running. }{\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
The fake driver just returns zeroes if GlovePIE isn\rquote t running. }{\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905 GlovePIE will also add another registry entry which says where the real driver is, so that GlovePIE can still use the}{
\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905  real driver, but other program}{\lang1024\langfe1024\noproof\insrsid13121272\charrsid2696905 s can\rquote t.}{\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
To restore the registry to the correct setting, use the CP-Settings > Restore Real TrackIR menu. You only need to do that if you have a real TrackIR and you want to be able to use it instead of the fake one.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par There are six values that TrackIR tells the games: }{\b\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 Yaw}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 pitch}{
\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 roll}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 , }{
\b\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 x}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 , }{\b\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 y}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
, and }{\b\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 z.}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
The first three are angles in degrees. Yaw is turning to the right, pitch is looking up, and roll is tilting your head to the right. The last thre}{\lang1024\langfe1024\noproof\insrsid6295016\charrsid2696905 e are the position of your head:}{
\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905  x }{\lang1024\langfe1024\noproof\insrsid6295016\charrsid2696905 
is how far you moved your head to the right, y is how far you moved your head up, and z is how far you moved the head towards the screen. The position is measured in metres.}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6295016\charrsid2696905 
\par In your script you can set them like this:
\par 
\par TrackIR.yaw = VR920.yaw
\par 
\par But I recommend that you be more specific that it is the FakeTrackIR:
\par 
\par FakeTrackIR.yaw = vr920.yaw
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6295016\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 They both work, but to prevent ambiguity for things like TrackIR.yaw = Tra
ckIR.yaw + 1, you can specify RealTrackIR.yaw or FakeTrackIR.yaw. Normally reading TrackIR.yaw uses the real TrackIR, but writing it uses the fake one.}{\lang1024\langfe1024\noproof\insrsid6295016\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11683326\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905 When you set the }{\b\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905 
roll}{\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905 , you need to think about whether you want the game world to turn the same directi
on as your head to exaggerate the movement (like real TrackIR), or do you want the game world to turn in the opposite direction as your head turns, to counteract the movement (like in VR glasses)?
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905 
\par For Virtual Reality, you want roll to be the opposite, like this:
\par FakeTrackIR.roll = -vr920.roll
\par 
\par For a fixed screen not attached to your head, you want roll to be in the same direction, like this:
\par FakeTrackIR.roll = wiimote.roll
\par 
\par In both cases it will feel backwards if you do it wrong.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905 Unfortunately, how a game
 responds to TrackIR input is not entirely standardised. The value that turns you 180 degrees in one game, might only turn you 90 degrees in another game. I tried to guess which}{\lang1024\langfe1024\noproof\insrsid8413703\charrsid2696905 
 behaviour was most common and used that as the standard, but it still varies from game to game. So sometimes you will have to multiply it or divide it to make it right:}{\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid8413703\charrsid2696905 
\par FakeTrackIR.yaw = vr920.yaw / 2
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
Some games need a totally different multiplier or divisor for the roll than for pitch and yaw. And some games may invert the roll.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
Many TrackIR games limit the maximum amount you can turn in each direction. But some games allow you the complete 360 degrees. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
To tell which TrackIR game is running, you can read FakeTrackIR.ProfileID. It will be a different number for different games.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
You can read FakeTrackIR.Active to tell whether any TrackIR game is currently reading }{\lang1024\langfe1024\noproof\insrsid422073\charrsid2696905 from the fake TrackIR.}{\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
 Games set their ProfileID when they start, but often only set Active while in the main game play part.}{\lang1024\langfe1024\noproof\insrsid7479214\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid422073\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid422073\charrsid2696905 FakeTrackIR.RequestFormat tells you which }{
\lang1024\langfe1024\noproof\insrsid12204237\charrsid2696905 data the TrackIR game wants. }{\lang1024\langfe1024\noproof\insrsid744561\charrsid2696905 GlovePIE provides the same complete data regardless of what the game wants. I\rquote 
m guessing the RequestFormat is a bitflag representing the x, y, z, yaw, pitch, and roll fields. }{\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 This may allow you to work out which fields a game supports. }{
\lang1024\langfe1024\noproof\insrsid744561\charrsid2696905 But games sometimes ask for the wrong RequestFormat.}{\lang1024\langfe1024\noproof\insrsid422073\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11076293\charrsid2696905  }{\lang1024\langfe1024\noproof\insrsid11683326\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
FakeTrackIR.WindowHandle tells you the handle of the window that the game registered with TrackIR. }{\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 FakeTrackIR.Cursor is true or false and can be turned on or off by games. I don
\rquote t know what it means. It may be an attempt to switch between TrackIR being used for mouse-look and being used for TrackIR.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
FakeTrackIR.Version is the only value that you can set and the game reads. Games often ask for the version of TrackIR. You can tell it whatever you want. I don\rquote t know the format of this value.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13254174\charrsid2696905 To get a list of at least 87 }{\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 TrackIR games you can try, see}{\lang1024\langfe1024\noproof\insrsid13254174\charrsid2696905 :}{
\lang1024\langfe1024\noproof\insrsid11873135\charrsid2696905 
\par }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905  HYPERLINK "http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html" }{\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
{\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000004e00000068007400740070003a002f002f007700770077002e006e00610074007500720061006c0070006f0069006e0074002e0063006f006d002f0074007200610063006b00690072002f00300033002d0065006e00680061006e006300650064002d006700
61006d00650073002f0065006e00680061006e006300650064002d00670061006d00650073002d0061006c006c002e00680074006d006c000000e0c9ea79f9bace118c8200aa004ba90bb400000068007400740070003a002f002f007700770077002e006e00610074007500720061006c0070006f0069006e0074002e0063
006f006d002f0074007200610063006b00690072002f00300033002d0065006e00680061006e006300650064002d00670061006d00650073002f0065006e00680061006e006300650064002d00670061006d00650073002d0061006c006c002e00680074006d006c000000795881f43b1d7f48af2c825dc485276300000000
a5ab0000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
\par 
\par The license agreement prohibits use with America\rquote s Army.
\par }{\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
\par TrackIR emulation won\rquote t work with applications that use the Optitrack SDK.
\par }{\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid9834901 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 {\*\bkmkstart _Toc186891532}NEW!}{\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905  Reading TrackIR like a game{\*\bkmkend _Toc186891532}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 In theory, if you have a real TrackIR, then GlovePIE can r
ead from it the same way a game would. GlovePIE pretends to be a game, and asks for the Yaw, Pitch, Roll, x, y, and z values. The TrackIR software must be running for this to work.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid13254174\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 You can read it like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 RealTrackIR.yaw, RealTrackIR.pitch, RealTrackIR
.roll, RealTrackIR.x, RealTrackIR.y, and RealTrackIR.z
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
Note that these values are NOT the angles and position of the physical vector clip. They are the }{\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
angles and position of the virtual in-game head which is normally a large exaggeration of the physical movements. You can change that behaviour if you want.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
Also note that TrackIR may change the way the x, y ,z values move based on the yaw, pitch, and roll values. Which is good if you are only interested in the virtual head, but bad if you are interested i
n the real head. You can turn that feature off in TrackIR.}{\lang1024\langfe1024\noproof\insrsid9834901\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
\par You can also read the TrackIR version:
\par 
\par RealTrackIR.version
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7747608 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 {\*\bkmkstart _Toc186891533}Raw TrackIR camera input{\*\bkmkend _Toc186891533}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
\par You can also use the Optitrack SDK to read from a physical TrackIR camera. This existed in previous versions, but didn\rquote t work, because I forgot to start the camera. In theory it should be fixed now.}{
\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905  Although some of the names have been changed so as not to clash with the new TrackIR stuff.}{\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 
\par The TrackIR software should NOT be running when using the TrackIR like this.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 TrackIR.Illumination
 controls the IR LEDs on the TrackIR that shine on things so TrackIR can see them. It is true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 
TrackIR.GreenLED controls the green status LED. TrackIR.RedLED controls the red LED. TrackIR.BlueLED controls the blue LED.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 You may need to set the lights a couple of times if their actual state didn\rquote 
t match the state GlovePIE thought they were in.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 VectorClipX, VectorClipY, and VectorClipZ give the 3D position of the vector clip.
\par VectorClipYaw, VectorClipPitch, and VectorClipRoll give the orientation of the vector clip.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16536908 {\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905 
You can tell whether it can see all the dots that make up the clip by reading AllDotsVisible.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 
You can set Dist01, Dist02, Dist12 and DistoL if you have a custom vector clip that doesn\rquote t match the standard one. }{\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905 
They are the distances between dots and between certain points on the clip.}{\lang1024\langfe1024\noproof\insrsid16722553\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905 
\par If you don\rquote t have a vector clip, or if you just want to read dots individually, you can use:
\par 
\par Dot0x, Dot0y, Dot1x, Dot1y, Dot2x, Dot2y.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905 You may need to read the width and the hei
ght of the camera resolution, which are in Width, and Height. You can also read the framerate of the camera in FrameRate. Note that this might not match GlovePIE\rquote s frame rate.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid16536908\charrsid2696905  
\par You can also read Serial, ModelNumber, ModelName, RevisionNumber, and RevisionName. }{\lang1024\langfe1024\noproof\insrsid7747608\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13254174\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid9134557 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 \page }{\cf6\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 {\*\bkmkstart _Toc186891534}NEW!}{\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905  }{
\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 Novint Falcon{\*\bkmkend _Toc186891534}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
The Novint Falcon is a consumer-priced 3D input device with extremely sophisticated haptic feedback. To create the sense of touch, or physical objects accurately, it normally updates the forces 1000 times per second. GlovePIE can\rquote 
t really go that fast, but you can set GlovePIE\rquote s frame rate quite high with lines like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 PIE.FrameRate = 500Hz
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
With the normal grip, the falcon has 4 buttons, which you can read as follows. They are either true or false:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
\par Falcon.Button1, Falcon.Button2, Falcon.Button3, and Falcon.Button4
\par }{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
But the Falcon supports grips with up to 31 buttons, so GlovePIE also supports Button5 to Button31 just in case Novint release}{\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 s}{\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
 new grips one day.}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
\par The Falcon }{\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 can measure the 3D position of the grip, which will be in these values:}{\lang1024\langfe1024\noproof\insrsid9134557\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 
\par Falcon.x (How far to the right the grip is)
\par Falcon.y (How far up the grip is)
\par Falcon.z (How far towards the body of the falcon the grip is)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 
They are all measured in metres by default. But GlovePIE supports units, so you can use whatever units you want, like this:}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 
\par Key.D = Falcon.X > 1 inch
\par Key.A = Falcon.X < -1 inch
\par Key.W = Falcon.Z > 3 cm
\par Key.S = Falcon.Z < -3 cm
\par 
\par The range of the Falcon is small, it goes from -2 inches to +2 inches in each direction.}{\lang1024\langfe1024\noproof\insrsid8546000\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 
\par You can also read the position as a vector, with falcon.pos.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\b\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 Warning! Danger! }{\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 
The Falcon also allows you to set forces. This means that the falcon can push your hand in any direction. It also means it can injure you, break things, or whatever}{\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 
 else a robot arm can do. Even if your script is perfect, GlovePIE is not, it has bugs, so there is a chance that the grip may move about in unexpected ways. So hold it carefully and in such a way that it won\rquote 
t injure you if it moves suddenly. And start by using only small forces in your script, then make them bigger.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 
\par You can set the forces in the 3 directions like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 Falcon.ForceX, Falcon.ForceY, Falcon.ForceZ
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 
The force is in Newtons by default. The force of Gravity is -9.8 Newtons per kilogram. }{\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 That means that when you hold something that weigh
s 100 grams in your hand, it will push down on your hand with a force of 1 Newton.}{\lang1024\langfe1024\noproof\insrsid15492009\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 
But you can also use units of weight to specify the force, and GlovePIE will convert them. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 
\par Falcon.ForceY = -0.5 pounds
\par 
\par That will make the grip feel half a pound heavier.}{\lang1024\langfe1024\noproof\insrsid5528763\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 
\par The maximum force is about 2 pounds, 1 kilogram, or 10 Newtons.
\par 
\par Here is an example of how to make a force at a certain point:
\par 
\par If falcon.x < -1 inch then 
\par }\pard \ql \fi120\li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4535543 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 falcon.ForceX = 2 newtons 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4535543 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 else 
\par }\pard \ql \fi120\li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4535543 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 falcon.ForceX = 0
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4535543 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 end if
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 That makes the falcon push you back if you try to move too far to the left.
\par 
\par You can also set the force as a vector with Falcon.Force
\par 
\par }{\lang1024\langfe1024\noproof\insrsid13133920\charrsid2696905 Falcon.exists will be true when the falcon (and driver) exists, and false when it doesn\rquote t.}{\lang1024\langfe1024\noproof\insrsid4535543\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13133920\charrsid2696905 
\par Falcon.homed will be true when the falcon has been homed, and false when it hasn\rquote t.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid13133920\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid9440993\charrsid2696905 See }{\field\flddirty{\*\fldinst {
\lang1024\langfe1024\noproof\insrsid9440993\charrsid2696905  HYPERLINK "http://home.novint.com/community/message_boards.php" }{\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000003400000068007400740070003a002f002f0068006f006d0065002e006e006f00760069006e0074002e0063006f006d002f0063006f006d006d0075006e006900740079002f006d006500730073006100670065005f0062006f0061007200640073002e007000
680070000000e0c9ea79f9bace118c8200aa004ba90b8000000068007400740070003a002f002f0068006f006d0065002e006e006f00760069006e0074002e0063006f006d002f0063006f006d006d0075006e006900740079002f006d006500730073006100670065005f0062006f0061007200640073002e007000680070
000000795881f43b1d7f48af2c825dc485276300000000a5ab00000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid9440993\charrsid2696905 http://home.novint.com/community/message_boards.php}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid9440993\charrsid2696905  for discussion on using the Novint Falcon.}{
\lang1024\langfe1024\noproof\insrsid13133920\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid9440993\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid5316775 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 {\*\bkmkstart _Toc186891535}NEW!}{\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905  3DConnexion SpaceNavigator, etc.{\*\bkmkend _Toc186891535}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 GlovePIE now suppor
ts 3DConnexion 6DOF input devices like the SpaceNavigator, SpaceTraveler, SpaceExplorer, and SpacePilot. These are the modern descendents of the original SpaceBall which you might have heard of many years ago.}{
\lang1024\langfe1024\noproof\insrsid6308141\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par GlovePIE calls them all \'93SpaceBall\'94.
\par 
\par The \'93SpaceBall\'94 provides 3 position values, and three rotation values:
\par 
\par SpaceBall.x, SpaceBall.y, and SpaceBall.z.
\par 
\par X is how far you are pushing to the right
\par Y is how far you are pulling up
\par Z is how far you are pushing forwards (away from your body)
\par 
\par SpaceBall.yaw, SpaceBall.pitch, and SpaceBall.roll
\par 
\par Yaw is how far you are twisting it to the right
\par Pitch is how far you are tilting it upwards
\par Roll is how far you are tilting it to the right
\par 
\par The spaceball can only move a limited amount in each direction.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 The units for x, y, z, yaw, pitch and roll are the same. But they depend on the }{
\lang1024\langfe1024\noproof\insrsid8410455\charrsid2696905 settings in the control panel. }{\lang1024\langfe1024\noproof\insrsid3944772\charrsid2696905 
3DConnexion does that deliberately so that users can choose the speed and sensitivity they want outside the applications. So the maximum value could be 80 or it could be more than a thousand, depending on control panel settings.}{
\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid3944772\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid3944772\charrsid2696905 It is not recommended to require the full use of the spaceball\rquote 
s range. Most of the time users will only use about 75% of the range. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid3944772\charrsid2696905 Most people will only have a SpaceNavigator. I
t has two buttons. But the user can choose what those two buttons are in Control Panel.}{\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905  You need to know what those buttons are set to, if you want to use them in GlovePIE.}{
\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 For example if the left button is set to be the \'93Fit\'94
 button in control panel, then you need to read it like this in GlovePIE:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 
\par Enter = SpaceBall.Fit
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 In control panel, the buttons can be set to either \'93Fit\'94, \'93ApplicationPanel
\'94, or \'93Button1\'94\'85 \'93Button29\'94.}{\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 If you have a SpaceExplorer or SpacePilot, then there will be more than two button
s and they might have fixed functions.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid5316775\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 You can detect what kind of spaceball it is, by reading SpaceBall.Type.
\par You can also detect whether the SpaceBall exists by reading SpaceBall.exists.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid6901694\charrsid2696905 If you want the angles in some other form besides Yaw, Pitch, and
 Roll, then you can use }{\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 
AxisAngle or a rotation matrix. For the rotation matrix, just use SpaceBall.RotMat. For AxisAngle just use SpaceBall.Axis to get the axis vector that the rotation is rotating around, and use SpaceBall.AxisAngle to get the angle of r
otation around that axis.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid222623 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 {\*\bkmkstart _Toc186891536}NEW!}{\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905  PlayStation 3 SIXAXIS{\*\bkmkend _Toc186891536}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 
The SIXAXIS, or PS3 Controller, is intended to be a wireless Bluetooth HID device, which can also connect via a USB charge cable.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 Unfortunately it is NOT a valid Bluetooth device, so it can\rquote t connec
t to the PC via Bluetooth without rewriting the operating system. Rewriting the operating system is only an option on Linux.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid222623\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7281959\charrsid2696905 
So you can only use it with GlovePIE while it is plugged into a USB port with a USB charge cable. So it effectively becomes a wired controller instead of a wireless one.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
\par If you don\rquote t own a PS3, you will need to buy a USB charge cable. I bought a MadCatz one.
\par }{\lang1024\langfe1024\noproof\insrsid7281959\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15472096 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 {\*\bkmkstart _Toc186891537}Installation{\*\bkmkend _Toc186891537}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7281959\charrsid2696905 
True to form, it is also NOT a valid HID device, so the only way to read it from Windows is by using a special driver called LibUSB-win32.}{\lang1024\langfe1024\noproof\insrsid2836244\charrsid2696905 
 This driver allows it to communicate with USB devices directly without going through the normal windows HID layer.}{\lang1024\langfe1024\noproof\insrsid7281959\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15233222 {\lang1024\langfe1024\noproof\insrsid7281959\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 You can download LibUSB-win32 from here:
\par }{\field\flddirty{\*\fldinst {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905  HYPERLINK "http://sourceforge.net/project/showfiles.php?group_id=78138" }{\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000003c00000068007400740070003a002f002f0073006f00750072006300650066006f007200670065002e006e00650074002f00700072006f006a006500630074002f00730068006f007700660069006c00650073002e007000680070003f00670072006f007500
70005f00690064003d00370038003100330038000000e0c9ea79f9bace118c8200aa004ba90b9000000068007400740070003a002f002f0073006f00750072006300650066006f007200670065002e006e00650074002f00700072006f006a006500630074002f00730068006f007700660069006c00650073002e00700068
0070003f00670072006f00750070005f00690064003d00370038003100330038000000795881f43b1d7f48af2c825dc485276300000000a5ab00000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
http://sourceforge.net/project/showfiles.php?group_id=78138}}}\sectd \linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
There are two varieties of LibUSB-Win32. There is a "Filter Driver", which allows the program to talk to any USB device but also allows Windows to talk to it at the same time. This means yo
u can use the SIXAXIS with GlovePIE and as a normal joystick at the same time.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
The other variety is the the "Device Driver", which is a replacement driver for that particular device, and only allows GlovePIE and other libusb-win32 programs to talk to that
 hardware. Windows will no longer be able to talk to that device if you use the device driver. The "Device Driver" works fine with GlovePIE (you will need PPJoy to use it as a fake joystick) but won't work with anyone else's sixaxis driver, because they r
ely on windows being able to talk to it.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
On Windows Vista, I couldn't get the Filter Driver to install successfully, so you will probably need to use the "Device Driver" if you have Vista. On my Windows XP computer I got the Filter Driver to install, but i
t crashes whenever I run GlovePIE or any of the SIXAXIS drivers made by other people. However it must work for some people, because all the other sixaxis drivers say to use the Filter Driver. So if you are not using Vista, try the Filter Driver first.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
\par The filter driver is easy to install. So you won't need any help with that.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4676548 {\lang1024\langfe1024\noproof\insrsid4676548\charrsid2696905 
The device driver is much harder to install. It comes with a program called "inf-wizard" in the "bin" folder. You need to run this program. Then you need to plug in your SIXAXIS into
 a USB port that you DON'T want to use for the SIXAXIS. Because windows will detect it and install its own driver on that port, stopping that port from working with LibUSB. If windows asks you about installing a driver when you plug it in, say no. Then pr
e
ss "Next" in inf-wizard. Then choose the device which says "0x054C, 0x0268" (your SIXAXIS). Then click next. You don't need to change the manufacturer name or device name unless you want to, so click next. Then it will pop up a save dialog box. You need t
o
 save it in the same bin folder where you ran inf-wizard from. It doesn't matter what you call it, but I called it "sixaxis-libusb.inf". If User Account Control won't let you save it in the bin folder, save it somewhere you can find it, and then afterward
s
 copy the ".inf" and ".cat" files into the bin folder manually. You now have a libusb driver for the sixaxis ready to install. You can't install it by right-clicking, so instead go into Control Panel, Add [New] Hardware. Click Next. Choose to install the 
h
ardware from a list, Show all devices, have disk. Then browse to the bin directory. Then your libusb device driver should be installed. Now you need to plug your SIXAXIS into a port that you haven't plugged it into before, and it should work. To use it on
 a port that you have plugged it into before, you will need to remove the existing HID driver installed by windows.}{\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
Once you have got the libusb installed, and your sixaxis plugged into a new usb port, you should use the testlibusb-win program to test it. 
It should include the Sony Playstation 3 controller in its list. If it doesn't, and the driver says version -1,-1,-1,-1 it means the filter driver didn't install correctly, so you may want to uninstall it and either try again, or use the device driver ins
tead. On the other hand, if the driver version is right, but the Sony playstation 3 controller isn't listed, try plugging it into a different port and running testlibusb-win again. If it doesn't show up in testlib-usb then it won't work with GlovePIE.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par Once you have libusb-win32 working, you can run GlovePIE.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid877281 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 {\*\bkmkstart _Toc186891538}Using SIXAXIS in GlovePIE{\*\bkmkend _Toc186891538}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\cf2\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 The SIXAXIS won't do anything until you switch it on by pressing the PS button.

\par }{\lang1024\langfe1024\noproof\insrsid10037298\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
There is a chance glovepie will freeze up when you try to use the sixaxis due to a bug in Lib
usb-win32. This happened to me on my WinXP computer. If this happens then you won't be able to end the task in task manager, and you have to reboot. Uninstall the filter driver if this is happening and try the device driver.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15601759\charrsid2696905 When you start your script, yo
u should leave the SIXAXIS sitting still for a few seconds while it calibrates the rate gyro so it can calculate }{\lang1024\langfe1024\noproof\insrsid268768\charrsid2696905 
Yaw. The SIXAXIS accelerometers should be calibrated first from the CP-Settings menu for this to work properly.}{\lang1024\langfe1024\noproof\insrsid15601759\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15601759\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 To read the raw accelerations,
 use SixAxis.RawForceX, Sixaxis.RawForceY, and Sixaxis.RawForceZ. When the sixaxis is in free-fall all the forces will be 0. When you hold it up against gravity, the force of you holding it up will be included, along with any actual accelerations. X means
 towards the right of the sixaxis (in the direction of the circle button), Y means towards the top of the sixaxis, Z means towards the front of the sixaxis (where the USB cable is).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 You should not use the raw accelerations in your scripts. Instead you shou
ld go to the CP-Settings menu and choose SIXAXIS calibration. Then follow the instructions to calibrate all your SIXAXES. Once you have saved the calibration you will be able to use SixAxis.Roll, SixAxis.Pitch, SixAxis.SmoothRoll, and SixAxis.SmoothPitch 
to get the SIXAXIS rotation. You will also be able to use SixAxis.gx, SixAxis.gy, and sixaxis.gz to get the raw accelerations (including gravity) measured in Gs.}{\lang1024\langfe1024\noproof\insrsid10037298\charrsid2696905 
 You can then use SixAxis.RelAccX, SixAxis.RelAccY, and SixAxis.RelAccZ.}{\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 To read the analog sti
cks use SixAxis.Joy1x, Joy1y, Joy2x, and Joy2y. They are between -1 and 1. You can also read DPadX and DPadY the same way.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
Pushing vertically down on the analog sticks gives you the L3 and R3 buttons. They are digital and can only be true or false. The Select, Start, and PS buttons are the same.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
The other buttons can all be read as either analog or digital. The analog version will be between 0 and 1, and end with "Analog". The digital versions are true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 Sixaxis.y}{\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
aw tells you the yaw angle}{\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 . Unlike the pitch and roll, the }{\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 absolute }{\lang1024\langfe1024\noproof\insrsid877281\charrsid2696905 ya}
{\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
w can never be measured. The SIXAXIS uses a rate-gyro to measure the speed of yaw rotation, and keeps track of the yaw value based on yaw speed. If you rotate the SIXAXIS too fast, the gyro sensor will max out, and the 
yaw value will become incorrect. Also if you are tilting the SIXAXIS while you yaw it, the yaw value will also become incorrect.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
Unlike pitch and roll, your script can set Sixaxis.yaw. Normally you will want to set it to zero when the user presses a button. For example:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
\par If sixaxis.circle then sixaxis}{\lang1024\langfe1024\noproof\insrsid11427262\charrsid2696905 .yaw = 0}{\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid11427262\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid11427262\charrsid2696905 To calibrate the SIXAXIS gyro, you can read}{
\lang1024\langfe1024\noproof\insrsid10037298\charrsid2696905  sixaxis.RawG}{\lang1024\langfe1024\noproof\insrsid11427262\charrsid2696905 yro. Y}{\lang1024\langfe1024\noproof\insrsid10037298\charrsid2696905 ou can then set sixaxis.RawGyroZ}{
\lang1024\langfe1024\noproof\insrsid11427262\charrsid2696905 ero to the value that corresponds to not rotating at all. You should do this if your yaw keeps drifting. }{\lang1024\langfe1024\noproof\insrsid10037298\charrsid2696905 Eg.}{
\lang1024\langfe1024\noproof\insrsid11427262\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10037298\charrsid2696905 
\par If sixaxis.square then sixaxis.RawGyroZero = smooth(sixaxis.RawGyro)
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15601759\charrsid2696905 
You can also read or set sixaxis.DegreesPerRawGyro if turning the SIXAXIS 180 degrees doesn\rquote t turn the yaw by 180 degrees.}{\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 The SIXAXIS has 4 player LEDs, like the Wiimote. Unlike t
he Wiimote, these LEDs are controlled by a timer chip}{\lang1024\langfe1024\noproof\insrsid13909937\charrsid2696905  and can be set to flash at any rate, in any pattern}{\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 .}{
\lang1024\langfe1024\noproof\insrsid13909937\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid13909937\charrsid2696905 
\par Sixaxis.Led1Frequency = 10Hz}{\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13909937\charrsid2696905 
\par You can also make an LED turn itself off after a specific duration:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid13909937\charrsid2696905 Sixaxis.Led1Duration = 1 second
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid13909937\charrsid2696905 
\par You can set it to infinity if you want it to stay on:
\par 
\par Sixaxis.Led1Duration = infinity
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15472096 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 {\*\bkmkstart _Toc186891539}Bluetooth{\*\bkmkend _Toc186891539}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
You can read or set the BlueTooth MAC Address which is stored in the Sixaxis, by using Sixaxis.BlueToothMAC. On a new sixaxis it will be "00:00:00:00:00:00". You should set i
t to the address of the bluetooth adapter on your computer. Then your SIXAXIS will be able to connect to that Bluetooth adapter. You will need to go into your bluetooth stack to find the address of your bluetooth adapter. You could also try setting it to 
the bluetooth address of any other device you want to pair the SIXAXIS with. Here is an example of how to use it:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par debug = sixaxis.BluetoothMAC
\par if pressed(sixaxis.PS) then
\par   sixaxis.BluetoothMAC = "00:10:C6:59:00:4A" // put your BT address here
\par end if
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 Once
 you have set the BluetoothMAC, you can make the SIXAXIS discoverable by pressing the PS button.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
Unfortunately when I try to pair the SIXAXIS using Bluetooth it keeps connecting and then disconnecting. I have never successfully paired the SIXAXIS via blue
tooth. If you do get the SIXAXIS to pair via bluetooth, let me know how you did it. But GlovePIE does not support SIXAXES connected via Bluetooth yet.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15472096 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 {\*\bkmkstart _Toc186891540}Sometimes it stops working{\*\bkmkend _Toc186891540}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15472096 {\lang1024\langfe1024\noproof\insrsid10359353\charrsid2696905 If your SIXAXIS}{\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
 stops working one day, you can fix the problem by pressing the Reset bu}{\lang1024\langfe1024\noproof\insrsid10359353\charrsid2696905 tton on the back of your SIXAXIS}{\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
. You will need a pin or skewer or something like that. The reset button will not reset the BluetoothMac. You can set the BluetoothMac back to its original value by setting it to "" or "00:00:00:00:00:00" in }{
\lang1024\langfe1024\noproof\insrsid10359353\charrsid2696905 GlovePIE}{\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid1261146\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15472096\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid13789401 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15233222\charrsid2696905 \page }{\cf6\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 {\*\bkmkstart _Toc186891541}NEW!}{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905  PlayStation 3 BDRemote
{\*\bkmkend _Toc186891541}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 The BD Remote is the PlayStation 3's Blueray Disc remote. It is a }{
\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 Bluetooth}{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
 remote control, like the Wii Remote is. You need to connect it using your Bluetooth software before you can use it in GlovePIE. You also need to
 use the correct setting for Bluetooth Fix in the troubleshooter menu. It should be off for BlueSoleil, and on for Microsoft.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
The BD Remote has many buttons, they will be either true or false. You can assign them to keys like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par Escape = BDRemote.Eject
\par 
\par Here is the complete list of buttons:
\par 
\par }{\b\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 Eject, Num1, Num2, Num3, 
\par Audio, Num4, Num5, Num6,
\par Angle, Num7, Num8, Num9,
\par Subtitle, Clear, Num0, Time,
\par Blue, Red, Green, Yellow,
\par Display, TopMenu, Popup, Return,
\par Triangle, Circle
\par Up, Down, Left, Right, Enter
\par Square, Cross
\par L1, PS, R1,
\par L2, R2,
\par L3, Select, Start, R3,
\par Rewind, Play, FastForward,
\par Prev, Stop, Next,
\par StepRev, Pause, StepFwd
\par }{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
Some buttons can be read while you're holding down multiple buttons, and some buttons can only be read when you're only holding down a single button.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
The buttons which are also on a SIXAXIS or normal playstation controller, plus the Enter button (which is not on a SIXAXIS) can always be read even when you hold down multiple buttons. Other buttons can't.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 You can tell when the user is h
olding down too many buttons at the same time with: BDRemote.}{\b\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 TooManyButtons}{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 . It is true or false.\line 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 You can also tell which button is currently down by reading: BDRemote.}{
\b\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 Button}{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905  which is 0 for no button, or a number between 1 and 254 indicating which button is down, or -1 for too many buttons.

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid13789401 {\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 You can tell whether}{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 
 any button is pressed }{\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 or not }{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 with }{\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 BDRemote.}{
\b\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 AnyButton}{\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905  which is either true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 There is also BDRemote.}{
\b\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 Exists}{\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 , and BDRemote.}{\b\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 Count}{
\lang1024\langfe1024\noproof\insrsid15799068\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid13789401\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid538645\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid2828343 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid2828343\charrsid2696905 {\*\bkmkstart _Toc186891542}NEW!}{\lang1024\langfe1024\noproof\insrsid2828343\charrsid2696905  XBox360 Controller{\*\bkmkend _Toc186891542}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid2828343\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid2828343\charrsid2696905 The XBox360 controller is a Microsoft gamepad}{
\lang1024\langfe1024\noproof\insrsid6514582\charrsid2696905  that is only partially compatible with Microsoft\rquote s DirectInput}{\lang1024\langfe1024\noproof\insrsid2828343\charrsid2696905 . }{
\lang1024\langfe1024\noproof\insrsid6514582\charrsid2696905 GlovePIE can read it both as a joystick, or as an XInput device. XInput is Microsoft\rquote s new alternative to DirectInput that only works on Microsoft gamepads.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
\par I don\rquote t have an XBox360 controller, so I haven\rquote t GlovePIE with it yet.
\par }{\lang1024\langfe1024\noproof\insrsid6514582\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
Unlike its competitors, the XBox360 controller has no motion sensing. It has two analog sticks (joy1, and joy2), and two analog triggers (}{\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 LeftTrigger, RightTrigger}{
\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 ). The rest of the buttons are digital.}{\lang1024\langfe1024\noproof\insrsid9780913\charrsid2696905  The gamepad can also vibrate.}{\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 

\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
GlovePIE supports a maximum of four XBox360 controllers. They will be called XInput1, XInput2, XInput3, and XInput4.}{\lang1024\langfe1024\noproof\insrsid9780913\charrsid2696905  If you need more than 4, then you can read them as joysticks instead.}{
\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid9780913\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 You can\rquote t control the LEDs in the \'93Ring Of Light\'94
. They will be set automatically to whatever the player number is.}{\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905  You also can\rquote t use the home button.}{\lang1024\langfe1024\noproof\insrsid9780913\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2714939 {\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 XInput1.A, XInput1.B, XInput1.X, and XInput1.Y are the main buttons. }{
\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 They are either true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid2714939 {\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 XInput1.Back and XInput1.Start are the Back
 and Start buttons on either side of the ring of light. They are either true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 
XInput1.Up, XInput1.Down, XInput1.Left, and XInput1.Right are the DPad directions. They are }{\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 also }{\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 either true or false.}{
\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid15478467\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 XInput1.LeftShoulder and XInput1.RightShoulder a
re the (digital) shoulder buttons, and are true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 \line XInput1.LeftTrigger}{
\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905  and XInput1.RightTrigger are the analog trigger buttons under the shoulder buttons. They will be between 0 and 1.}{\lang1024\langfe1024\noproof\insrsid2714939\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 XInput1.LeftThumb and XInput1.RightThumb are the buttons that 
you trigger by pushing in the two joysticks (with your thumb). They are the equivalent of L3 and R3 buttons on a PlayStation controller (But don\rquote t try this on a Wii Classic Controller).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 XInput1.Joy1X is the horizontal input of the left joystick. It is bet
ween -1 and 1, with 1 being to the right. Joy1Y is the vertical input of the left joystick. Positive means down. You can also access it as a vector [x, y], with just XInput1.Joy1.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 XInput1.Joy2X, XInput1.Joy2Y, and XInput1.Joy2 are the right joystick.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid1655232\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 XInput1.ExtraButton1, and XInput1.ExtraButton2 don\rquote 
t exist yet. But XInput allows for future controllers to add those buttons.}{\lang1024\langfe1024\noproof\insrsid6514582\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 
XInput1.Vibration1, and XInput1.Vibration2 control the vibration. You can set them to a value between 0 and 1.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid10834487\charrsid2696905 XInput1.Exists is t
rue if that controller exists. XInput.count is the total number of XInput controllers connected (0 to 4).}{\lang1024\langfe1024\noproof\insrsid538645\charrsid2696905 \page }{\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid12595373 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 {\*\bkmkstart _Toc186891543}Concept 2 Rowing Machine{\*\bkmkend _Toc186891543}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
If you have a Concept 2 rowing machine, also known as an ergo, you can connect it to the PC via a USB cable (which it should have come with).}{\lang1024\langfe1024\noproof\insrsid4205215\charrsid2696905  It can be a PM3 or PM4.}{
\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\cf2\lang1024\langfe1024\noproof\insrsid4205215\charrsid2696905 
You must run GlovePIE.exe as an administrator if you are using Vista! Otherwise the rowing machine won\rquote t work.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid4205215\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
That allows you to use it with programs like GlovePIE, or to update the rowing machine\rquote s firmware.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 Updating the rowing machine\rquote 
s firmware is a good idea, because it downloads the Fish Game onto your rowing machine. The fish game is really fun and works when it is not connected to the computer. You can update the firmware from here: }{\field\flddirty{\*\fldinst {
\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905  HYPERLINK "http://www.concept2.com/us/support/software/firmware/" }{\lang1024\langfe1024\noproof\insrsid4155411\charrsid2696905 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000003600000068007400740070003a002f002f007700770077002e0063006f006e00630065007000740032002e0063006f006d002f00750073002f0073007500700070006f00720074002f0073006f006600740077006100720065002f006600690072006d007700
6100720065002f000000e0c9ea79f9bace118c8200aa004ba90b8400000068007400740070003a002f002f007700770077002e0063006f006e00630065007000740032002e0063006f006d002f00750073002f0073007500700070006f00720074002f0073006f006600740077006100720065002f006600690072006d0077
006100720065002f000000795881f43b1d7f48af2c825dc485276300000000a5ab000000}}}{\fldrslt {\cs15\ul\cf2\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 http://www.concept2.com/us/support/software/firmware/}}}\sectd 
\linex0\footery964\colsx708\endnhere\sectlinegrid326\sectdefaultcl\sectrsid5865126\sftnbj {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid877281 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par 
\par To use the rower in GlovePIE, the following are available:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 Rower.Distance}{\lang1024\langfe1024\noproof\insrsid16127199\charrsid2696905 
: The total distance rowed, in metres.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid16127199\charrsid2696905 Rower.Distance2: Another version of the above. May be slightly different.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid16127199\charrsid2696905 
Rower.StrokeState: The part of the stroke you are currently in. 0 and 1 correspond to the wheel starting up. 2 means pulling. 3 means holding. 4 means releasing.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid16127199\charrsid2696905 Rower.Pulling: True when doing the pulling part of the stroke
\par Rower.Holding: True when doing the holding part of the stroke
\par Rower.Releasing: True when doing the releasing part of the stroke
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid16127199\charrsid2696905 
Rower.Power: How hard they were pulling during the stroke. In watts (Joules per second).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid4155809\charrsid2696905 
\par Rower.HeartRate: Beats per minutes (if you have a heart-rate monitor) in \'93per minute\'94.
\par }{\lang1024\langfe1024\noproof\insrsid16127199\charrsid2696905 
\par Rower.Calories: Total calories burned so far}{\lang1024\langfe1024\noproof\insrsid4155809\charrsid2696905 .}{\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid4155809\charrsid2696905 
\par Rower.Cadence: Strokes per minute.
\par 
\par Rower.Pace: How many seconds it takes to row a kilometre.
\par 
\par Rower.Time: Current session time.}{\lang1024\langfe1024\noproof\insrsid13989829\charrsid2696905  Divide calories or distance by this to get rates.}{\lang1024\langfe1024\noproof\insrsid4155809\charrsid2696905 
\par Rower.Time2: }{\lang1024\langfe1024\noproof\insrsid13989829\charrsid2696905 Another version of the above.}{\lang1024\langfe1024\noproof\insrsid4155809\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid13989829\charrsid2696905 
\par Rower.Exists: True if the rowing machine exists.
\par Rower.Count: Number of rowing machines (of the same type). 
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12595373 {\lang1024\langfe1024\noproof\insrsid13989829\charrsid2696905 Rower.Speed: Doesn\rquote t really work that well. You need to use Smooth(Rower.Sp
eed,30) for maximum smoothing. }{\lang1024\langfe1024\noproof\insrsid11684647\charrsid2696905 In m}{\lang1024\langfe1024\noproof\insrsid13989829\charrsid2696905 etres per second.}{\lang1024\langfe1024\noproof\insrsid12595373\charrsid2696905 \page }{
\lang1024\langfe1024\noproof\insrsid2510693\charrsid2696905 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid4008452 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 {\*\bkmkstart _Toc186891544}Screen{\*\bkmkend _Toc186891544}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
You can get information about the screen, or screens, connected to the computer. Which may be important for controlling mouse pointers and stuff like that.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 Use \'93Screen\'94 to refer to the primary monitor, or use \'93Screen\'94
 followed by a number to refer to individual screens.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15077622 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 {\*\bkmkstart _Toc186891545}NEW!}{\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905  Orientation{\*\bkmkend _Toc186891545}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 
In theory you can now set the screen orientation. It doesn\rquote t work for me, but that might just be nvidia\rquote s, or Vista\rquote s fault.}{\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905  Use it like this:}{
\lang1024\langfe1024\noproof\insrsid16408641\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par Screen.Orientation = 90 degrees
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid16408641 {\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 You can only rotate the screen by a multiple of 90 degrees.
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid10558540 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\cf6\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 {\*\bkmkstart _Toc186891546}NEW!}{\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905  Scrolling the entire screen{\*\bkmkend _Toc186891546}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10558540 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\cf2\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
Wallpaper must be switched off and set to a solid colour for this to work!
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10558540 {\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10558540 {\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 This is mostly used for Virtual Reality Head Mounted Displays, but it m
ay also be useful for other purposes. It shifts the entire screen contents in any direction, exposing new desktop space. This allows you to create a much larger virtual }{\lang1024\langfe1024\noproof\insrsid5969929\charrsid2696905 
desktop that you can pan around, and spread windows over.}{\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10558540 {\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10558540 {\lang1024\langfe1024\noproof\insrsid5969929\charrsid2696905 It is buggy, but still very 
cool. With a HMD you could be surrounded by a 360 degree desktop. You could then drag windows all around you and place them at points in space.}{\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10558540 {\lang1024\langfe1024\noproof\insrsid5969929\charrsid2696905 
\par Use Screen.ScrollX and Screen.ScrollY, they are measured in pixels. 
\par }{\lang1024\langfe1024\noproof\insrsid10558540\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15077622 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 {\*\bkmkstart _Toc186891547}Size{\*\bkmkend _Toc186891547}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 Screen.Width is the width in pixels
, but you can also get the width in real units by writing something like:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par debug = Screen.Width in cm
\par 
\par The Physical width will only be right for a single Plug and Play monitor you have connected.
\par 
\par Screen.Height is the height in pixels. You can also get the real units.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid3102386\charrsid2696905 Screen.PhysicalWidth is a better way of getting the screen width in physical units.}{\lang1024\langfe1024\noproof\insrsid4523222\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid3102386\charrsid2696905 Screen.PhysicalHeight is the same for height.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
Screen.ViewableSize is the actual viewable size of the monitor. If it is a CRT monitor then it will be less tha
n the advertised size, because the advertised size is always the size of the tube itself rather than the viewable area. If it is an LCD monitor, then it will be about the right size.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 Screen.PixelsPerInch is the number of dots per inch that your monitor has.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
Screen.WorkAreaWidth and Screen.WorkAreaHeight is the size in pixels of the work-area, which is all of the screen that isn\rquote t covered up with the task-bar and other bars.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 Screen.}{\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
DesktopWidth and Screen.DesktopHeight are the size in pixels of the Virtual Desktop, which stretches across all monitors in a multiple monitor setup.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid5526621\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15077622 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 {\*\bkmkstart _Toc186891548}Position{\*\bkmkend _Toc186891548}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
Screen.Left is the position of the left hand side of the screen in pixels, relative to the top left corner of the primary monitor. So for screen1 it will be 0, but for screen2 it may be something else.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
Screen.Top is the position of the top of the screen in pixels, relative to the primary monitor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
Screen.Right is the position of the right hand side of the screen in pixels, relative to the primary monitor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 Screen.Bottom is 
the position of the bottom of the screen in pixels, relative to the primary monitor.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
Screen.DesktopLeft is the position of the left hand side of the virtual desktop relative to the top left corner of the primary monitor.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 etc.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 Screen.WorkAreaLeft is the position of the left hand side of that screen\rquote 
s work area (the parts not covered by the taskbar).
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid4523222 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 etc.
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid15077622 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 {\*\bkmkstart _Toc186891549}Plug & Play Monitor Stuff{\*\bkmkend _Toc186891549}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15077622 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15077622 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 These only work for a single Plug & Play monitor.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15077622 {\lang1024\langfe1024\noproof\insrsid15077622\charrsid2696905 PlugAndPlayAvailable, ManufactureDate, EDIDVersion, EDIDRevision, PhysicalW
idth, PhysicalHeight, VendorCode, ProductCode, VendorShortName, VendorLongName, SerialNumber, IsProjector, ViewableSize 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid15077622 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7801339 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 {\*\bkmkstart _Toc186891550}ScreenSaver stuff{\*\bkmkend _Toc186891550}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 ScreenSaverEnabled, ScreenSaverRunning, ScreenSaverTimeout
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7801339 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 {\*\bkmkstart _Toc186891551}GlovePIE stuff{\*\bkmkend _Toc186891551}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 IsPieScreen, PieScreen
\par 
\par }\pard\plain \s2\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel1\adjustright\rin0\lin0\itap0\pararsid7801339 \b\i\f1\fs28\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 {\*\bkmkstart _Toc186891552}Other Stuff{\*\bkmkend _Toc186891552}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid7801339\charrsid2696905 There\rquote 
s lots of other stuff in the Screen object, mostly control panel settings.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5073134\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid5073134 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5073134\charrsid2696905 {\*\bkmkstart _Toc186891553}Window{\*\bkmkend _Toc186891553}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5073134\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5073134\charrsid2696905 
The Window object gives you information about the currently active window. It is useful to find out which application is currently active, what size it is, and where it is.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5073134\charrsid2696905 
\par The Window\rquote s title can be read like this:
\par 
\par Window.Title
\par 
\par You can also read specific parts of the title:
\par 
\par Window.BeforeDash
\par Window.AfterDash
\par Window.AppName
\par Window.FileName
\par 
\par }{\lang1024\langfe1024\noproof\insrsid11673226\charrsid2696905 You can read the window class name like this:}{\lang1024\langfe1024\noproof\insrsid5073134\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid11673226\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11673226\charrsid2696905 Window.Class
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11673226\charrsid2696905 
\par You can read its size like this:
\par 
\par Window.Width
\par Window.Height
\par Window.ClientWidth
\par Window.ClientHeight
\par 
\par You can read its position like this:
\par 
\par Window.Left
\par Window.Top
\par 
\par  Many of the properties of the Window object are useless or don\rquote t work.}{\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905  It is a work in progress.}{\lang1024\langfe1024\noproof\insrsid11673226\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid5640278 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 {\*\bkmkstart _Toc186891554}FakeSpace Pinch Gloves{\*\bkmkend _Toc186891554}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
FakeSpace pinch gloves have two gloves with electrical contacts on each finger. So you can tell which gesture the user is doing by which fingers are touching each other.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par They must be plugged into a serial, aka COM, aka RS232 port.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 There is
 probably a switch on your pinch gloves control box that says which baud rate you want. If it is not set to 9600 then you need to add a line in your script like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5640278 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 Pinch.Baud115200 = true
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5640278 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid5640278 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 Here is a list of supported baud rates: 1200, 2400, 4800, 9600,
 14400, 19200, 38400, 56000, 57600, 76800, 115200, 128000, 153600, 256000
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11673226\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 You can then read any of the possible combinations of fingers to see if those two fingers are touching:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par Eg. 
\par Key.Enter = Pinch.RightThumbRightIndex
\par 
\par }{\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 You can use any combination of the following fingers:}{\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid8456040 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 
LeftThumb, LeftIndex, LeftMiddle, LeftRing, LeftPinky, RightThumb, RightIndex, RightMiddle, RightRing, RightPinky
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid5640278\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 If you want to use a combination of 3 fingers touching you must do it like this:

\par 
\par Key.Enter = Pinch.RightThumbRightIndex and Pinch.RightThumbRightMiddle
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 There have been reports that GlovePIE has the right and left hands backwards. I don
\rquote t know because I can\rquote t test it. Can someone check and let me know?
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 If you have multiple sets of pinch gloves, or it is plugged into a s
trange COM port, you can specify a COM port like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 
\par Key.Enter = Pinch.Com1.RightThumbRightIndex
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid3880873 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid3888645\charrsid2696905 {\*\bkmkstart _Toc186891555}5DT Data Glove}{\lang1024\langfe1024\noproof\insrsid8456040\charrsid2696905 {\*\bkmkend _Toc186891555}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid3888645\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3888645\charrsid2696905 
The 5DT Data Glove is a cheaper, but not consumer-priced VR glove. It is more expensive than the Essential Reality P5 Glove, but in many ways it has less features.}{\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
 It has no tracker, and no buttons.}{\lang1024\langfe1024\noproof\insrsid3888645\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid15022740\charrsid2696905 I don\rquote t have a 5DT Data Glove, so this is untested.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid12133235\charrsid2696905 You can detect whether the FiveDT glove exists with: FiveDT.Exists
\par 
\par }{\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 The DG5 model has just the five fingers. You can read their raw values like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 FiveDT.AbsoluteThumb
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 FiveDT.AbsoluteIndex
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 FiveDT.AbsoluteMiddle
\par FiveDT.AbsoluteRing
\par FiveDT.AbsolutePinky
\par 
\par Or you can read their calibrated values like this:
\par 
\par FiveDT.Thumb, FiveDT.Index, FiveDT.Middle, FiveDT.Ring, and FiveDT.Pinky
\par 
\par To tell if it is a left-handed glove, you can read FiveDT.LeftHand, which is true or false.
\par 
\par }{\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 You can tell which type of glove it is with FiveDT.Type, or FiveDT.TypeName.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 The DG14 model has }{\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 
near (proximal) and far (medial) sensors for each finger. Although for the thumb it measures the medial and distal joints. The distal joints are the finger tips, which are only measured for the thumb.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 FiveDT.AbsoluteThumbMedial
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1534021 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 FiveDT.AbsoluteIndexProximal
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1534021 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 FiveDT.AbsoluteMiddleProximal
\par FiveDT.AbsoluteRingProximal
\par FiveDT.AbsolutePinkyProximal
\par FiveDT.AbsoluteThumbDistal
\par FiveDT.AbsoluteIndexMedial
\par FiveDT.AbsoluteMiddleMedial
\par FiveDT.AbsoluteRingMedial
\par FiveDT.AbsolutePinkyMedial
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 You can read the calibrated values like this:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 
\par FiveDT.ThumbNear
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid1534021 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 FiveDT.ThumbFar
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 FiveDT.IndexNear
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 FiveDT.IndexFar
\par FiveDT.MiddleNear
\par FiveDT.Middle}{\lang1024\langfe1024\noproof\insrsid6247202\charrsid2696905 Far}{\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid6247202\charrsid2696905 FiveDT.RingNear
\par FiveDT.RingFar
\par FiveDT.PinkyNear
\par FiveDT.PinkyFar
\par 
\par On the DG14, you can also rea}{\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 d the gaps between the fingers:}{\lang1024\langfe1024\noproof\insrsid1534021\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 FiveDT.AbsoluteGapThumbIndex
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10553984 {\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 FiveDT.AbsoluteGapIndexMiddle
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10553984 {\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 FiveDT.AbsoluteGapMiddleRing
\par FiveDT.AbsoluteGapRingPinky
\par FiveDT.AbsoluteGapThumbPalm
\par 
\par FiveDT.GapThumbIndex
\par FiveDT.GapIndexMiddle
\par FiveDT.GapMiddleRing
\par FiveDT.GapRingPinky
\par FiveDT.GapThumbPalm
\par 
\par There is also a wrist bend sensor:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10553984 {\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 FiveDT.AbsoluteWristBend
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10553984 {\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 FiveDT.WristBend
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 Some gloves also have a rotation sensor:
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
\par FiveDT.RawPitch
\par FiveDT.RawRoll
\par FiveDT.ScaledPitch
\par FiveDT.ScaledRoll
\par 
\par }{\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 You can read a number to identify a gesture like this:
\par 
\par }{\lang1024\langfe1024\noproof\insrsid10553984\charrsid2696905 FiveDT.}{\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 Gesture}{\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 
You can also recognise gestures the GlovePIE way, by using a 5-letter code representing the 5 fingers: thumb, index, middle, ring, pinky
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 
\par Eg. FiveDT.xlnnn
\par 
\par The letters can be:
\par x: don\rquote t care
\par n: fully bent
\par r: partly bent
\par l: straight
\par 
\par }{\lang1024\langfe1024\noproof\insrsid12133235\charrsid2696905 The gesture will be either true or false.}{\lang1024\langfe1024\noproof\insrsid7872106\charrsid2696905 
\par 
\par }{\lang1024\langfe1024\noproof\insrsid12133235\charrsid2696905 You can set FiveDT.minn and FiveDT.maxl (maxL) to specify the ranges that correspond to l and n.}{\lang1024\langfe1024\noproof\insrsid3880873\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid12133235\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid12133235\charrsid2696905 
If you want to calibrate the glove from GlovePIE, you can start calibration by setting
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid12133235\charrsid2696905 FiveDT.calibrating = true
\par 
\par And you can stop calibration by setting
\par FiveDT.calibrating = false
\par 
\par There is also a FiveDT.NewData value, but I don\rquote t remember what it does.
\par }{\lang1024\langfe1024\noproof\insrsid15022740\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid8994108\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid8994108 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid8994108\charrsid2696905 {\*\bkmkstart _Toc186891556}Polhemus Fastrack and compatible trackers{\*\bkmkend _Toc186891556}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid8994108\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 You must set the Fastrack\rquote 
s baud rate to 115200, otherwise it will not work with GlovePIE.}{\lang1024\langfe1024\noproof\insrsid8994108\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 
Other trackers may also be compatible, eg. The IsoTrak, Latus, or Patriot, or even some competing brands.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid3880873 {\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 
\par You can read the following values:
\par 
\par x, y, z: the position in inches by default
\par yaw, pitch, roll: the angles in degrees by default
\par exists: true if that sensor exists, false if it doesn\rquote t}{\lang1024\langfe1024\noproof\insrsid8994108\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 
\par I can\rquote t guarantee that the coordinates will be in the conventional GlovePIE coordinate system.
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 To read multiple sensors, use Fastrak1, Fastrak2, Fastrak3 and Fastrak4. eg. 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 
\par debug = Fastrak2.x
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 You can also read from different COM ports}{
\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 , and have more than one tracker system connected, like this:}{\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 Debug = Fastrak1.Com2.x + \'93, \'93 + Fastrak1.Com1.x
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid11210738 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 {\*\bkmkstart _Toc186891557}Ascension Flock of Birds{\*\bkmkend _Toc186891557}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
You can read from the Ascension Flock of Birds tracker almost exactly the same as the Polhemus tracker above, except you use Bird instead of Fastrak.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 It must be set to 115200 baud.}{\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par You can read:
\par Bird1.x, Bird1,y, Bird1.z: position in inches
\par Bird1.yaw, Bird1.pitch, Bird1.roll: angles in degrees
\par 
\par You can change the 1 to other numbers to read multiple birds.
\par 
\par You can also choose which com port to use if the default isn\rquote t working:
\par 
\par Debug = Bird1.com2.x
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid9652555 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 {\*\bkmkstart _Toc186891558}InterSense trackers{\*\bkmkend _Toc186891558}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 You can read InterSense trackers like this:
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 InterSense.Pos1, InterSense.Pos2, InterSense.Pos3: x, y, and z coordinates. I don
\rquote t know which axes the correspond to though, which is why they have the strange names.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 InterSense.Angle1, InterSense.Angle2, InterSense.Angle3: some euler angles. I don
\rquote t know which are yaw, pitch, and roll.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
InterSense.Button1 to InterSense.Button8: If you are using a tracked Wand with buttons on it, these will be the buttons. They are either true or false.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par InterSense.JoyX and InterSense.JoyY are the joystick on the Wand.
\par 
\par InterSense.AuxInput1 to AuxInput4: Additional inputs. These are returned as a 1-byte number
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
InterSense.Analog3 to InterSense.Analog10: Additional analog inputs. Analog1 and Analog2 are the same as JoyX and JoyY.
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid11747059\charrsid2696905 InterSense.Exists: True if it exists, false if it doesn\rquote t.}{\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid11747059\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 You can use multiple trackers by adding a number after InterSense, eg. InterSense2.JoyX
\par 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 \page 
\par }\pard\plain \s1\ql \li0\ri0\sb240\sa60\keepn\widctlpar\wrapdefault\aspalpha\aspnum\faauto\outlinelevel0\adjustright\rin0\lin0\itap0\pararsid10963779 \b\f1\fs32\lang3081\langfe1033\kerning32\cgrid\langnp3081\langfenp1033 {
\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 {\*\bkmkstart _Toc186891559}WorldViz PPT Tracker{\*\bkmkend _Toc186891559}
\par }\pard\plain \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 \fs24\lang3081\langfe1033\cgrid\langnp3081\langfenp1033 {\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 The WorldViz Precision Position Tracker is an optical tracking system.
\par 
\par It has the following properties:
\par Exists,
\par x, y, z,
\par quat1, quat2, quat3, quat4,
\par XVelocity, YVelocity, ZVelocity,}{\lang1024\langfe1024\noproof\insrsid9652555\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 HasPosition, HasOrientation, HasGoodPosition, HasGoodOrientation
\par 
\par You can track multiple targets with ppt1, ppt2, ppt3, etc.
\par 
\par You can also optionally specify the com port if you want, like this:
\par Debug = ppt1.com2.x
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 
\par }\pard \ql \li0\ri0\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid7801339 {\lang1024\langfe1024\noproof\insrsid10963779\charrsid2696905 
The orientations are in quat1, quat2, quat3, and quat4. But it is a quaternion. Sorry.
\par }{\lang1024\langfe1024\noproof\insrsid11210738\charrsid2696905 
\par 
\par }{\lang1024\langfe1024\noproof\insrsid3415323\charrsid2696905 
\par }{\lang1024\langfe1024\noproof\insrsid3888645\charrsid2696905 
\par 
\par }}